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4b
1) Crimison avenger will push to Shoot at both Aquaman and hex again 9 av vs a 15 dv again rolls a 9 (5,4) all 3 dmg to Hex 1 SA 1 KO to CA + 1 push dmg
2) Atom Smasher will Push to Charge Aquaman (h-15, g-15, f-14, g13) 10 av vs a 14 dv rolls a 7 (3,4) 4 dmg to Aquaman
3) Dr Midnite will move to H-22
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts [1 SA] Ko'ed
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P4 @
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23
U Crimson Avenger (5/6) 53 pts I-14@@
V Atom Smasher (7/8) 97 pts I-15 @@
R Dr Mid-Nite (5/5) 24 pts H-22 @
Crimsion avenger SA [1] KO [1]
Jade AST [1]
Atom Smasher DEF [1] for the JSA defend I have gotten them before
296
HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
um, double ouch...darn..knew I shoulda ran away with Jonah... oh and I've updated the health and tokens for CA and AS and positions for everybody
Turn 5a
1. I'll attempt to breakaway with Aquaman. Roll is a 3.
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 @ [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P4
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-23
U Crimson Avenger (5/6) 53 pts I-14@@
V Atom Smasher (7/8) 97 pts G-13 @@
R Dr Mid-Nite (5/5) 24 pts H-22 @
296
HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
1) Jade will Pick up Midnite and move i-15 placing the Dr in H-14
2) everyone will share the love (except Midnite) of AS 17 def.
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 @ [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts Q4
R Easy Co Medic (4/4) 9 pts P4
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15 @
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14
296
HO: I12,j14
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
Oh and it's only a shared defense of 16 with Crimson Avenger and Jade...the being within two squares for Atom Smasher only pertains to close combat attack...it's the same as poison...poison doesn't work from two squares away with Chemo...but we can ask Turtle...I'll go ahead with my turn and see if it becomes a point or not...
Turn 6a
1. Hal will TK Hourman to K13.
2. Hourman will charge to J13, picking up the HO in J14 along the way and target Crimson Avenger. AV 9 vs DV 16. Roll is 3, 3. Miss..so yeah it didn't matter.
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @ [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (1/6) 27 pts I12 [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (6/7) 65 pts J13 @
R Easy Co Medic (4/4) 9 pts P4
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15 @
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts G-13
R Dr Mid-Nite (5/5) 24 pts H-14
296
HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
1) Midnite will take the shot on Aquaman, 8 Av vs an 11dv rolls a 9 (5,4) 1 SA 1 KO to Midnite
2) Atom Smasher will Charge to H-13 Picking up the HO from I-12 and Smashing down on Hourman 9 av vs a 15 dv hits him with an (4,4) for 6 total dmg -2 from invunerability knocking him back (since he lost Charge) to n-13
3) Crimson avenger will Psy blast at hourman 9 av vs a 13 dv rolls a 3 (2,1) misses (barely)
now AS and CA can share DEF
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @ [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (2/7) 65 pts J13 @
R Easy Co Medic (4/4) 9 pts P4
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15
U Crimson Avenger (5/6) 53 pts I-14 @
V Atom Smasher (7/8) 97 pts H-13 @
R Dr Mid-Nite (5/5) 24 pts H-14 @
Crimsion avenger SA [2] KO [1]
Dr Midnite SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] DEF [1] for the JSA TA
296
HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
wow..that was a lucky break...thought Hourman woulda been a goner.
Hmm, I think you're gonna win this one...I needed that hit with Hourman.
Turn 7a
1. Hal will TK the Easy Co. Medic to M13 and hope he can get at least 1 stat.
2. Easy Co Medic will attempt to heal Hourman. AV 7 vs DV 13. Roll is 5,4. Support roll is (ignore first roll, forgot to put only 1 dice)...well..still a 4. So he gets to clicks back and 1 SA for the Medic. Yay!
3. Hourman will push to L/C to R9.
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @@ [1 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (4/7) 65 pts R9 @@
R Easy Co Medic (4/4) 9 pts M13 @
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15
U Crimson Avenger (5/6) 53 pts I-14 @
V Atom Smasher (7/8) 97 pts H-13 @
R Dr Mid-Nite (5/5) 24 pts H-14 @
Crimsion avenger SA [1] KO [1]
Dr Midnite SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] DEF [1] for the JSA TA
296
HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
GL would get an AST for that medic move I think, and hourman would be at 3/7 since that was a push i'll correct it
7b)
1) Clear everyone
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 @@ [2 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (3/7) 65 pts R9 @@
R Easy Co Medic (4/4) 9 pts M13 @
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts H-13
R Dr Mid-Nite (5/5) 24 pts H-14
Crimsion avenger SA [1] KO [1]
Dr Midnite SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] DEF [1] for the JSA TA
296
HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
Oh yeah that's right...thanks for correcting it for me..
Turn 8a
I'll clear as well and await my fate.....
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [2 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (3/7) 65 pts R9
R Easy Co Medic (4/4) 9 pts M13
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15
U Crimson Avenger (5/6) 53 pts I-14
V Atom Smasher (7/8) 97 pts H-13
R Dr Mid-Nite (5/5) 24 pts H-14
Crimsion avenger SA [1] KO [1]
Dr Midnite SA [1] KO [1]
Jade AST [1]
Atom Smasher SA [2] DEF [1] for the JSA TA
296
HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
OOPS Hourman would have only gone back 3 since AS dmg was a 5 with the HO so he is a 4/7
turn 8B
1)Midnite will support CA 8 vs a 16 dv rolls an 8 and hits rolls a 1 zoinks so he heals 1 regardless 1 SA
2) Jade will TK Crimson Avenger to J-8
3) CA will Psy Blast at both Hourman and GL 9 av vs a 18 dv and 15 dv roll is a 9 so 1 DMg to GL and 2 Dmg to Hourman, Burns GLS protected
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts P3 [2 AST] @
w/ * Trickshot 20 pts
w/ ** Protected 8 pts BURNED
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (2/7) 65 pts R9
R Easy Co Medic (4/4) 9 pts M13
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15 @
U Crimson Avenger (6/6) 53 pts j-8 @
V Atom Smasher (7/8) 97 pts H-13
R Dr Mid-Nite (5/5) 24 pts H-14 @
Crimsion avenger SA [3] KO [1]
Dr Midnite SA [2] KO [1]
Jade AST [2]
Atom Smasher SA [2] DEF [1] for the JSA TA
296
HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
Yeah you're gonna win..you're getting all the big rolls...and yeah I would've used Protected on that.
Turn 9a
1. Hal will willpower RS to S8 and target Crimson Avenger. AV 10 vs DV 16. Roll is 1, 5. Barely a hit. CA takes 2 clicks. 1 SA to Hal.
2. Hourman will move to S9.
3. Easy Co Medic will attempt to run away and probably gonna get shot in the back (Murderer!!)...to P12.
Justice League of America (Satellite Era) (home)
E Green Lantern*,** (UNL) (8/8) 125 pts S8 @@ [1,SA, 2 AST]
w/ * Trickshot 20 pts
w/ ** Protected 8 pts BURNED
R Aquaman (HT) (0/6) 27 pts Ko'ed [1 SA, 1 KO]
U Jonah Hex (0/5) 46 pts KO'ed! [1 SA]
R Hourman (2/7) 65 pts S9 @
R Easy Co Medic (4/4) 9 pts P12 [1 SA]@
300
vs
JSA (visitor)
R Mr. Terrific (0/5) 58 pts KO'ed!
R Jade (5/6) 64 pts I-15 @
U Crimson Avenger (6/6) 53 pts I-14 @
V Atom Smasher (7/8) 97 pts H-13
R Dr Mid-Nite (5/5) 24 pts H-14 @
Crimsion avenger SA [3] KO [1]
Dr Midnite SA [2] KO [1]
Jade AST [2]
Atom Smasher SA [2] DEF [1] for the JSA TA
296
HO: I12
LO: J8 I22
SO: H17 Seperation Field Generator: A character carrying an object or a character immediately drops it into an adjacent square when 3 or fewer squares from this object. The carrying character may continue its move.
I see three Solutions 1) we ignore the field generator and leave it as a light object since it would only have cause the dropping of the Heavy which you used when you missed CA
2) Jade would TK Dr Midnite on turn 5b to h-14, he would clear, 6b he would attack and ko Aquaman as happend and jade would clear, on 7b jade would move to I-15, and on 8b jade would push to tk CA to her present location. it fits the problem and is leagal
3) we start over from 5b
Season 1 SuperHero Bowl Champion of the Heroclix Fantasy League