You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Looking forward to using "Fearless Assault" and "Lucky Break."
Regarding the omission of Morlocks and Serpent Society TAs, I believe the graphic designer forgot to include them in this PAC, or had very little room to. A large mistake, imo, but one I can relate to!
How did I not notice the missing TAs? Guess that shows how much I care about Morlocks and the Serpent Society...
And thanks for clearing up the Incap thing. I figured there was a rule or reason that got around the problem, I just didn't know what it was.
Quote : Originally Posted by RCat
"I wasn't making a personal attack! I was just applying insults and idiotic generalizations to a group of people you might be a part of! You shouldn't respond to my generalizing you indirectly!"
Regarding the omission of Morlocks and Serpent Society TAs, I believe the graphic designer forgot to include them in this PAC, or had very little room to. A large mistake, imo, but one I can relate to!
Except both team symbols were left out in the rulebook as well. There was plenty of room, since they left two blank spaces in the bottom row. I realy hope that they don't ditch them. Personaly, I really like Serpent Society.
I thought Forceblast was going to be equal to the clix damage value? When did that change? Also, I hope they just didn't up and drop 2 teams like that (serpent society and morlocks). Not that they had a ton of characters for themselves, but I'm not a fan of just erasing them off the clix planet so-to-speak. So, are those teams completely obsolete? What about unrestricted tournaments?
Good Trader Thread: http://www.hcrealms.com/forum/showthread.php?s=&threadid=100432&highlight=oldben[/url]
Check out the Wildcard rules on page 14.
Killing the source of a TA once again removes it for wildcards.
Also, if your changing TAs invalidates an action you cannot change again in response to the new action. For example: you change to Batman to avoid a ranged attack, so your opponent elects to charge instead. You cannot then change to KC to deflect the charge.
I think this is a good power reduction for wildcards.