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What's the rule again when someone's in hindering? Like when there's more than one square like in the colored squares? Like for Saul? Would he stop in L20 or would he go all the way to L18 and stop there? Just want to make sure.
Turn 4A:
_______
Leadership 4
1. Kobra moves to N14.
2. Starbuck moves to N15.
3. Boomer moves to O14.
4. Lee moves to O15.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (6/6) N14 @
Kobra Fanatic V #1 24 (5/5) (Lee) O15 @
Kobra Fanatic V #2 24 (1/5) (Starbuck) N15 @
Kobra Fanatic V #3 24 (5/5) (Boomer) O14 @
Kobra Fanatic V #4 24 (5/5) (Halo) L20
Kobra Fanatic V #5 24 (5/5) (Hot Dog) K24
Kobra Fanatic V #6 24 (5/5) (Chief) L18
Kobra Fanatic V #7 24 (5/5) (Saul) M21
Kobra Fanatic V #8 24 (5/5) (Gaita) I22
JSA:
[19+1/27] R Dr Fate* (7/7): I7
* Force Field
[05+2/12] E Unl Hawkgirl (6/6): R11
[03+2/05] E Hawkman (7/7): Q8
[07+0/12] E Starman** (5/5): P8@
** Trick Shot
190+3
Figure moves from clear terrain into hindering terrain = he must stop in the 1st square of hindering terrain that he encounters.
Figure begins his move in hindering terrain = his movement is cut in 1/2 (round up).
Figure begins his move in hindering terrain, moves into clear terrain & then into hindering again = his movement is cut in 1/2 (round up) BUT he must stop in the 1st square of hindering terrain that he encounters, even if this means he can only move 2 squares.
Saul could make either of the moves you suggest IF THOSE SQUARES WERE VACANT.
_______
Turn 4B:
_______
Hawkgirl Charges to P14 against Lee, 8AV vs 14Def. Dice roll is 4 & 4 for 8. Lee takes 2 clicks - no knockback due to Charge.
Hawkman Charges to P13 against Boomer, 8AV vs 14Def. Dice roll is 5 & 6 for 11. Boomer takes 2 clicks.
Starman pushes to R/C/E / Trick Shot Chief, 8AV vs 14Def. Dice roll is 4 & 6 for 10. Chief takes 4 clicks.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (6/6) N14 @
Kobra Fanatic V #1 24 (3/5) (Lee) O15 @
Kobra Fanatic V #2 24 (1/5) (Starbuck) N15 @
Kobra Fanatic V #3 24 (3/5) (Boomer) O14 @
Kobra Fanatic V #4 24 (5/5) (Halo) L20
Kobra Fanatic V #5 24 (5/5) (Hot Dog) K24
Kobra Fanatic V #6 24 (1/5) (Chief) L18
Kobra Fanatic V #7 24 (5/5) (Saul) M21
Kobra Fanatic V #8 24 (5/5) (Gaita) I22
JSA:
[19+1/27] R Dr Fate* (7/7): I7
* Force Field
[05+3/12] E Unl Hawkgirl (6/6): P14@
[03+3/05] E Hawkman (7/7): P13@
[07+2/12] E Starman** (4/5): P8@@
** Trick Shot
191+3
HO: E12, H22, N19
LO: E13, E14, O19
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Thanks for clarificiation, Ozy. Just wanted to make sure.
_______
Turn 5A:
_______
Leadership 4
1. Gaita will move to I18.
2. Saul will move to N16.
3. Chief will move to P16.
4. Hot dog will move to N19.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (6/6) N14
Kobra Fanatic V #1 24 (3/5) (Lee) O15
Kobra Fanatic V #2 24 (1/5) (Starbuck) N15
Kobra Fanatic V #3 24 (3/5) (Boomer) O14
Kobra Fanatic V #4 24 (5/5) (Halo) L20
Kobra Fanatic V #5 24 (5/5) (Hot Dog) N19 @
Kobra Fanatic V #6 24 (1/5) (Chief) P16 @
Kobra Fanatic V #7 24 (5/5) (Saul) N16 @
Kobra Fanatic V #8 24 (5/5) (Gaita) I18 @
JSA:
[19+1/27] R Dr Fate* (7/7): I7
* Force Field
[05+3/12] E Unl Hawkgirl (6/6): P14@
[03+3/05] E Hawkman (7/7): P13@
[07+2/12] E Starman** (4/5): P8@@
** Trick Shot
191+3
Saul has a movement of 8 & is starting his move in hindering terrain. He can only move 4 squares & can't get to N16. How about N17?
_______
Turn 5B:
_______
Hawkman needs to push, breakaway & Charge Chief: 3. Dr. Fate will P/C: 6.
Hawkman Charges to P15 against Chief, 8AV vs 12Def. Dice roll is 1 & 6 for 7. Chief takes 2 & is KO'd. Hawkman takes 1.
Hawkgirl attacks Lee w/ Willpower, 8AV vs 13Def. Dice roll is 3 & 5 for 8 & Lee takes 2 clicks.
Dr. Fate moves to I12.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (6/6) N14 @
Kobra Fanatic V #1 24 (1/5) (Lee) O15
Kobra Fanatic V #2 24 (1/5) (Starbuck) N15
Kobra Fanatic V #3 24 (3/5) (Boomer) O14
Kobra Fanatic V #4 24 (5/5) (Halo) L20
Kobra Fanatic V #5 24 (5/5) (Hot Dog) N19 @
Kobra Fanatic V #6 24 (-1/5) (Chief) *KO*
Kobra Fanatic V #7 24 (5/5) (Saul) ?? @
Kobra Fanatic V #8 24 (5/5) (Gaita) I18 @
JSA:
[19+2/27] R Dr Fate* (7/7): I12@
* Force Field
[06+0/12] E Unl Hawkgirl (6/6): P14@@
[04+0/05] E Hawkman (6/7): P15@@
[07+2/12] E Starman** (4/5): P8
** Trick Shot
193+1
HO: E12, H22, N19
LO: E13, E14, O19
I don't have 65+ positive feedback (325+ on eBay) because I stink! My Trading Thread has non's, U's & LE's from CD, AW, Icons, FF, Legacy & more! My eBay Sales has new clix & sets listed every Sunday!
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Yeah N17's fine, I think I was getting crossed or something trying to line up the squares with the letters...I think I look at the computer screen too long during the day. Also why did you put a token on Kobra?
_______
Turn 5B:
_______
Leadership 5
1. Gaita will push to move to M14.
2. Starbuck will move to M10.
3. Kobra will attempt to MC Starman. AV 10 vs. DV 16. Roll is 2, 5. Hit. Starman will RCE Hawkman. AV 8 vs DV 15. Roll is 4, 3. Barely a hit. Hawkman takes 4 clicks.
4. Boomer will attack Hawkman. AV 7 vs. DV 12. Roll is 5, 4. Hit. Hawkman takes another click.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (6/6) N14 @
Kobra Fanatic V #1 24 (1/5) (Lee) M14
Kobra Fanatic V #2 24 (1/5) (Starbuck) M10 @
Kobra Fanatic V #3 24 (3/5) (Boomer) O14 @
Kobra Fanatic V #4 24 (5/5) (Halo) L20
Kobra Fanatic V #5 24 (5/5) (Hot Dog) N19
Kobra Fanatic V #6 24 (-1/5) (Chief) *KO*
Kobra Fanatic V #7 24 (5/5) (Saul) N17
Kobra Fanatic V #8 24 (5/5) (Gaita) M14 @@
JSA:
[19+2/27] R Dr Fate* (7/7): I12@
* Force Field
[06+0/12] E Unl Hawkgirl (6/6): P14@@
[04+0/05] E Hawkman (1/7): P15@@
[07+2/12] E Starman** (4/5): P8
** Trick Shot
193+1
Sorry, I cut & paste from my move & then make the changes for my opponent's move. I must've missed Kobra.
Kobra only has a range of 4 for M/C. He can't reach Starman. Hawkman only takes one 1 click of damage in your turn (from Boomer).
_______
Turn 6B:
_______
Starman will Trick Shot / R/C/E Saul, 7AV vs 14Def. Dice roll is 3 & 5 for 8 & Saul takes 4 clicks.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (6/6) N14
Kobra Fanatic V #1 24 (1/5) (Lee) O15
Kobra Fanatic V #2 24 (1/5) (Starbuck) M10@
Kobra Fanatic V #3 24 (3/5) (Boomer) O14@
Kobra Fanatic V #4 24 (5/5) (Halo) L20
Kobra Fanatic V #5 24 (5/5) (Hot Dog) N19
Kobra Fanatic V #6 24 (-1/5) (Chief) *KO*
Kobra Fanatic V #7 24 (1/5) (Saul) N17
Kobra Fanatic V #8 24 (4/5) (Gaita) M14@@
JSA:
[19+2/27] R Dr Fate* (7/7): I12
* Force Field
[06+0/12] E Unl Hawkgirl (6/6): P14
[04+0/05] E Hawkman (5/7): P15
[08+3/12] E Starman** (4/5): P8@
** Trick Shot
194+2
HO: E12, H22, N19
LO: E13, E14, O19
I don't have 65+ positive feedback (325+ on eBay) because I stink! My Trading Thread has non's, U's & LE's from CD, AW, Icons, FF, Legacy & more! My eBay Sales has new clix & sets listed every Sunday!
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You're right...man...for some strange, weird reason that I thought in the late late night..he had a 6 range...maybe in my blurred vision from staring at the computer screen too long that the zero blurred into a six...sorry about that.
_______
Turn 6B:
_______
Leadership 1
1. Kobra will move to N10.
2. Saul will move to O10.
3. Hot Dog will move to N15.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (6/6) N10 @
Kobra Fanatic V #1 24 (1/5) (Lee) O15
Kobra Fanatic V #2 24 (1/5) (Starbuck) M10
Kobra Fanatic V #3 24 (3/5) (Boomer) O14
Kobra Fanatic V #4 24 (5/5) (Halo) L20
Kobra Fanatic V #5 24 (5/5) (Hot Dog) N15 @
Kobra Fanatic V #6 24 (-1/5) (Chief) *KO*
Kobra Fanatic V #7 24 (1/5) (Saul) O10 @
Kobra Fanatic V #8 24 (4/5) (Gaita) M14
JSA:
[19+2/27] R Dr Fate* (7/7): I12
* Force Field
[06+0/12] E Unl Hawkgirl (6/6): P14
[04+0/05] E Hawkman (5/7): P15
[08+3/12] E Starman** (4/5): P8@
** Trick Shot
194+2
Saul can't make it to N10 (6 movement). I put him in N11.
_______
Turn 7B:
_______
Hawkman attacks Lee, 7AV vs 12Def. Dice roll is 2 & 3 for 5. Lee takes 2 clicks & is KO'd.
Hawkgirl attacks Boomer, 8AV vs 13Def. Dice roll is 1 & 3 for 4. Miss.
Dr. Fate attacks Starbuck, 8AV vs 13Def (includes hinderig). Dice roll is 2 & 2 for 4. P/C: 2 & 5 for 7. Starbuck takes 2 & is KO'd.
** DR. FATE WILL P/C ANY SUCCESSFUL ATTACKS AGAINST STARMAN 1ST, ANY BLADES ROLL AGAINST HAWKGIRL 2ND (IF MADE FROM O13, P13 OR Q13 & THE B/C/F ROLL IS GREATER THAN 2) & ANY ATTACKS MADE BY BOOMER AGAINST HAWKGIRL 3RD **
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (6/6) N11 @
Kobra Fanatic V #1 24 (-1/5) (Lee) *KO*
Kobra Fanatic V #2 24 (-1/5) (Starbuck) *KO*
Kobra Fanatic V #3 24 (3/5) (Boomer) O14
Kobra Fanatic V #4 24 (5/5) (Halo) L20
Kobra Fanatic V #5 24 (5/5) (Hot Dog) N15 @
Kobra Fanatic V #6 24 (-1/5) (Chief) *KO*
Kobra Fanatic V #7 24 (1/5) (Saul) O10 @
Kobra Fanatic V #8 24 (4/5) (Gaita) M14
JSA:
[20+0/27] R Dr Fate* (7/7): I12@
* Force Field
[06+0/12] E Unl Hawkgirl (6/6): P14@
[04+2/05] E Hawkman (5/7): P15@
[08+3/12] E Starman** (4/5): P8
** Trick Shot
197+0
HO: E12, H22, N19
LO: E13, E14, O19
I don't have 65+ positive feedback (325+ on eBay) because I stink! My Trading Thread has non's, U's & LE's from CD, AW, Icons, FF, Legacy & more! My eBay Sales has new clix & sets listed every Sunday!
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Saul can't make it to N10 (6 movement). I put him in N11.
That should read O10/O11. Fixed the recap.
_______
Turn 7B:
_______
Hawkman attacks Lee, 7AV vs 12Def. Dice roll is 2 & 3 for 5. Lee takes 2 clicks & is KO'd.
Hawkgirl attacks Boomer, 8AV vs 13Def. Dice roll is 1 & 3 for 4. Miss.
Dr. Fate attacks Starbuck, 8AV vs 13Def (includes hinderig). Dice roll is 2 & 2 for 4. P/C: 2 & 5 for 7. Starbuck takes 2 & is KO'd.
** DR. FATE WILL P/C ANY SUCCESSFUL ATTACKS AGAINST STARMAN 1ST, ANY BLADES ROLL AGAINST HAWKGIRL 2ND (IF MADE FROM O13, P13 OR Q13 & THE B/C/F ROLL IS GREATER THAN 2) & ANY ATTACKS MADE BY BOOMER AGAINST HAWKGIRL 3RD **
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (6/6) N11 @
Kobra Fanatic V #1 24 (-1/5) (Lee) *KO*
Kobra Fanatic V #2 24 (-1/5) (Starbuck) *KO*
Kobra Fanatic V #3 24 (3/5) (Boomer) O14
Kobra Fanatic V #4 24 (5/5) (Halo) L20
Kobra Fanatic V #5 24 (5/5) (Hot Dog) N15 @
Kobra Fanatic V #6 24 (-1/5) (Chief) *KO*
Kobra Fanatic V #7 24 (1/5) (Saul) O11 @
Kobra Fanatic V #8 24 (4/5) (Gaita) M14
JSA:
[20+0/27] R Dr Fate* (7/7): I12@
* Force Field
[06+0/12] E Unl Hawkgirl (6/6): P14@
[04+2/05] E Hawkman (5/7): P15@
[08+3/12] E Starman** (4/5): P8
** Trick Shot
197+0
HO: E12, H22, N19
LO: E13, E14, O19
I don't have 65+ positive feedback (325+ on eBay) because I stink! My Trading Thread has non's, U's & LE's from CD, AW, Icons, FF, Legacy & more! My eBay Sales has new clix & sets listed every Sunday!
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Um, if you look at my post, Saul wasn't in N10. Kobra was in N10. I had Saul go to O10 in my post all along. And why did you move Kobra to N11 if Saul was the one in question, Kobra has a 9 movement and can easily get to N10?
_______
Turn 8A:
_______
Leadership 5
1. Mr. Gaita will move to J12.
2. Halo will move to I16.
3. Hot Dog will push to charge BCF Hawkgirl to O15. AV 8 vs. DV 15. Roll is 5, 6. Hit. BCF roll is 4. Hawkgirl takes 4 clicks and HD takes a push click.
4. Kobra will push to MC Starman. AV 10 vs. DV 16. Roll is 1, 6. Hit. Starman will RCE Hawkman. AV 8 vs DV 13. Roll is 6, 2. Hit. Hawkman takes 4. Kobra takes a push damage.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (5/6) N10 @@
Kobra Fanatic V #1 24 (-1/5) (Lee) *KO*
Kobra Fanatic V #2 24 (-1/5) (Starbuck) *KO*
Kobra Fanatic V #3 24 (3/5) (Boomer) O14
Kobra Fanatic V #4 24 (5/5) (Halo) I16 @
Kobra Fanatic V #5 24 (4/5) (Hot Dog) O15 @@
Kobra Fanatic V #6 24 (-1/5) (Chief) *KO*
Kobra Fanatic V #7 24 (1/5) (Saul) O10
Kobra Fanatic V #8 24 (4/5) (Gaita) J12 @
JSA:
[20+0/27] R Dr Fate* (7/7): I12@
* Force Field
[06+0/12] E Unl Hawkgirl (2/6): P14@
[04+2/05] E Hawkman (1/7): P15@
[08+3/12] E Starman** (4/5): P8
** Trick Shot
197+0
Looks like I made some mistakes correcting your mistakes - sorry. :D I must've mixed-up Kobra & Saul.
Saul was in N17 w/ a 6 movement when you moved him to O10. That's 7 spaces - n/g. That's why I figured he ought to be in O11.
** ONE PROBLEM: Mind Controlled figures do not have access to assigned Feats since the last FAQ. Since Starman had no LOF to Hawkman I directed his attack towards Hawkgirl instead - she's toast.
_______
Turn 8B:
_______
Dr. Fate will push to attack Gaita, 8AV vs 14Def. Dice roll is 1 & 3 for 4 - miss. P/C: 3 & 5 for 8, Gaita takes 2 & Fate takes 1.
Starman will Trick Shot / R/C/E Halo, 7AV vs 14Def. Dice roll is 4 & 6 for 10 & Halo takes 4.
Hawkman pushes to attack Boomer, 7AV vs 13Def. Dice roll is 4 & 6 again for 10 & Boomer takes 2, Hawkman takes 1.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (5/6) N10@@
Kobra Fanatic V #1 24 (-1/5) (Lee) *KO*
Kobra Fanatic V #2 24 (-1/5) (Starbuck) *KO*
Kobra Fanatic V #3 24 (1/5) (Boomer) O14
Kobra Fanatic V #4 24 (1/5) (Halo) I16@
Kobra Fanatic V #5 24 (4/5) (Hot Dog) O15@@
Kobra Fanatic V #6 24 (-1/5) (Chief) *KO*
Kobra Fanatic V #7 24 (1/5) (Saul) O11
Kobra Fanatic V #8 24 (2/5) (Gaita) J12@
JSA:
[20+1/27] R Dr Fate* (6/7): I12@@
* Force Field
[06+0/12] E Unl Hawkgirl (-2/6): *KO*
[04+3/05] E Hawkman (4/7): P15@@
[09+1/12] E Starman** (4/5): P8@
** Trick Shot
198+0
HO: E12, H22, N19
LO: E13, E14, O19
I don't have 65+ positive feedback (325+ on eBay) because I stink! My Trading Thread has non's, U's & LE's from CD, AW, Icons, FF, Legacy & more! My eBay Sales has new clix & sets listed every Sunday!
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oh, & Dr. Fate will be looking to reroll any attacks against his self.
I don't have 65+ positive feedback (325+ on eBay) because I stink! My Trading Thread has non's, U's & LE's from CD, AW, Icons, FF, Legacy & more! My eBay Sales has new clix & sets listed every Sunday!
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Yeah I know how to count...17 - 10 = 6...yup...in my world that's true... sorry about that.
And I didn't know about feat cards are no longer in effect when MC'ed. Darn..that totally messed up everything. oh well.
Turn 9A:
_______
1. Saul will move to P9.
2. Boomer will attempt to attack Hawkman. AV 7 vs DV 13. Roll is 3. 5. Hit. hawkman takes a click.
_______
KOBRA AND HIS LOYAL FANATICS:
Kobra V 62 (5/6) N10
Kobra Fanatic V #1 24 (-1/5) (Lee) *KO*
Kobra Fanatic V #2 24 (-1/5) (Starbuck) *KO*
Kobra Fanatic V #3 24 (1/5) (Boomer) O14 @
Kobra Fanatic V #4 24 (1/5) (Halo) I16
Kobra Fanatic V #5 24 (4/5) (Hot Dog) O15
Kobra Fanatic V #6 24 (-1/5) (Chief) *KO*
Kobra Fanatic V #7 24 (1/5) (Saul) P9 @
Kobra Fanatic V #8 24 (2/5) (Gaita) J12
JSA:
[20+1/27] R Dr Fate* (6/7): I12@@
* Force Field
[06+0/12] E Unl Hawkgirl (-2/6): *KO*
[04+3/05] E Hawkman (3/7): P15@@
[09+1/12] E Starman** (4/5): P8@
** Trick Shot
198+0
And I didn't know about feat cards are no longer in effect when MC'ed. Darn..that totally messed up everything. oh well.
On the plus side, if you M/C a 95 point figure w/ a 5 point feat on him you no longer take damage for M/C-ing a 100 point character.
Say, can you tell me if any of your guys have a shot at Starman on your next turn? I'm at work & have no access to a map. IF the answer is no I'll clear this round.
I don't have 65+ positive feedback (325+ on eBay) because I stink! My Trading Thread has non's, U's & LE's from CD, AW, Icons, FF, Legacy & more! My eBay Sales has new clix & sets listed every Sunday!
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Hmm yeah I guess there's a trade off..although it's somewhat unbalanced, cuz having that feat when MC'ed is a bit better than taking a click of damage. But yeah it's too powerful if someone had say a pulsewave figure with nova blast...yikes...anyways..
The only person that has a shot at Starman would be Saul who I would have to push to death to try to hit Starman. Just to let you know, I won't push him to death.