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This is part of why I like PbP so much--it's actually a lot more strategic than a standard game, because you have so much more time to think about your moves. I only wish it was extended to 20 turns per game or something like that--15 always seems too short.
Yeah that's why I like it too...sometimes I take forever in real time games I just know the opponent is getting impatient...most of the time they dont' say anything...but still I'd like to be faster but I just like to be thorough and see all my options...if I go to fast I know I'll miss something...and yeah I think 15 turns is short too...20 would be a good number....
Darn...looks like your strategero is much more better than mine...nice placements....I'm screwed either way...darn!
Turn 6, Player 1
1) Brainy will move M6
2) Cos will push to TK Brainy to I16. Cos takes a click.
(free) Brainy will outwit Power Man's Invuln
3) Push Wildfire to RS to K11 and target Power Man. AV 9 vs DV 17. Roll is 3, 5. Barely a hit and Power man takes 4. Wildfire takes a click.
Nah... That was a very good turn for you! Of course, if you had rolled one less it would've been a very bad turn for you, but the dice favored you. Don't forget to give your guys XP. And now we get to the biff and the bam.
Turn 6, Player 2
1) Zemo will RS to M-12 against Wildifre. 10 to a 15 (+1 Hindering). 4 + 6 for the hit. 3 damage minus 1 for Toughness. No push damage to Zemo due to Willpower.
yeah that's true...weird how one roll of the dice could totally change the game for you...just like in the fantasy league game...right when Mary rolled crit misses...it just went downhill after that...it was like a vertical DROP... darn luck!
Turn 7, Player 1
1) Kid Q will RS to M7 and target Zemo...she'll stunning blow it won't matter, but I'll do it anyway... AV 8 vs DV 17. Roll is 4, 6. Hit and Zemo gets a token and a click.
(free) Brainy will outwit Power Man's Super Strength and he'll drop the HO in I11
Yup... Same thing happened with my Superboy, crit missed to finish off Sinestro when I needed a 4 or 5, went on to miss horribly the rest of the game until I lost.
Don't you only get XP for the damage you deal when using Stunning Blow, I thought?
Turn 7, Player 2
I'll clear.
Zemo will use Protected against any successful attack that's not from Kid Quantum.
Oh yeah I was wondering about Protected...darn was hoping you'd forgotten about it. Oh yeah and you're right...it's only for damage done for stunning blow...oh and I corrected Wildfire's postion. I had him in two different places at once and they weren't even the right one...
Turn 8, Player 1
(free) Brainy will outwit Simon's Toughness
1. Wildfire will take a shot at Simon. AV 8 vs DV 15. Roll is 4, 3. Barely a hit once again. Simon takes 3 clicks.
1) Zemo will close combat Stunning Blow Braniac. 10 to a 15. 3 + 3 for the hit, 3 damage and a token, causing push damage. Poor, brave, doomed Querl goes out like a light.
2) Eric will move to K-14.
Zemo will use Protected against any successful attack.
Aww, man...that ruins my plans! Poor Brainy....totally forgot about stunning blow...doh! well let's try it....
Turn 9, Player 1
1) Kid Q will attempt to breakaway. Roll is 6. That's good, she'll RS to O14 and dual target incap them. AV 8 vs DV 16 vs DV 13. Roll is 5, 3. Hit on both and both take a token and a click. Powerman's KO'ed.
Nice move. Actually Zemo uses up his Protected and doesn't take the click tho--I don't agree either, but that's how Hair10 ruled Stunning Blow vs. Protected... Of course, I'm pushed either way, and open for the slaughter, heh...
Nice move. Actually Zemo uses up his Protected and doesn't take the click tho--I don't agree either, but that's how Hair10 ruled Stunning Blow vs. Protected... Of course, I'm pushed either way, and open for the slaughter, heh...
actually i didnt use stunning blow, since you could use protected with that. I just incapped which you can't use protected with since there's no damage dealt
actually i didnt use stunning blow, since you could use protected with that. I just incapped which you can't use protected with since there's no damage dealt
Oh, ok. Well, no push damage on Zemo then, due to Willpower. Real nice move for XP tho, 3 for the incap, and 2 for the KO.