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are you saying that for more then the cost of the character I can make E moon knight immortal? I guess his willpower kind of screws the whole pushing thing, but still. IMMORTAL.
You could always turn Willpower off; it is an optional power.
are you saying that for more then the cost of the character I can make E moon knight immortal? I guess his willpower kind of screws the whole pushing thing, but still. IMMORTAL.
No character with a max DV of 15 and no damage reducers can by any stretch of the imagination be considered immortal.
are you saying that for more then the cost of the character I can make E moon knight immortal? I guess his willpower kind of screws the whole pushing thing, but still. IMMORTAL.
Basically, yes... but as HP said, with his stats, he won't be immortal long.
In my day, we didn't have Heroclix. If you were being attacked by Superman with a 3d dumpster, you just had to hope you could outrun him.
Ok, I have not seen anthing to the contrary in the errata, FAQ or here....
say I have placed a caracter with the prerequisites for Nanobots next to 3 objects and not other figures nearby. So I can give a FREE action and hela 2 clixs, then a 2nd FREE action and heal 2 more and finally a 3rd FREE action and heal 2 more clix...as long as the prerequisites are met each time??
Ok, I have not seen anthing to the contrary in the errata, FAQ or here....
say I have placed a caracter with the prerequisites for Nanobots next to 3 objects and not other figures nearby. So I can give a FREE action and hela 2 clixs, then a 2nd FREE action and heal 2 more and finally a 3rd FREE action and heal 2 more clix...as long as the prerequisites are met each time??
all this in 1 turn...correct?
thanks
wes
Sure. There is no restriction on the number of free action a character may be given per turn. They are free after all...
heres a suggestion for your rip it up and nanobots combo, my friend cameup with this one.....use a separation field generator. just take an E moonknigt or an ultimate spider-man and just have them in the back or wherever using free movement and willpower and SS to pick up an object and then place near the separation field generator for instant nanobots!!!!! you can really stock pile objects if you do thi right. and once you finally have enough objects, either destroy the separtion field generator or let your opponent do it.
cheers
Quote : Originally Posted by SaferSephiroth
My Pokemon brings all the nerds to the yard
and they're like, do you wanna trade cards
damn right, i wanna trade cards
i will trade you but not my Charizard.
heres a suggestion for your rip it up and nanobots combo, my friend cameup with this one.....use a separation field generator. just take an E moonknigt or an ultimate spider-man and just have them in the back or wherever using free movement and willpower and SS to pick up an object and then place near the separation field generator for instant nanobots!!!!! you can really stock pile objects if you do thi right. and once you finally have enough objects, either destroy the separtion field generator or let your opponent do it.
cheers
This will still take awhile to really stockpile objects, since you can only use Rip It Up at the start of the movement. So, even with Willpower, Moonknight will only be creating two new obejcts for every three turns. That will add up after awhile, but I know that I was your opponent, and I saw you trying that stunt, I'd make the generator one of my top targets (and since you have to place it at least 5 squares away from your starting area, it won't be that hard to get to within a couple turns.).
Not a bad strategy (and will probably catch at least a couple people by surprise), but I don't necessarily know if I'd make it the backbone of my game.
This will still take awhile to really stockpile objects, since you can only use Rip It Up at the start of the movement. So, even with Willpower, Moonknight will only be creating two new obejcts for every three turns. That will add up after awhile, but I know that I was your opponent, and I saw you trying that stunt, I'd make the generator one of my top targets (and since you have to place it at least 5 squares away from your starting area, it won't be that hard to get to within a couple turns.).
Not a bad strategy (and will probably catch at least a couple people by surprise), but I don't necessarily know if I'd make it the backbone of my game.
The key to his strategy though was the V Ultimate Spiderman with Willpower and wildcard you can have 4 object ready and rearing to go by turn 2. Any other Superstrength on the team is gravy. But it's a nice battery to have. And with Debris in play. That combo would really be annoying. Your foe would almost have to target the field first. Heck of a way to deal with the alpha strike.