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That's a good question...the way it reads it does look like the objects are blocking terrain that you can throw around....hmm...but I guess it leaves it up to us....in my previous game in space, we treated the objects as still hindering though....
I would hate to have to re-do any turns because we're doing it wrong.
You wanna wait til tomorrow and get clarification from Shear before going any further?
I would hate to have to re-do any turns because we're doing it wrong.
You wanna wait til tomorrow and get clarification from Shear before going any further?
ah okay got it. Checked my issue #10 which had the same parameters and we asked Shear about it. He said objects are still hindering terrain that explode. I thought we asked that before...so yeah, still hindering, but can explode.
Phew...didn't want to hold off till tomorrow.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
And all my Wildcards will copy the FF TA during your turn and the GG TA during my turn.
=====================================
The Legion of Super-Heroes:
R Cosmic Boy (5/5) E15
E Live Wire (5/5) J6 @
LE Drake Burroughs (8/8) D14
E Kid Quantum (5/5) D16
Element Lad (E Atom Eve; 7/7) B17
Star Boy (E Starman; 5/5) I17 @
Sun Boy (R FF Human Torch; 6/6) D15
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (8/8) W-14
R CD Green Lantern (6/6) S-15@
R Troia (7/7) W-16
R Icn Beast Boy (6/6) X-14
E Jesse Quick (5/5) T-14@
R Icn Starfire (6/6) T-15@
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
And Troia flies to P-15 grabbing Beast Boy and setting him in P-14 and grabs the Heavy Object in Q-15
Superboy goes to R-15
=====================================
The Legion of Super-Heroes:
R Cosmic Boy (5/5) E15
E Live Wire (5/5) J6 @
LE Drake Burroughs (8/8) D14
E Kid Quantum (5/5) D16
Element Lad (E Atom Eve; 7/7) B17
Star Boy (E Starman; 5/5) I17 @
Sun Boy (R FF Human Torch; 6/6) D15
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (8/8) R-15@
R CD Green Lantern (6/6) S-15
R Troia (7/7) P-15@ w/ HO
R Icn Beast Boy (6/6) P-14@
E Jesse Quick (5/5) T-14
R Icn Starfire (6/6) T-15
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
Oh, thanks for putting their hit points in there...I was just about to do that.
Turn 3a
1. Cosmic Boy will TK Kid Q to M17.
2. Kid Q will RS to Q17 and target Superboy, Green Lantern, Jesse Quick for the incap. AV 9 vs DV 17, 17, and 16. Roll is 6, 5. That's a hit on all of them. Jesse's Super Sense roll is a 3. Superboy takes a push click.
3. Drake will RS to I13 and dual target Troia and Beast Boy. AV 10 vs DV 15, 15. Roll is a 2, 4. That's a hit and I'll do two damage to each. Troia takes 1 after Toughness and Beast Boy takes 2 clicks.
4. Sun boy flies to M17.
5. Element Lad will fly to F15.
=====================================
[7]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) E15 @
[]E Live Wire (5/5) J6
[3]LE Drake Burroughs (8/8) I13 @
[4]E Kid Quantum (5/5) Q17 @
[]Element Lad (E Atom Eve; 7/7) F15 @
[]Star Boy (E Starman; 5/5) I17
[]Sun Boy (R FF Human Torch; 6/6) M17 @
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (7/8) R-15@@
R CD Green Lantern (6/6) S-15 @
R Troia (6/7) P-15@ w/ HO
R Icn Beast Boy (4/6) P-14@
E Jesse Quick (5/5) T-14 @
R Icn Starfire (6/6) T-15
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Starfire runshots to T-19 and tries to hit Kid Quantum. Av8 vs dv15, need a 7, roll is 6+6 for 12. Ouch, sorry man. That's 5 clix and she's out.
I clear the rest.
Sorry about that.
=====================================
[7]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) E15 @
[]E Live Wire (5/5) J6
[3]LE Drake Burroughs (8/8) I13 @
[4]E Kid Quantum KOed!
[]Element Lad (E Atom Eve; 7/7) F15 @
[]Star Boy (E Starman; 5/5) I17
[]Sun Boy (R FF Human Torch; 6/6) M17 @
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (7/8) R-15@@
R CD Green Lantern (6/6) S-15 @
R Troia (6/7) P-15@ w/ HO
R Icn Beast Boy (4/6) P-14@
E Jesse Quick (5/5) T-14 @
R Icn Starfire (6/6) T-19@
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.[/quote]
Um...ouch! I was hoping she'd last at least another turn..but yeah I figured she wasn't gonna last long...she's always a one hit wonder for me....
Turn 4a
1. Live Wire will fly to M5
2. Well I gotta try it or someone else is gonna get smeared. Star Boy will attempt to RCE Green Lantern. AV 8 vs DV 17. Roll is 5, 5. Yeah I totally needed that. That's a hit and Green Lantern takes 4 clicks and is knocked back to S14 and into the wall for another click.
3. Man should I push Sun boy...I just know he's gonna get smeared too...okay yeah, he'll push to take a shot at the Dreadnaught. AV 9 vs DV 15. Roll is 2, 6. Dreadnaught takes 2 clicks and Sun Boy takes a click.
=====================================
[14]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) E15
[]E Live Wire (5/5) M5 @
[3]LE Drake Burroughs (8/8) I13
[4]E Kid Quantum KOed!
[]Element Lad (E Atom Eve; 7/7) F15
[5]Star Boy (E Starman; 5/5) I17 @
[2]Sun Boy (R FF Human Torch; 5/6) M17 @@
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (7/8) R-15
R CD Green Lantern (1/6) S-14
R Troia (6/7) P-15 w/ HO
R Icn Beast Boy (4/6) P-14
E Jesse Quick (5/5) T-14
R Icn Starfire (6/6) T-19@
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Lantern will give a clix of his life using the TA to Superboy. Lantern is KOed and Superboy is at full health.
Superboy charges to M18 and grabs the light Object in M-17 that Sun boy is on. Av10 vs dv15, need a 5, roll is 4+2 for 6. That's 4 clix to SunBoy.
Beast Boy flies to I-12
Troia flies to I-18
Jesse Quick HSS#1 option moves to N-18 and tries to finish SunBoy. Av9 vs dv13, need a 4, roll is 5+4 for 9. That's 1 clix and the KO. I'll have her stay there.
=====================================
[14]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) E15
[]E Live Wire (5/5) M5 @
[3]LE Drake Burroughs (8/8) I13
[4]E Kid Quantum KOed!
[]Element Lad (E Atom Eve; 7/7) F15
[5]Star Boy (E Starman; 5/5) I17 @
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (8/8) M-18@
R CD Green Lantern KOed!
R Troia (6/7) I-18@ w/ HO
R Icn Beast Boy (4/6) I-12@
E Jesse Quick (5/5) N-18@
R Icn Starfire (6/6) T-19
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
So if I destroy the Dreadnaught, does that mean I can get double the KO TAP? Like if I KO everybody, does that mean I'd get KO points again for everybody if the Dreadnaught's destroyed?
Wow..the odds just evened out pretty fast...
Turn 5a
1. Cosmic Boy will TK Element lad to G13.
2. Wildfire takes a shot at Beast Boy. AV 10 vs DV 15. Roll is a 4, 2. That's a hit and Beast Boy takes 3 clicks after Toughness and with Low Gravity is knocked back to I9.
3. Element Lad will attempt to RCE Superboy. AV 9 vs DV 17. Roll is a 4, 4. Man what's with the doubles. I guess it's good though with the GG TA. Superboy takes 2 clicks after Invuln and a token and another push click. Superboy's knocked back to M20.
=====================================
[20]The Legion of Super-Heroes:
[]R Cosmic Boy (5/5) E15 @
[]E Live Wire (5/5) M5
[6]LE Drake Burroughs (8/8) I13 @
[4]E Kid Quantum KOed!
[3]Element Lad (E Atom Eve; 7/7) G13 @
[5]Star Boy (E Starman; 5/5) I17
[2]Sun Boy (R FF Human Torch) KOed!
Vs.
[u]The Legion of Super-Villains:[/i]
V Superboy (5/8) M-20@@
R CD Green Lantern KOed!
R Troia (6/7) I-18@ w/ HO
R Icn Beast Boy (1/6) I-9@
E Jesse Quick (5/5) N-18@
R Icn Starfire (6/6) T-19
The Dreadnaught must go! -- The objective of this game is to destroy the Dreadnaught and thus blow up the entire debris-field. The Dreadnaught has a Def. of 15 and toughness for its entire dial.
When destroyed, the game ends. The Legion gets KO TAP for any enemy they’ve actually damaged, but none for any they have not actually hit.
The Dreadnaught is represented on the map by the little yellow building at the bottom. Thus, the villains start at the bottom of the map, the Legion starts at the top.
All Hindering Terrain on this map is considered Blocking Terrain for this game. These are the husks of broken, destroyed ships floating in the vacuum of space.
Any space of Blocking Terrain may be targeted by an attack. If the attack deals 2+ damage, the terrain is destroyed - it explodes with the effect of an Energy Explosion attack, dealing 1 point of damage to any adjacent characters. When the attack is resolved, replace the Blocking Terrain with a Rubble tile.
Thrown or TK’ed objects deal their normal damage to the target, but will also explode, dealing 1 point of splash damage to all adjacent units.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
4. Man what's with the doubles. I guess it's good though with the GG TA. Superboy takes 2 clicks after Invuln and a token and another push click. Superboy's knocked back to M20.
Does he still take knockback even though he's showing charge?
Hmm, wouldn't he take the damage first and then if he's still showing charge, wouldn't take knockback?
I've always understood that if you're showing charge when the intial attacks begins you want take knockback, should we ask the rules forum just to make sure?