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If you still have movement left, then you haven't yet moved the character up to its replacement speed, and if the Shape Change roll is successful then you aren't able to target that figure and thus haven't made a close combat action. So why wouldn't you be able to keep going? It's no different than shooting at a shape change figure and having to change your target.
Okay, if it's Wonder Woman doing her flier/Charge bit, when does she place a carried character down? When her movement is completed.
From there, we now have to ask ourselves, "Self, when do I make the SC roll? While carrying the character, or not?" I would have to say that the SC roll is made after a carried character is placed down and the attack action is being taken. The SC roll is part of the attack sequence. Placing a carried character down is part of the movement portion.
See, I think of it as the Shape Change roll being necessary to determine if the attack is even able to be attempted in the first place, like with a KC roll. From the PAC:
Quote
SHAPE CHANGE When this character is chosen as the target of an attack, roll one six-sided die. On a result of 5 or 6, the attack cannot be made. The attacker must choose another target or be given a different action.
The key here seems to be the wording "When this character is chosen as the target of an attack." If the character cannot be attacked, then the attack no longer has a target and is thus as invalid as if you tried to shoot a wildcard who declared the Batman Ally TA, thus making the attack impossible and forcing another action to be chosen.
I think that if Wonder Woman in the above situation charged adjacent to two characters, and her primary target rolled a successful Shape Change, there would be no doubt that she would then be able to attempt to target the other one instead, but the question of whether she is allowed to finish her movement still seems hazy to me and depends on whether the attempt to make the attack, if it is no longer a valid attempt, is enough to stop the movement. I know it's dangerous to apply comic book logic to Heroclix, but if Wonder Woman were flying by and attempted to charge an enemy, only to realize when she got closer that it was an ally (but there was another enemy she could reach just a short distance further) that she'd be able to continue along to attack them instead just as easily. It's not as though she only realizes when she's about to smash someone over the head that they're not her enemy, it keeps her from trying in the first place.
What if I pounce someone and they make their SC roll? Do I still take pushing damage from the pounce?
The RA has definitely ruled that an SC roll made during Pounce means the Pouncer must follow through with the consequences of the Pounce card, even if it can not actually make the Pounce attack.
In all fairness, it wasn't even brought up whether the Pouncer could continue moving to attempt to hit another target.
See, I think of it as the Shape Change roll being necessary to determine if the attack is even able to be attempted in the first place, like with a KC roll.
The difference is that the KC roll is made during the figures movement and has no bearing on whether a figure is permitted to attack the KC figure, only if it can move into adjacency.
Quote : Originally Posted by LeaLu
From the PAC:
Quote
SHAPE CHANGE When this character is chosen as the target of an attack, roll one six-sided die. On a result of 5 or 6, the attack cannot be made. The attacker must choose another target or be given a different action.
The key here seems to be the wording "When this character is chosen as the target of an attack." If the character cannot be attacked, then the attack no longer has a target and is thus as invalid as if you tried to shoot a wildcard who declared the Batman Ally TA, thus making the attack impossible and forcing another action to be chosen.
But you have to consider the wording of Charge:
Quote : Originally Posted by DR PAC
CHARGE (OPTIONAL): Give this character a power action; halve its speed value for the action. Move this charcter up to its replacement speed value and then give it one close combat action as a free action. A character with this power ignores knockback and other characters’ Force Blast.
So Charge specifies that the figure moves first then gets to make a CC Action as a free action. Now the important consideration is when does the figure target the SCer. There are no targeting requirements for movement, so the targeting must happen when the figure takes the CC Action which is after the movement has ended. For comparison look at the relevent sections of HSS and Transporter:
Quote : Originally Posted by DR PAC
HYPERSONIC SPEED (OPTIONAL): Choose one of the following: (1) Give this character a power action. It automatically breaks away and can move through squares adjacent to opposing characters. During its move, this character can as a free action make one close combat or one ranged combat attack with its range value halved for the attack. This character must be in a square where it could legally end its move in order to make the attack. This character can continue to use the rest of its movement after making the attack....
Quote : Originally Posted by DR rulebook pg 48
Transporters have a special ability that allows them to move and attack in a single turn. To use this transporter ability, give a transporter a move action when it is not adjacent to an opposing character. The transporter may move through squares adjacent to opposing characters. During its movement, the transporter may make one close combat or ranged combat attack as a free action.
Since both these descriptions allow for the attack during the move (and the completion of movement after the attack) a successful SC roll against either would allow the figure to move to another target if neccessary, provided of course it had enough speed remaining. Then there is the fact that a Transporter or a figure with HSS that can't ingore hindering terrain can't make an attack if they move into hindering because it ends the movement but a figure with Charge is not so restricted because by the description of Charge, the movement ends before the attack anyway.
Quote : Originally Posted by LeaLu
I think that if Wonder Woman in the above situation charged adjacent to two characters, and her primary target rolled a successful Shape Change, there would be no doubt that she would then be able to attempt to target the other one instead, but the question of whether she is allowed to finish her movement still seems hazy to me and depends on whether the attempt to make the attack, if it is no longer a valid attempt, is enough to stop the movement. I know it's dangerous to apply comic book logic to Heroclix, but if Wonder Woman were flying by and attempted to charge an enemy, only to realize when she got closer that it was an ally (but there was another enemy she could reach just a short distance further) that she'd be able to continue along to attack them instead just as easily. It's not as though she only realizes when she's about to smash someone over the head that they're not her enemy, it keeps her from trying in the first place.
Also, consider this (yes its not technically SC, but Skrulls have the same type effect (much closer than KC for example);
Quote : Originally Posted by Marvel E&C-Jul 06-Skrulls TA
Even though “the attack must choose another target or take a different action with that character,” the character cannot take back any portion of the action (such as the movement in a Charge power action) made before the attack action.
(The red quote look familiar, )Essentially, this says that whats done (namely the movement) is done, even if the rest of the action can't be completed.
To summerize, it seems to me that you're questioning things backwards; the question is not whether the SC roll can stop the figure from moving, the question is could the figure target another figure while moving to force the SC roll before its movement has ended. Based on the rules. I don't think so.
BoT
I don't want to talk to you no more, you empty headed animal food trough wiper. I fart in your general direction. Your mother was a hamster and your father smelt of elderberries....now go away or I shall taunt you a second time.
Still, you're not trying to take back the movement of the Charge, you're continuing it (as opposed to starting over from the beginning). I've got a sneaking suspicion that it would be ruled that the movement portion of the Charge was over when the SC roll is made, but it doesn't seem cut-and-dried to me.
Still, you're not trying to take back the movement of the Charge, you're continuing it (as opposed to starting over from the beginning). I've got a sneaking suspicion that it would be ruled that the movement portion of the Charge was over when the SC roll is made, but it doesn't seem cut-and-dried to me.
When you throw in a carried character with the Charger into the mix, it seems pretty cut and dried to me. Since the SC roll is made for the attack, and carried characters are placed when movement is finished, logically movement has to be finished before the free cc action of Charge is carried out. There's no way in the timing for it to work otherwise.
When you throw in a carried character with the Charger into the mix, it seems pretty cut and dried to me. Since the SC roll is made for the attack, and carried characters are placed when movement is finished, logically movement has to be finished before the free cc action of Charge is carried out. There's no way in the timing for it to work otherwise.
That presumes that the SC roll is made as part of the attack. The way I read it, it's a way to determine if an attack even can be made, which doesn't presume that the carried character would have to be set down yet.
I think this is something that needs a new official ruling by the RA. In reading the arguments on both sides, I don't think there's enough basis to swing this either way.
Considering how seldom the power is used, I'm not really surprised to see that something like this would have gotten missed by the FAQ's and E&C's.
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I think this is something that needs a new official ruling by the RA. In reading the arguments on both sides, I don't think there's enough basis to swing this either way.
Considering how seldom the power is used, I'm not really surprised to see that something like this would have gotten missed by the FAQ's and E&C's.
Actually, I've seen it come up a few times over the years (mostly because of characters Charging Abbey Chase in stealth), but we've always played it the same way: Declare Charge, move up to half speed value (and set down carried character, if any), declare attack, roll for Danger Girls TA, and if unsuccessful, declare an attack against another adjacent opponent (if any).
It's rarely an issue because rolling a 6 on Danger Girls is unlikely, but we still try to use Charge in such a way that there are two possible targets for the CC action.
The close combat action provided by Charge is clearly seperate from the movement, so they resolve seperately.
I know this is an old thread, but I figured it best to post on this instead of just forming a new thread.
From what I understand, it goes like this.
1) - Witchblade decides to charge Clayface.
2) - Witchblade moves half of her speed and bases Clayface.
3) - Clayface gets a successful shape change roll.
4) - Since Witchblade has no one else to punch, she ends her turn.
From what I understand, SC only affects the free close combat action. Since the move action has already taken place, it is impossible to take it back or to continue moving more - the move was offically over when Clayface was forced to roll ShapeChange.
Am I right with this? Is this on any FAQ anywhere? Its sometimes hard to tell people "Oh yea. Such and such is a judge on HCRealms and he said I was right". I prefer to say "Here is a print out of the FAQ on Heroclix.com and I was right."
Badges2, your sequence is exactly correct, but I'm not sure where to send you for a reference. I know Hair10 has definitely ruled that Pounce against a ShapeChanger works like Charge, so I'm sure his ruling was grounded based on a previous ruling for Charge/SC. If it's in the FAQ, it would definitely be in an entry under Shape Change. However, the notion of continuing the movement part of Charge after a successful SC roll really should be put in the FAQ just to resolve the issue.
Badges2, your sequence is exactly correct, but I'm not sure where to send you for a reference. I know Hair10 has definitely ruled that Pounce against a ShapeChanger works like Charge, so I'm sure his ruling was grounded based on a previous ruling for Charge/SC. If it's in the FAQ, it would definitely be in an entry under Shape Change. However, the notion of continuing the movement part of Charge after a successful SC roll really should be put in the FAQ just to resolve the issue.
I second your suggestion for a FAQ/E&C entry on that as its one of those misconceptions (since most of the reliable judges don't rule it that way what else could it be) that's been out there a while.
BoT
I don't want to talk to you no more, you empty headed animal food trough wiper. I fart in your general direction. Your mother was a hamster and your father smelt of elderberries....now go away or I shall taunt you a second time.