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Lockjaw will try to finish off Spidey he'll transport to L-20, M-21 all the while carrying Mr. Fantastic and transport attack Spidey. Av7 (-2 for transport, +1 for perplex) vs dv13. Need a 7. Roll is 5+3 for 8. And his Spidey gets a 3 for super senses. That means he takes 2 clix and is out. And he can actually move for one more and so he'll swing his hind end out to M-22, and set down Reed in L-23
(1 SA and 1 KO for Lockjaw)
And I had Ult Spidey last season.. so welcome to the fun of trying to get him stats. Although, you have pounce on him, so it shouldn't be as hard.
Hulk will finally move, and he stomp to I-13, picking up the Heavy Object in E-13 on the way.
=================================
Marvel Knights (home)
V War Machine (8/8) O-11
R Ult Spider-Man* KOed!
* w/ Pounce
R Dagger (5/5) P-10
R Cloak (5/5) L-21 @
R Daredevil (CM) (5/5) O-14
Ult Fantastic Four (visitor)
E Ult Mr. Fantastic (6/6) L-23
E Ult Invisible Woman (6/6) B-15
U Crystal (7/7) B-13
R Lockjaw (6/6) M-22, M-21@
LE Dr. Bruce Banner (MM) (8/9) I-13@ w/HO
Mr Fantastic AST [1]
Crystal SA [1]
Lockjaw SA [1] KO [1]
Wow. Really nice moves. Oaky let's see what I can do. War Machine will Runshot to I-16, targeting Crystal, Invisible Woman, and Dr. Banner. The site rolled me a 11 (5&6). I'll have one dealt to Crystal and two to IW. Dagger will Runshot to M-13 and target Dr. Banner. The site rolled me a big three (1&2). Daredevil will dive to M-18. You up.
================================
Marvel Knights (home)
V War Machine (8/8) I-16 @
R Ult Spider-Man* KOed!
* w/ Pounce
R Dagger (5/5) M-13 @
R Cloak (5/5) L-21 @
R Daredevil (CM) (5/5) M-18 @
War Machine SA1
Ult Fantastic Four (visitor)
E Ult Mr. Fantastic (6/6) L-23
E Ult Invisible Woman (4/6) B-15
U Crystal (6/7) B-13
R Lockjaw (6/6) M-22, M-21@
LE Dr. Bruce Banner (MM) (8/9) I-13@ w/HO
Mr Fantastic AST [1]
Crystal SA [1]
Lockjaw SA [1] KO [1]
Wizkids website only shows War Machine with two targets, is that incorrect?
================================
Mr. Fantastic will take a shot at Cloak. Av9 vs dv16, need a 7, roll is 5+4 for 9, but Cloak dodges it with a 6 for super senses. (didn't think my luck would hold up)
I'll now use perplex to perplex down War Machine's defense.
Hulk will now try to Smash and charge to H-17. Av9 vs dv18 (-1 for perplex). Need an 8, roll is 6+2 for 8. That 2 clix to War Machine (2+2 for Heavy Object, -2 for Invunerability). And 1 to Hulk for the push.
(1 SA for Hulk, 1 AST for Reed)
Invisible Woman will go to D-17.
================================
Marvel Knights (home)
V War Machine (6/8) I-16@
R Ult Spider-Man* KOed!
* w/ Pounce
R Dagger (5/5) M-13@
R Cloak (5/5) L-21
R Daredevil (CM) (5/5) M-18@
War Machine SA1
Ult Fantastic Four (visitor)
E Ult Mr. Fantastic (6/6) L-23@
E Ult Invisible Woman (4/6) D-17@
U Crystal (6/7) B-13
R Lockjaw (6/6) M-22, M-21
LE Dr. Bruce Banner (MM) (8/9) H-17@@
Mr Fantastic AST [2]
Crystal SA [1]
Lockjaw SA [1] KO [1]
Hulk SA [1]
The units section has him with 3. I'll check mine when I get home (I'm at my mother's now).
Turn 6, player 2
Cloak will take a shot at LockJaw. 9 on a 14. The site rolled me a 9 (6&3). Lockjaw takes the full 2 after Exploit Weakness. All else rest.
================================
Marvel Knights (home)
V War Machine (6/8) I-16
R Ult Spider-Man* KOed!
* w/ Pounce
R Dagger (5/5) M-13
R Cloak (5/5) L-21 @
R Daredevil (CM) (5/5) M-18
War Machine SA1
Cloak SA1
Ult Fantastic Four (visitor)
E Ult Mr. Fantastic (6/6) L-23@
E Ult Invisible Woman (4/6) D-17@
U Crystal (6/7) B-13
R Lockjaw (6/6) M-22, M-21
LE Dr. Bruce Banner (MM) (8/9) H-17@@
Mr Fantastic AST [2]
Crystal SA [1]
Lockjaw SA [1] KO [1]
Hulk SA [1]
Ah breakaway... the hardest 4, 5, or 6 one will ever roll. Well if Dagger would have been successful in her breakaway attempt she would have Runshot and PB'ed the puppy and been out of Reed's attack path. As is, she will stay put and most likely be hit for two or three. DD will move to K-15. The rest shall rest.
================================
Marvel Knights (home)
V War Machine (6/8) I-16
R Ult Spider-Man* KOed!
* w/ Pounce
R Dagger (5/5) M-13 @
R Cloak (5/5) L-21
R Daredevil (CM) (5/5) K-15 @
War Machine SA1
Cloak SA1
Ult Fantastic Four (visitor)
E Ult Mr. Fantastic (6/6) O-13
E Ult Invisible Woman (4/6) D-17
U Crystal (6/7) B-13@
R Lockjaw (4/6) M-12, N-12@
LE Dr. Bruce Banner (MM) (7/9) H-17
Mr Fantastic AST [2]
Invisible Woman DFD [1]
Crystal SA [1]
Lockjaw SA [1] KO [1]
Hulk SA [1]
Crystal picks up a DFD for preventing War Machine from attacking Hulk last turn.
Hulk will try to hit War Machine. Av10 vs dv16, need a 6, roll is 5+1 for 6. That's 1 clix to War Machine after invunerability.
(1 SA to Hulk)
I'm gonna make a calculated risk here. Reed will perplex up his damage, because if I land an attack for 3 clix, we won't have to worry about Super Senses anymore for Dagger, and now he'll try to hit Dagger. Av9 vs dv15, need a 6, roll is 3+3 for 6. Super Senses is a 1, so that's 3 clix and Dagger gets knocked back to J-13
(1 SA to Reed)
And lastly, Sue will put another Barrier around War Machine in H-16, I-17, J-16, I-15
================================
Marvel Knights (home)
V War Machine (5/8) I-16
R Ult Spider-Man* KOed!
* w/ Pounce
R Dagger (2/5) J-13 @
R Cloak (5/5) L-21
R Daredevil (CM) (5/5) K-15@
War Machine SA1
Cloak SA1
Ult Fantastic Four (visitor)
E Ult Mr. Fantastic (6/6) O-13@
E Ult Invisible Woman (4/6) D-17@
U Crystal (6/7) B-13
R Lockjaw (4/6) M-12, N-12
LE Dr. Bruce Banner (MM) (7/9) H-17@
Mr Fantastic SA [1] AST [2]
Invisible Woman DFD [1]
Crystal SA [1] DFD [1]
Lockjaw SA [1] KO [1]
Hulk SA [2]
Double Barrier. There's a nasty little old school stategy.
Yea, I'm mean, ecspecially when none of his characters can do more than 3 damage right now.
But War Machine is a beast, and would have ripped my team a new one. I really am just trying to slow him down while I deal with all these members and their pesky super senses.