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Eh, was really just hoping for him to not get a critical! was hoping Booster would knock Bones on his second outwit click, then i could mastermind to bones still while outwitting Impulse. That more or less ruins my gameplan though Eh well.
1) Taye to M17
Bones will MM to Chase,
[11] JLI:
[5] R Blue Beetle (5/5) L-12@
[6] R Booster Gold (6/7) L-13@
R Impulse (Kid Flash) (5/5) W-15
vs
The Fuzz:
U Mr. Bones(3/6) L17 @
E DEO (Chase) (3/4) M16@@
R DEO (Rob) KOed!
R DEO (Taye) (2/4) R13
Objects:
HO: L-12, L-13
LO: L-14
Quote
In the game of chess you can never let your opponent see your pieces
Wow, didn't notice that I had Booster and Beetle switched on my map. So really Booster made that attack. I couldn't figure why you put him next to Beetle when Beetle has toughness on the first clix. Oh well, roll still works either way, I'm fixing the tokens and adjusting the points. So Booster hit Bones with the crit, scoring 3 IAP, and Beetle hit Taye for 2 clix. You move makes much more sense now.
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Impulse is going to run to N-18 and hit Taye. Av8 vs dv13. Need a 5, roll is 2+5 for 7. 1 clix to Taye. Wally will stay right there.
[11] JLI:
[4] R Blue Beetle (5/5) L-12
[7] R Booster Gold (6/7) L-13
R Impulse (Kid Flash) (5/5) N-18@
vs
The Fuzz:
U Mr. Bones(3/6) L17
E DEO (Chase) (3/4) M16
R DEO (Rob) KOed!
R DEO (Taye) (1/4) M-17@
Impulse will push to HSS#1 and move to N-15, he'll take a running swing on Chase. Av8 vs dv14. Need a 6 roll is 1+5 for 6. That's 1 clix to him and 1 clix to Wally for the push. Wally will stay right there.
Beetle moves to J-15
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Re-Cap
[13] JLI:
[4] R Blue Beetle (5/5) J-15@
[7] R Booster Gold (6/7) L-13
[2]R Impulse (Kid Flash) (4/5) N-15@@
vs
[i]The Fuzz:[/I]
U Mr. Bones(3/6) M18@
E DEO (Chase) (2/4) M16 @
R DEO (Rob) KOed!
R DEO (Taye) (1/4) M17
Well, let me re-do your last move. Because I actually am letting you heal.
Hehe.. Flash is no longer adjacent to Taye. He moved away to N-15. Taye wouldn't need to breakaway, and if he wanted he could attempt to heal Mr. Bones.
Flash is now adjacent to Chase, who I wanted to get off preplex, and on healing and also, that way Flash won't take poison damage.
And with that, I'm sure you wouldn't breakaway, or push to move Mr. Bones next to Chase, who actually can't heal because Chase in adjacent to Flash now.
Clear as mud? hehe, anyways, feel free to make your healing attempt.