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Glad you liked the story post. I was going to do something similar for the last game but didn't get around to it. But for you, I had to make a special effort.
It's so hard to work out a time with the time differences. Depending where you are in the States, I'm generally about 8 to 12 hours ahead of you. I should be online for the next few hours at least though- I'm at work on my Saturday job, and i can get online a lot more in this one than my weekday one.
Otherwise my time online is just when I can manage it. Next weeks going to be all over the place for me. But I am hoping to finally set up the internet at home again next week as well (although my wife is extremely reluctant about it ). So there is hope.
If we aim to post a move everyday, and maybe two when we're both on. we should have no trouble getting through in the two weeks. It's always a bit of a struggle though.
Christ did not come to condemn the world, but to save it.
Free) "I said SPREAD OUT you idiots!" Kingpin checks his leadership. Roll is -- 2. Fails again.
1) "Time to see who we're dealin' with." Electro sprints to P-11.
2) Cameleon shifts forms and strolls to R-13 -- just a duty-bound security guard on patrol.
Free) Sniff, sniff. "Mmmmm... I smell walking meat. Spicy meat. The radiation makes it hot stuff. Oooh, and look, the purple guy looks like a big salt shaker. This is gonna work out great." Venom perplexes his own movement to 10.
3) Venom bounds to M-11, where he rolls into the bushes.
R Radioactive Man (6/6) G14 @
R Klaw (7/7) G15
R Wingless Wizard (5/5) F14 @
R Paste Pot Pete (4/4) B12
R Whizzer (5/5) I15 @
R Nighthawk (5/5) B15
LE Calypso (4/4) A15
299
vs
Sinister 6 (visitor)
R Green Goblin (7/7) 80 pts O-10
R Venom (8/8) 55 pts M-11 (hindering) @
R Hydro Man (5/5) 43 pts Q-19
R Electro (SIN) (5/5) 30 pts P-11 @
R Scorpion (5/5) 29 pts P-13 (hindering)
R Puppet Master (4/4) 25 pts P-9 (hindering)
R Kingpin (6/6) 24 pts X-13
R Cameleon (Scourge) (3/3) 14 pts R-13 @
300
Heavy Objects: P-13, C-15, I-12
Light Objects: L-19, O-11, F-15
Characters get +1 to their attack values whenever they make close or ranged combat attacks against opposing characters with which they share the same team symbol.
__________________
We're bringing IT. Too tired working on my trading thread tonight. Try to get to that story post tomorrow night.
R Radioactive Man (6/6) G14
R Klaw (7/7) G15 @
R Wingless Wizard (5/5) F14
R Paste Pot Pete (4/4) B12 @
R Whizzer (5/5) I15 @
R Nighthawk (5/5) F13 @ w/HO
LE Calypso (4/4) A15
299
vs
Sinister 6 (visitor)
R Green Goblin (7/7) 80 pts O-10
R Venom (8/8) 55 pts M-11 (hindering) @
R Hydro Man (5/5) 43 pts Q-19
R Electro (SIN) (5/5) 30 pts P-11 @
R Scorpion (5/5) 29 pts P-13 (hindering)
R Puppet Master (4/4) 25 pts P-9 (hindering)
R Kingpin (6/6) 24 pts X-13
R Cameleon (Scourge) (3/3) 14 pts R-13 @
300
Heavy Objects: P-13, Nighthawk, I-12
Light Objects: L-19, O-11, F-15
Characters get +1 to their attack values whenever they make close or ranged combat attacks against opposing characters with which they share the same team symbol.
Christ did not come to condemn the world, but to save it.
Ah you're right. I print out the map and pencil in the positions, and didn't spot the V written in pencil over the bush. We'll just make the attack against Venom instead. He still misses anyway.
As far as Pete, I was sure it was 8 range on him, but the Wizkids site says 6. I'll have to check my own figure when I get home. If you've got your figure there and you're certain it's 6, then Wingless Wizard will just take a 0 move action and push instead of Pete making the Barrier.
Christ did not come to condemn the world, but to save it.
Yep. I wanted to push him but didn't have enough actions to do it with the Barrier. Since I can't do that, I'll 0 move him instead. I like his second click a lot more than his first.
Christ did not come to condemn the world, but to save it.
Okay, we'll assume Wizard takes the zero move action.
Sinister Six Turn 3:
Free) "Perhaps I should consider hiring some new muscle..." Kingpin checks leadership. Roll is -- 2. Fails again.
Free) "I like my meat cooked, Goblin! Cook 'em good!" Venom perplexes Green Goblin's AV to 10.
1) "Time to teach you morons the error of interfering with my plans. And nothing teaches a lesson quite like pumpkin bombs! Ah-Ha-Ha-Haa...." Green Goblin seizes Puppet Master and performs a running shot to K-12, dropping Puppet Master in K-13. He lobs a pair of pumpkin bombs (EE) at Radioactive Man and Klaw. 10 AV (9 + 1 for perplex) vs 15 DV (radio; 14 DV + 1 for hindering) vs 16 DV (Klaw) vs 17 DV (wizard; 15 + 2 ES/D) vs 16 (Nighthawk), needs a 5 (radio), 6 (klaw, nighthawk) and 7 (wizard). Roll is (6, 3), hits everyone. Note that I rolled three times, but I guess the first two were too detailed in their descriptions, as this caused 0 rolls of 2d6, for a big fat nothing. Sorry about that, I'll know for next time.
Okay, Radioactive Man shrugs off the explosions due to his impervious. Klaw takes 2 clicks, Wizard takes 2 clicks and Darkhawk takes 1 click. Green Goblin gets 1 SA. Venom gets nothing, 'cause he was no help.
2) "Ooooohhhh... That looks like it hurt." Scorpion leaps to K-15. Note, I moved Scorpion 1 space too far last time. I factored this new move a space back to make up for this.
R Radioactive Man (6/6) G14
R Klaw (5/7) G15 @
R Wingless Wizard (2/5) F14 @@
R Paste Pot Pete (4/4) B12
R Whizzer (5/5) I15
R Nighthawk (4/5) F13 @ w/HO
LE Calypso (4/4) A15
299
vs
Sinister 6 (visitor)
R Green Goblin (7/7) 80 pts K-12 @
R Venom (8/8) 55 pts M-11 (hindering)
R Hydro Man (5/5) 43 pts J-19
R Electro (SIN) (5/5) 30 pts P-11
R Scorpion (5/5) 29 pts K-15 @
R Puppet Master (4/4) 25 pts K-13
R Kingpin (6/6) 24 pts X-13
R Cameleon (Scourge) (3/3) 14 pts R-13
300
Heavy Objects: P-13, Nighthawk, I-12
Light Objects: L-19, O-11, F-15
Characters get +1 to their attack values whenever they make close or ranged combat attacks against opposing characters with which they share the same team symbol.
Nasty. Forgot that the Rookie Goblin had double EE.
Minions, Turn 3
Free) Wizard perplexes Rad-Man's damage up to 4.
1) Rad Man attacks Puppet Master. AV of 9 vs DV of 14. Needs a 5. Rolls a 6 (5+1). Puppet Master takes 4 and is KOed. 1 SA and KO to R-man, 1 AST to Wizard.
2) Whizzer runs to K13 and attacks the Goblin. AV of 8 vs DV of 16. Needs an 8. Rolls a 6 (3+3). Ugh. He ends his movement in E13.
3) Klaw attacks Scorpion. AV of 8 vs DV of 15. Needs a 7. Rolls a 6 (1+5). Calypso uses her PC to re-roll that. Rolls an 8 (2+6). Finally. Scorpion takes 2 after toughness from RCE. Klaw takes 1 for the push. 1 SA for Klaw, 1 AST for Calypso.
==================================================
Minions of Doom (home)
R Radioactive Man (6/6) G14 @
[1 SA, 1 KO]
R Klaw (4/7) G15 @@
[1 SA]
R Wingless Wizard (2/5) F14
[1 AST]
R Paste Pot Pete (4/4) B12
R Whizzer (5/5) E13 @
R Nighthawk (4/5) F13 w/HO
LE Calypso (4/4) A15
[1 AST]
299
vs
Sinister 6 (visitor)
R Green Goblin (7/7) 80 pts K-12 @
R Venom (8/8) 55 pts M-11 (hindering)
R Hydro Man (5/5) 43 pts J-19
R Electro (SIN) (5/5) 30 pts P-11
R Scorpion (3/5) 29 pts K-15 @
R Puppet Master (4/4) 25 pts K-13
R Kingpin (6/6) 24 pts X-13
R Cameleon (Scourge) (3/3) 14 pts R-13
300
Heavy Objects: P-13, Nighthawk, I-12
Light Objects: L-19, O-11, F-15
Characters get +1 to their attack values whenever they make close or ranged combat attacks against opposing characters with which they share the same team symbol.
Christ did not come to condemn the world, but to save it.
Yeah, I've found that most people know very little about R and E Green Goblin thanks to the mega press the LE gets. They are seriously pretty good. Oh, and Puppet Master Objects!
Sinister SixTurn 4:
Free) "I've definitely gotta get some better muscle..." Kingpin checks for leadership. Roll is -- 3. Ohhhh yeah.... Fails again.
Free) "Glaabba-hurgleggggg... Hey Gobby, they're still kickin.' I don't think they're done yet. Cook 'em! Cook 'em!" Venom perplexes Green Goblin's AV to 10.
1) "Ah-Ha-Ha-Haa.... Look at that, this bag is just full of pumpkin bombs. Have some more!" Green Goblin lobs a pair of pumpkin bombs (EE) at Radioactive Man and Nighthawk. 10 AV (9 + 1 for perplex) vs 15 DV (radio; 14 DV + 1 for hindering) vs 15 DV (Klaw) vs 17 DV (wizard; 15 + 2 ES/D) vs 16 (Nighthawk; 15 + 1 hindering) vs 17 (Whizzer; 15 + 2 ES/D), needs a 5 (radio and klaw), 6 (nighthawk) and 7 (wizard and whizzer). Roll is (6, 6), blows the hell out of everyone!
Okay, both explosions are increased by +1 damage due to the critical. So Radioactive Man takes 4 clicks, so must roll impervious. Roll is -- 4, it fails. The impervious still reduces damage by 2, so Radioactive Man takes 2 clicks total. Klaw, Darkhawk and Whizzer all take 2 clicks. Wizard takes 4 clicks and is KOed. Green Goblin gets 1 SA and 1 KO. Venom gets nothing, 'cause again, he was no help.
Green Goblin takes 1 click for the push.
2) "Ooooohhhhh... THAT cooked 'em real good! Time for the tenderizing." Venom bounds across the courtyard to G-13, grabbing the motorcycle in I-12 along the way.
3) "Ahhh, maaannnn... I missed it." Electro dashes to I-15.
Scorpion, Kingpin, Cameleon and Hydro Man all wince, turn their heads partially away and whisper "Ooooohhh..."
Scorpion and Hydro Man then clear.
==================================================
Minions of Doom (home)
R Radioactive Man (4/6) G14 @
[1 SA, 1 KO]
R Klaw (2/7) G15 @@
[1 SA]
R Wingless Wizard KOed!
[1 AST]
R Paste Pot Pete (4/4) B12
R Whizzer (3/5) E13 @
R Nighthawk (2/5) F13 w/HO
LE Calypso (4/4) A15
[1 AST]
299
vs
Sinister 6 (visitor)
R Green Goblin (6/7) 80 pts K-12 @@
R Venom (8/8) 55 pts G-13 w/HO (hindering) @
R Hydro Man (5/5) 43 pts J-19
R Electro (SIN) (5/5) 30 pts I-15 @
R Scorpion (3/5) 29 pts K-15
R Puppet Master 25 pts KOed!
R Kingpin (6/6) 24 pts X-13
R Cameleon (Scourge) (3/3) 14 pts R-13
Green Goblin [2 SA, 1 KO]
300
Heavy Objects: P-13, Nighthawk, Venom
Light Objects: L-19, O-11, F-15
Characters get +1 to their attack values whenever they make close or ranged combat attacks against opposing characters with which they share the same team symbol.
I'm pretty sure the Crit damage only gets added on once at the end though thesedays. They seem to keep changing that rule though so I'm not entirely sure. Can anyone else confirm which way it is now? I'll go check myself either way.
Even if it is only one, that still hurt a lot. Ah, well, I'm sure that Paste Pot Pete can take out your whole team by himself.
Christ did not come to condemn the world, but to save it.
Hmmmm, yeah, I don't know. I thought that's how it works. I'll check it too in the morning. Pretty tired right now, need to go to bed. By the way, I forgot about knock back. Let's see, I think Klaw is knocked back to E-17, Radioactive Man to F-15 (where he hits the wall and ignores it because of toughness), Darkhawk goes nowhere because Whizzer is in the way and Whizzer himself goes to C-13. I think that's right.
Oh, and looking at it again, I missed some damage for Darkhawk. He actually takes 4 clicks (3 if you are right). Sorry, pretty late here. I need some sleep...
Looks like WakandaMan's right, based on this post from the rules forum, citing the Icons PAC:
"A critical hit with this attack (Energy Explosion) automatically hits the target(s) and any characters adjacent to the target(s) and deals 1 additional click of damage, even if a character would be hit multiple times by the attack."
Cool thanks CB. I thought that was how it works thesedays.
With multiple knockbacks like this, the characters furtherest out get knocked back first, which means that Whizzer goes to C13, and then Nightwing goes to D13.
So I've got 3 to Nightwing, 2 to Whizzer and Klaw, and 1 to Rad-man. Not as bad as before, but it still hurts. Man, I'm really peeved that Imissed both of those first two attacks against Gobbie!
Minions, Turn 4:
1) Calypso moves to E11.
2) Nighthawk throws his HO at Venom. AV of 7 vs DV of 15 +1. Needs a 9 to hit. Rolls a 2 (1+1). Calypso will re-roll that. Rolls a 9 (4+5). Hit for 3 clicks, -1 for Toughness is 2. 1 SA for Nighty and 1 AST for Calypso (she really should get a DFD for that as well )
3) Paste Pot Pete creates a Barrier at F12, F13, F14, G15.
R Radioactive Man (5/6) G14
[1 SA, 1 KO]
R Klaw (2/7) G15
[1 SA]
R Wingless Wizard KOed!
[1 AST]
R Paste Pot Pete (4/4) B12 @
R Whizzer (3/5) E13
R Nighthawk (2/5) D13 @
[1 SA]
LE Calypso (4/4) E11 @
[2 AST]
299
vs
Sinister 6 (visitor)
R Green Goblin (6/7) 80 pts K-12 @@
R Venom (6/8) 55 pts G-13 w/HO (hindering) @
R Hydro Man (5/5) 43 pts J-19
R Electro (SIN) (5/5) 30 pts I-15 @
R Scorpion (3/5) 29 pts K-15
R Puppet Master 25 pts KOed!
R Kingpin (6/6) 24 pts X-13
R Cameleon (Scourge) (3/3) 14 pts R-13
Green Goblin [2 SA, 1 KO]
300
Heavy Objects: P-13, Nighthawk, Venom
Light Objects: L-19, O-11, F-15
Characters get +1 to their attack values whenever they make close or ranged combat attacks against opposing characters with which they share the same team symbol.
Christ did not come to condemn the world, but to save it.