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Mac the Knife charges through the water at Aquaman. Stops at P15
He swings his knife at the fish man, taking the King of Atlantis by surprise and delivering a glancing blow. 8 on a 15. Roll = 8. Aquaman takes 1.
Problem, you're in water terrain, which slows you down, movement is cut in half.
Then, charge cuts in half again, so you can only move 2 squares, and you wouldn't reach Aquaman from S-19. Closest you'll get is Q-17
Do you feel the objectives are too easy for our heroes? Does having the heroes have a goal outside of fighting, make you as a villian, more able to fight off a team that might normally have the power advantage?
What do you think of this type of playing? Any questions on this system?
Yeah I like the gameplay of the scenario better. I think this particular battle might be alot advantageous to the heroes since both of them can move freely in the water, but none of the villains can and theres nothing in the description that says they can't destroy/turn off the pumps if a villain is adjacent so Batman could easily turn off both pumps while getting beat up, but not die and complete his objective. This obviously does not have to be the case but it kinda feels like that in this specific instance which is probably why this is a test game. THis is probably your RSPC hangover as someone usually just plays your villain. If this is a league where the team you are playing is an actual team, not thrown together to combat you, then things need to be alot more even. Now if you do want to do like RPSC where the villain is just controlled by someone else, I don't have a problem with that as I like that gameplay. It allows you to play people you normally wouldn't and to get creative with both story and play tactics. Its a whole lot easier for instance for me to play a crazy Joker when it doesn't espicially mean anything to me, where as if this was my team, It would be harder to play with my story than strategy.
I like the game though it flows well and is easy to keep to a story espicially with the lower point cost. THis is always a good thing to me. This is also the first I've seen of actually FORMING a team as opposed to just having one. I like that aspect as well.
The main thing I'd suggest is to make sure you get very specific. In the thing I did like this there were multiple things I didn;t mention and figured people would take them as canon, but people didn;t get it and I had to explain, which took alot of the fun away. For example: Not having the villains objective, or how they escape in the write up. Also I was thinking the pumps where just hindering objects since they were special objects but since you moved Batman where you did I'm not sure since now Joker has Line of site to Batman, and I wouldn't think you'd do that so I don;t know if the Pipes are actually blocking. Detail is the key in these, even if you think its something stupidly minor, its still gotta be in the initial write up.
Overall, yes I like it and would be in a league like this for sure. Too bad Green Lanterns cost too much to use :-(. Good base, just needs some tweeking, but what doesn't? Shouln;t be too hard.
In this instance, the Joker (probably) wounldn't be someone's team. And I'd assign this to some player to play out.
But yes, the Villians didn't have any specific goal besides fight, and defend the water pumps.
Oh, and the water pumps are blocking terrain. And that was a very poor thing for me not to mention.
I like the idea of forming a team too. I think all team would go through a Vol O. (O= Orgin) where it would tell stories when these characters might have met perviously. During which they're increasing their play total by playing games.
Once they play total has gone up a little, they could formally have the story make them a team, and go up to Vol 1, with some big storyline. Like for the JLA, maybe their first encounter would be with an alien invasion. Or saving Jon Jonzz.
No problem. Sorry if any of it sounds demeaning or like against you or anything, I would just like this to succeed so I'm just syaing how I really feel about it.
Yeah I wanted an answer on that pipe question first before I went.
hmmm..well since I screwed the pooch on my positioning cause of that I'm pretty hosed on that one. I could move Joker next to Bats to give him a click of poison, but Joker would most likely take 2 since I won't have anyone to Mastermind to AND if I Outwit Willpower, you'll just Outwit Outwit and get it back so thats useless. Hmmm...
Turn 5
Joker: Gibson, head go make sure that pump is safe.
Batman knew he had to act fast, and the Joker would take advantage of any weakness.
But he heard the most bizzare sound. Low ultra-sonics could be heard through his radio transmitter.
Little did he know, that Aquaman was calling for his own assistance, the local sea-life would come to his aid.
====================================
Aquaman rolls for leadership. Gets a 4.
Batman will try to disable the water pump in T-18, Av10 vs dv16, need a 6 and the roll is 6+3 for 9. Rolling for the super senses, and get a 2. That's 1 pump disabled. No push damage due to willpower.
Aquaman takes a power action, and places to L-Ron Pogs on the board. I'll place one in U-20 and the other in P-20.
I'm going to do away with the whole JLA TA on their dial, as I already have enough advantages
================================= JLA
Starter Icons Batman (6/6) U-17@@
R Aquaman*,** (HT) (6/6) P-14@ w/ HO
* w/ Submerged
** Rip It Up
Sea-Creature (L-Ron Pog; 1/1) U-20
Sea-Creature (L-Ron Pog; 1/1) P-20
vs
Joker & Goons
R The Joker (IO) (6/6) R20
Mac The Knife (R Kobra Fanatic; 3/3) S-21
R Criminal (4/4) S-18@
Starter Icons Batman (6/6) U-17@@
R Aquaman*,** (HT) (6/6) P-14@ w/ HO
* w/ Submerged
** Rip It Up
Sea-Creature (L-Ron Pog; 1/1) U-20
Sea-Creature (L-Ron Pog; 1/1) P-20
vs
Joker & Goons
R The Joker (IO) (6/6) T17 @
Mac The Knife (R Kobra Fanatic; 3/3) S-21
R Criminal (4/4) S-18
Batman settled himself long enough to see the Joker hovering over himself, swinging a crowbar wildly.
The Dark Knight did what he could, but he was still putting the lose ends of Water Pumps wiring back together, and could hardly defend himself.
===========================================
Aquman's leadership roll fails with a 2.
Batman will definately outwit poison on Joker.
And the first Sea Creature will move to Q-23
================================= JLA
Starter Icons Batman (6/6) U-17
R Aquaman*,** (HT) (6/6) P-14 w/ HO
* w/ Submerged
** Rip It Up
Sea-Creature (L-Ron Pog; 1/1) Q-23@
Sea-Creature (L-Ron Pog; 1/1) P-20
vs
Joker & Goons
R The Joker (IO) (6/6) T-17@
Mac The Knife (R Kobra Fanatic; 3/3) S-21
R Criminal (4/4) S-18
Turn 7
Seeing that there is no way to prevent the destuction of his precious gas Joker turns to Batman with fury in his eyes.
Joker: Curse You Batman! Always ruining my plans and its also your fault I thought in my head Outwit, his Outwit, but didn't actually type it!
Angrily Joker expends himself to shoot an extending boxing glove at the Caped Crusader. 9 on a 16. Roll = 4,4 for 8. batman takes 3 and is knocked back to X17. I've never used Mastermind before so if you can Mastermind push damage, hes doing that to Carl. If not he takes 1.
And he'll Outwit Leap/Climb...just cause...hes the Joker hes CRAZY like that.
=======================================================
JLA
Starter Icons Batman (6/6) U-17
R Aquaman*,** (HT) (6/6) P-14 w/ HO
* w/ Submerged
** Rip It Up
Sea-Creature (L-Ron Pog; 1/1) Q-23@
Sea-Creature (L-Ron Pog; 1/1) P-20
vs
Joker & Goons
R The Joker (IO) (6/6) T-17@@
Mac The Knife (R Kobra Fanatic; 3/3) S-21
R Criminal (3/4) S-18
I've never used Mastermind before so if you can Mastermind push damage, hes doing that to Carl. If not he takes 1.
Nope, can't mastermind push damage unfortunately. Although, that'd be a great feat card.
====================================================
Batman took the brunt of the force. Despite all his years of training, nothing was going to prevent a giant fist from hurting when it connects properly.
But much to his pleasure, he heard silence. The last of the water pumps had suddenly stopped.
Batman was quite suprised, he wasn't used to someone else being capable of coming through in a pinch.
Maybe having a partner wasn't so bad.
==============================================
Aquman's leadership roll is another 2.
I'll have to have my little fishy take another zero move action, KOing itself and the last Water Pump.
And that's all I can do.
=======================================================
JLA
Starter Icons Batman (3/6) U-17
R Aquaman*,** (HT) (6/6) P-14 w/ HO
* w/ Submerged
** Rip It Up
Sea-Creature (L-Ron Pog) KOed!
Sea-Creature (L-Ron Pog; 1/1) P-20
vs
Joker & Goons
R The Joker (IO) (5/6) T-17@@
Mac The Knife (R Kobra Fanatic; 3/3) S-21
R Criminal (3/4) S-18
Objects:
HO: S19, S 21
LO: R20, O-21, P-19
Water Pumps:
Shut down! But objects still on board at T-18 and R-22
Last edited by TMNT99; 09/26/2006 at 14:36..
Reason: Clarification on Special Objects
The King of Atlantis finally stood in stature tall above the water. And with much strength hurled the trident down upon the criminal. The criminal spun out of the way only to spin himself into the side of the water pump and tripping over it. The injury looked quite painful
Batman wondered if the miss was intentional, or if this stranger had tried for a lethal strike
==============================================
(we never fixed the Criminal's health, he's at full life since he didn't take mastermind damage)
Aquman's leadership is a 3.
Aquman will throw the heavy object at Criminal. Av10 vs dv14, just need a 4, roll is 6+3 for 9. That's 3 clix. Object is gone.
=======================================================
JLA
Starter Icons Batman (3/6) U-17
R Aquaman*,** (HT) (6/6) P-14@
* w/ Submerged
** Rip It Up
Sea-Creature (L-Ron Pog) KOed!
Sea-Creature (L-Ron Pog; 1/1) P-20
vs
Joker & Goons
R The Joker (IO) (5/6) T-17
Mac The Knife (R Kobra Fanatic; 3/3) U-18@
R Criminal (1/4) S-18
Objects:
HO: S19, S 21
LO: R20, O-21, P-19
Water Pumps:
Shut down! But objects still on board at T-18 and R-22