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U Ult Iron Man* (7/8) 144 pts M16 SA [1]
* w/ Extended Range 10 pts
E Ult Captain America (7/7) 89 pts L16 SA [1]
E Wasp (4/4) 19 pnts K11 @
R Ult Scarlet Witch (4/5) 35 pts M11 @@ SA [1], KO [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (4/4) 44 pts M-18 @
R Electro KOed!
R Vulture (FF) (5/5) 33 pts R-17
R Doctor Octopus (5/5) (CT) 22 pts K-18 @
R Kraven (4/5) 52 pts O-23
R Sandman (4/6) 61 pts P-17
R Hobgoblin (6/6) 34 pts K-15 @
R Scourge (3/3) 14 pts H-17
Okay, I set the games up in my gameroom and play them out as we go, so the site being down is just a minor inconvience to me. I just need to be really careful that I double-check the grid squares well.
Okay, this turn should be good, but I have a quessy feeling. Here goes:
Sinister Six Turn 3:
1. Sandman is irritated at having Captain America's shield bounce off his noggin, so transforms into a pile of sand and slithers to M-12. "Helllllo pretty lady...."
Free. Mysterio outwits Iron Man's impervious.
2. Doctor Octopus pushes and lashes two tentacles at Iron Man. 9 AV vs 15 DV, needs a 6. Roll is (4, 5), hits. Iron Man takes 2 clicks. Doctor Octopus gains 1 SA. Mysterio gains 1 AST. Doc Ock takes no push damage due to Willpower.
3. Vulture smirks wickedly and then swoops to N-17, charging Iron Man. 8 AV vs 15 DV, needs a 7. Roll is (4, 4), hits. Iron Man takes 2 clicks, which is reduced to zero clicks after invulnerability, but then he is dealt 1 click for Armor Wars. In short, Iron Man takes 1 click. Vulture gains 1 SA. Now the tricky part. Is Iron Man knocked back due to the doubles? Since the original attack did no damage, I'm a bit unsure. Any Judges wanna comment here? However, I do think so due to the wording on the BFC, in particular the phrase "increase the damage dealt," so until otherwise informed Iron Man is knocked back to L-15.
U Ult Iron Man* (4/8) 144 pts L-15 SA [1]
* w/ Extended Range 10 pts
E Ult Captain America (7/7) 89 pts L16 SA [1]
E Wasp (4/4) 19 pnts K11 @
R Ult Scarlet Witch (4/5) 35 pts M11 @@ SA [1], KO [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (4/4) 44 pts M-18
R Electro KOed!
R Vulture (FF) (5/5) 33 pts N-17 @
R Doctor Octopus (5/5) (CT) 22 pts K-18 @@
R Kraven (4/5) 52 pts O-23
R Sandman (4/6) 61 pts M-12 @
R Hobgoblin (6/6) 34 pts K-15
R Scourge (3/3) 14 pts H-17
293
Doctor Octopus [1 SA]
Mysterio [1 AST]
Vulture [1 SA]
Its its amazing how knockback without expecting it can change your whole strategy.
Ultimates Turn 4
Iron Man lets out a Pulse wave. Need a 5 for Sandman, a 6 for Scarlet Witch, and 9 for Wasp, 11 for Captain America, a 7 for Mysterio & Hobgoblin and an 8 for Vulture. Roll = 4, reroll = 8. Everyone hit but Wasp and Captain America.
Wasp will push to attack Sandman. 8 on a 13, 5 or better. Roll = 5,5 for ten. SS roll = 2, Sandman takes 2, Wasp takes 1 pushing. Sandman is knocked back to O14.
So I just did all that and realized the Witch can't make IM reroll cause of Sandman so no one takes anything. :disappoin As such ignore all that damage and Sandman only end up taking 1 click because hes still on Invul.
Captain America will attempt to breakaway. Roll = 4. Cap charges to M17, attacks Mysterio. 11 on a 15, need a 4. Roll = 2,2 for 4. SS = 1. Mysterio takes 3 clicks and is knocked back to M-18, stopped due to hindering. AGAIN WITH THE KNOCKBACK
U Ult Iron Man* (4/8) 144 pts L-15 @
* w/ Extended Range 10 pts
E Ult Captain America (7/7) 89 pts M17 @
E Wasp (3/4) 19 pnts K11 @@
R Ult Scarlet Witch (4/5) 35 pts M11
Cap = SA =[2]
IM = SA [1]
SW = SA [1] KO [1]
Wasp = SA [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts M-18
R Electro KOed!
R Vulture (FF) (5/5) 33 pts N-17 @
R Doctor Octopus (5/5) (CT) 22 pts K-18 @@
R Kraven (4/5) 52 pts O-23
R Sandman (3/6) 61 pts M-12 @
R Hobgoblin (6/6) 34 pts K-15
R Scourge (3/3) 14 pts H-17
293
Doctor Octopus [1 SA]
Mysterio [1 AST]
Vulture [1 SA]
Forgot to change Mysterio and Sandman's positions.
Ultimates (home)
U Ult Iron Man* (4/8) 144 pts L-15 @
* w/ Extended Range 10 pts
E Ult Captain America (7/7) 89 pts M17 @
E Wasp (3/4) 19 pnts K11 @@
R Ult Scarlet Witch (4/5) 35 pts M11
Cap = SA =[2]
IM = SA [1]
SW = SA [1] KO [1]
Wasp = SA [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts M-19
R Electro KOed!
R Vulture (FF) (5/5) 33 pts N-17 @
R Doctor Octopus (5/5) (CT) 22 pts K-18 @@
R Kraven (4/5) 52 pts O-23
R Sandman (3/6) 61 pts O-14 @
R Hobgoblin (6/6) 34 pts K-15
R Scourge (3/3) 14 pts H-17
293
Doctor Octopus [1 SA]
Mysterio [1 AST]
Vulture [1 SA]
Wow. I'm not sure I've ever seen so many doubles rolled in so short a space in a game before. Super Heroes and Villains are flying all over ### place in this one! Now that's comic booky.
Now if I could only make a Super Senses roll...
Sinister Six Turn 4:
1. Scourge's itchy trigger finger finally gets ### better of him and he attempts to gun down Captain America. 9 AV vs 19 DV! I need a mere 10. Roll is (5, 1), misses. Half way there...and one to grow on!
2. "Sinner! Your foul energy pulse is no match for those of pure heart! ### Electric One was weak, but he was not ### only one able to command electricity... behold!" Hobgoblin reaches forth an electrified glove and attempts to overload Iron Man's systems (Incapacitate). 7 AV vs 14 DV, needs a 7. Roll is (4, 5), hits. I assume you have Scarlet Witch make me reroll, so here goes. Reroll is (5, 4), hits again. Iron Man receives a token for incapatitate and takes 1 click for ### push. Hobgoblin gains 1 SA.
3. Kraven leaps/climbs to M-15. "That mask will mask a fine trophy."
Vulture, Sandman and Doctor Octopus clear.
Mysterio rubs his dome.
==========================================================
Ultimates (home)
U Ult Iron Man* (3/8) 144 pts L-15 @@
* w/ Extended Range 10 pts
E Ult Captain America (7/7) 89 pts M17 @
E Wasp (3/4) 19 pnts K11 @@
R Ult Scarlet Witch (4/5) 35 pts M11
Cap = SA =[2]
IM = SA [1]
SW = SA [1] KO [1]
Wasp = SA [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts M-19
R Electro KOed!
R Vulture (FF) (5/5) 33 pts N-17
R Doctor Octopus (5/5) (CT) 22 pts K-18
R Kraven (4/5) 52 pts M-15 @
R Sandman (3/6) 61 pts O-14
R Hobgoblin (6/6) 34 pts K-15 @
R Scourge (3/3) 14 pts H-17 @
U Ult Iron Man* (3/8) 144 pts L-15
* w/ Extended Range 10 pts
E Ult Captain America (7/7) 89 pts M17
E Wasp (3/4) 19 pnts K11
R Ult Scarlet Witch (4/5) 35 pts M11 @
Cap = SA =[2]
IM = SA [1]
SW = SA [1] KO [1]
Wasp = SA [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts M-19
R Electro KOed!
R Vulture (FF) (5/5) 33 pts N-17
R Doctor Octopus (5/5) (CT) 22 pts K-18
R Kraven (4/5) 52 pts M-15 @
R Sandman (3/6) 61 pts N13
R Hobgoblin (6/6) 34 pts K-15 @
R Scourge (3/3) 14 pts H-17 @
1. Kraven pushes to smite Iron Man. 8 AV vs 15 DV, needs a 7. Roll is (2, 3), misses. Kraven takes 1 click for ### push.
2. Vulture punches Captain America in ### nose. 8 AV vs 17 DV, needs a 9. Roll is (6, 6), hits for a critical. Captain America takes 3 clicks and is knocked back to J-17. Vulture gains 1 SA. Captain America is injured.
U Ult Iron Man* (3/8) 144 pts L-15
* w/ Extended Range 10 pts
E Ult Captain America (4/7) 89 pts J-17
E Wasp (3/4) 19 pnts K11
R Ult Scarlet Witch (4/5) 35 pts M11 @
Cap = SA =[2]
IM = SA [1]
SW = SA [1] KO [1]
Wasp = SA [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts K-21 @
R Electro KOed!
R Vulture (FF) (5/5) 33 pts N-17 @
R Doctor Octopus (5/5) (CT) 22 pts K-18
R Kraven (3/5) 52 pts M-15 @@
R Sandman (3/6) 61 pts N-13
R Hobgoblin (6/6) 34 pts K-15
R Scourge (3/3) 14 pts H-17
Ugh...well that hurts, for this game and next....I just knew Cap would get injured since hes ### one I upgraded.
### Wasp will take a shot at Sandman. 7 on a 13, need a 6. Roll = 6,6 for a critical. SS = 2. Sandman takes 3 is KOed and injured. This was not a good couple turns for us huh.
Iron Man targets Kraven and Hobgoblin with ranged attacks. 8 on a 13 and 15. 7 to hit both. Roll = 5 and 5 for a 10. They both take 1 and Hobby is knocked back to L15.
Cap will attack Kraven. 9 on a 13, need a 4. Roll =4, just barely. 2 to Kraven and ### KO.
I love how I can;t get any AST for SW because I never need them, or when I do she can't see it. I guess its a good thing, but it'd be nice to get her SOME stats.
U Ult Iron Man* (3/8) 144 pts L-15 @
* w/ Extended Range 10 pts
E Ult Captain America (4/7) 89 pts J-17 @
E Wasp (3/4) 19 pnts K11 @
R Ult Scarlet Witch (4/5) 35 pts M11
Cap = SA =[3] KO [1]
IM = SA [2]
SW = SA [2] KO [2]
Wasp = SA [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts K-21 @
R Electro KOed!
R Vulture (FF) (5/5) 33 pts N-17 @
R Doctor Octopus (4/5) (CT) 22 pts K-18
R Kraven (3/5) KOed!
R Sandman KOed!
R Hobgoblin (6/6) 34 pts K-15
R Scourge (3/3) 14 pts H-17
Yeah so I completely had Kraven's positioning wrong. As such he is obviously not dead. Heres what really happens...
Ugh...well that hurts, for this game and next....I just knew Cap would get injured since hes ### one I upgraded.
### Wasp will take a shot at Sandman. 7 on a 13, need a 6. Roll = 6,6 for a critical. SS = 2. Sandman takes 3 is KOed and injured. This was not a good couple turns for us huh.
Iron Man targets Kraven and Hobgoblin with ranged attacks. 8 on a 13 and 15. 7 to hit both. Roll = 5 and 5 for a 10. They both take 1 and Hobby is knocked back to J15, and Kraven is knocked back to N15
Cap will attack Doc Ock. 9 on a 15, need a 6. Roll = 4,2 = 6. Doc Ock takes 2.
I love how I can;t get any AST for SW because I never need them, or when I do she can't see it. I guess its a good thing, but it'd be nice to get her SOME stats.
U Ult Iron Man* (3/8) 144 pts L-15 @
* w/ Extended Range 10 pts
E Ult Captain America (4/7) 89 pts J-17 @
E Wasp (3/4) 19 pnts K11 @
R Ult Scarlet Witch (4/5) 35 pts M11
Cap = SA =[3]
IM = SA [2]
SW = SA [2] KO [2]
Wasp = SA [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts K-21 @
R Electro KOed!
R Vulture (FF) (5/5) 33 pts N-17 @
R Doctor Octopus (4/5) (CT) 22 pts K-18
R Kraven (2/5) 52 pts N-15 @
R Sandman KOed!
R Hobgoblin (5/6) 34 pts K-15
R Scourge (3/3) 14 pts H-17
Hobbys placement hasn't been corrected in ### recap. Hes in J-15
Ultimates (home)
U Ult Iron Man* (3/8) 144 pts L-15 @
* w/ Extended Range 10 pts
E Ult Captain America (4/7) 89 pts J-17 @
E Wasp (3/4) 19 pnts K11 @
R Ult Scarlet Witch (4/5) 35 pts M11
Cap = SA =[3]
IM = SA [2]
SW = SA [2] KO [2]
Wasp = SA [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts K-21 @
R Electro KOed!
R Vulture (FF) (5/5) 33 pts N-17 @
R Doctor Octopus (2/5) (CT) 22 pts K-18
R Kraven (2/5) 52 pts N-15 @
R Sandman KOed!
R Hobgoblin (5/6) 34 pts J-15
R Scourge (3/3) 14 pts H-17
Couple things. First, according to ### rolls you sent (though not indicated in your post), Sandman made his first SS roll from Wasp's critical, though not ### second SW forced. So, since ### attack would have been nullified except for SW's probability control, she gets an AST for that. I'll update her below. Second, I think it's a tad unfair that Captain America rerolled his attack on Doctor Octopus rather than simply applying ### roll he mistakenly made against Kraven, especially since ### first roll would have hit Kraven but not Doc Ock. Still, this is all good fun, so I'm gonna let it slide.
Man, what's up with ### doubles? I went back and checked. Since my turn 3, we've rolled 6 doubles on attacks -- including a critical for each of us! Six doubles in 2 and a half turns. Let's see what this turn has in store...
Sinister Six Turn 6:
1. Vulture pushes to move to L-16, charging Iron Man. 8 AV vs 15 DV, needs a 7. Roll is (3, 5), hits. Iron Man takes 2 clicks, which is reduced to 1 by toughness, and then increased to 2 again by Armor Wars. In short, Iron Man takes 2 clicks. Vulture gains 1 SA. Vulture takes 1 click from ### push.
2. Scourge unleases another clip at Captain America - ratta-tat-tat-tat... 9 AV vs 16 DV, needs a 7. Roll is (1, 4), misses. Drats! I wanted that one.
3. Hobgoblin grips his glider as tremendous tremors quake his body, his eyes rolling back to just ### whites... They soon pass and he looks about bewildered. "What ### hell's going on here? Where is ### Fantastic Four? Hey, wait a minute -- that guy looks like Iron Man ... kinda. Screw this. Keep away from me!" Hobgoblin hurls a razor bat at Iron Man. 6 AV vs 13 DV, needs a 7. Roll is (1, 5), misses.
Mysterio and Kraven clear.
### sandy mound near ### fountain moans "my eye...my Eye!"
U Ult Iron Man* (1/8) 144 pts L-15 @
* w/ Extended Range 10 pts
E Ult Captain America (4/7) 89 pts J-17 @
E Wasp (3/4) 19 pnts K11 @
R Ult Scarlet Witch (4/5) 35 pts M11
Cap = SA =[3]
IM = SA [2]
SW = SA [2] KO [2] AST [1]
Wasp = SA [1]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts K-21
R Electro KOed!
R Vulture (FF) (4/5) 33 pts L-16 @@
R Doctor Octopus (3/5) (CT) 22 pts K-18
R Kraven (2/5) 52 pts N-15
R Sandman KOed!
R Hobgoblin (5/6) 34 pts J-15 @
R Scourge (3/3) 14 pts H-17 @
You pushed Doc Ock earlier and I didn't realize he had Willpower so I thought I should have already taken a click. I didn't even see your comment about it until I went to paste ### recap so I might have really screwed myself attacking him with Cap cause I only did it to get him KOed.
SW didn;t make Sandman SS reroll, I accidently had it roll 2 dice ### first SS, and then I had to redo it with 1 di. I wish I could say it was an AST but i just messed up heh.
As for Caps attack, I redid it because ### refs have said in every other game if you have to do a move over and are attacking someone else you have to reroll. I had to attack someone else in a previous game and I would have hit with my initial roll, but they made me reroll and I missed. I can use Cap's original roll if ### refs say that is right, I don't have a problem with that.
Ultimates turn 7
Cap pushes to attack Doc Ock. 9 on a 13, need a 4. Roll = 6. Ock takes 2 clicks.
Wasp pushes to attack Kraven. 7 on a 13+1 hindering. Roll = 5,5 =10. Jesus more doubles. Kraven takes 2 and is Koed, this time for real. SW moves to
SW moves to N18
IM clears
==========================================================
Ultimates (home)
U Ult Iron Man* (1/8) 144 pts L-15
* w/ Extended Range 10 pts
E Ult Captain America (3/7) 89 pts J-17 @@
E Wasp (2/4) 19 pnts K11 @@
R Ult Scarlet Witch (4/5) 35 pts N18 @
Cap = SA =[4]
IM = SA [2]
SW = SA [1]
Wasp = SA [3] KO [3]
297
LO: N7, O-13, J-14
HO: U1, D1, S-19
vs
Sinister Six (visitor)
R Mysterio (1/4) 44 pts K-21
R Electro KOed!
R Vulture (FF) (4/5) 33 pts L-16 @@
R Doctor Octopus (1/5) (CT) 22 pts K-18
R Kraven KOed!
R Sandman KOed!
R Hobgoblin (5/6) 34 pts J-15 @
R Scourge (3/3) 14 pts H-17 @