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(hookay, it's going to be one of those games.... owell, better here than against Loki...)
That's the way I feel when it happens too.
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1) Kyle(8) will push to try to hit Calysto(11), roll...............5,5 for 10. What a waste of perfectly good knockback. I'll just do Kyles printed 3 damage for the KO and Kyle will take 1 for the push.
free) Deadpool will perplex up Northstar's.... ...........er damage to 3
free) Northstar(9) will pick up Deadpool and use HSS#1 and fly to I-10 to attack Kraven(16), roll........................1,6 for 7. Just hit. Kraven takes 2 after toughness(and bringing back AJ's barrier), Deadpool will use the assist rule to scoop another IAP. Northstar will continue to fly to K-6 setting Deadpool down in J-6.
2) AJ will create a barrier: J-9, J-8, J-7, I-6 I love barrier.............such a great power.
Evil Simulants
E Kraven (4/6) H11 (stealthed)
E Controller (7/7) I7 @
E Vulture (FF) *KO*
E Calypso *KO*
E Viper (4/5) H9 (will MM to Hand Ninja, if necessary)
R Hand Ninja (H2H) (4/4) H8 (stealthed)
Evil Simulants
E Kraven (4/6) K11 @
E Controller (6/7) L11 @@
E Vulture (FF) *KO*
E Calypso *KO*
E Viper (4/5) H9 (will MM to Hand Ninja, if necessary)
R Hand Ninja (H2H) (4/4) H8 (stealthed)
[man, take me back to Vulture's break away, and he would've plastered AJ, placing Controller next to Wildheart.... ;-) ]
Oh you don't have to tell me..............KOing Vulture was #1 on my to-do list for this game...........even above getting rid of Kravens' outwit(and that is saying alot)
free) Deadpool will perplex up his own damage to 3
1) Deadpool(9) will double target Controller(16+1) and the Nand Ninja(14), roll...............2,4 for 6. Only hit the ninja who takes all 3 damage. That's what I figured would happen but it would have been nice to clip the big guy.
2) AJ will push to create another barrier: L-10, K-9, J-8, I-7, and she will take a click for the effort.
Evil Simulants
E Kraven (4/6) K11 @
E Controller (6/7) L11 @@
E Vulture (FF) *KO*
E Calypso *KO*
E Viper (4/5) H9 (will MM to Hand Ninja, if necessary)
R Hand Ninja (H2H) (1/4) H8
Objects
HO: H10, M-15, L-16
LO: M8, K11, L-8
Barrier
L-10, K-9, J-8, I-7
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
Evil Simulants
E Kraven (4/6) K11
E Controller (6/7) L11
E Vulture (FF) *KO*
E Calypso *KO*
E Viper (4/5) H9 (will MM to Hand Ninja, if necessary)
R Hand Ninja (H2H) (1/4) H8
You'll like this one Mike, I opened the roll e-mail to see every one of the 5 dice come back as a 1! Then I checked the roll instructions and saw that it wasn't d6 that were rolled they were all d1's..................that was a shock, let me tell you.
Free) Deadpool will perplex up his damage again to 3
1) Deadpool(9) will push to double target Controller(16+1) and the Hand Ninja(12), roll..................5,6 for 11. Hitting both targets..............I'll give 1 damage to the Ninja for the KO and 2 to Controler (####, look at that beefy attack ). Deadpool will take 1 for the push.
free) Northstar will pick up Deadpool and use HSS#1 to fly to K-10 and will attack Controller(14), roll..............4,3 for 7. Controller takes 1 after toughness. Northstar will continue to K-12 (basing bother Controller and Kraven), dropping Wade in L-13
2) Kyle(9) will charge to I-8 and attack Viper(14), roll...............5,1 for 6. BCF roll..............4. Viper, with out anyone to MM the damage to, will take 4 and is KOed.
Controller attacks Northstar > AV11 vs DV16 > roll: 4+5=9 HIT Northstar takes 2 after Toughness.
Kraven, using Incapacitate, attacks Northstar > AV8 vs DV15 > roll: 4+4=8 HIT Northstar gets a second action token and takes 1 pushing damage. (no knockback, right? because no damage was 'dealt' ?)
Oops, i thought Controller still had 3 Damage. Northstar has 1 click more, i.e. he took one fewer click of damage... Kraven's attack still hit, fortunately.
Quote : Originally Posted by mikeinmke
turn 7b
Controller attacks Northstar > AV11 vs DV16 > roll: 4+5=9 HIT Northstar takes 2 after Toughness.
Kraven, using Incapacitate, attacks Northstar > AV8 vs DV15 > roll: 4+4=8 HIT Northstar gets a second action token and takes 1 pushing damage. (no knockback, right? because no damage was 'dealt' ?)
free) Deadpool will perplex down Controllers defence to 12
1) AJ(6) will try to target Controller(12), roll........................5,3 for 8. Hun........I figured that was just a given miss. :shrug: Controller takes 2.
2) Kyle(9) will push to charge to M-10 to attack Controller(11), roll..................2,5 for 7. BCF roll................5. Controller takes 5 and is KOed...................really, really KOed.
free) Deadpool will perplex down Kravens defence to a 12
1) Kyle(10) will charge to L-10 and attemt to capture Kraven (16 capture/ 12 hit), roll..........................2,3 for 5(just missed it). Kyle will not use BCF, Kraven will take 2.
2) AJ will create another barrier: K-10, J-11, K-12, L-11 boxing in Kraven so he can't escape.
free) Deadpool will perplex down Kravens defence to a 12
1) Kyle(10) will push to get one last crack at the capture of Kraven(16 capture/ 12 KO), roll................5,1 for 6. Just, Kraven is captured, Kyle takes a click for the effort.
Evil Simulants
E Kraven **CAPTURE**
E Controller *KO*
E Vulture (FF) *KO*
E Calypso *KO*
E Viper *KO*
R Hand Ninja *KO*
Objects
HO: H10, M-15, L-16
LO: M8, K11, L-8
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Thanks for the game Mike. I'm so glad I was able to KO Vulture...........I think he would have been the key to causing much unwanted trouble. Every time I face controller those attack values shock me................what a nice figure..........and scarry as all get out.
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
Lessons for me to take from this match with the Regional Champion: ;-)
- protect your Probability Control figure better
- Mind Control won't work if the other team has Stealthed figures blocking for the rest of the team
- break away is still only a 50/50 proposition
- Super Senses can make or break a game ;-)
Thank you, too, DM.
Your positioning was excellent, as i feared/expected. Vance is right about the mobility of your (or any) team being a key to its success. When Northstar and Deadpool went all the way around to the back of my little 'formation,' i was out of position. Also, with the Vulture down, he couldn't transport anyone, and your Barriers were even more effective.
I'm disappointed that i was unable to use the Sinister Syndicate ability more than once (and that attack missed) and that i wasn't able to get in only one Mind Control attempt (let alone succeed).