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(free) Aquaman raises the hook of leadership: 3. Fail.
1. Tempest attempts to break away. 5. He picks up Raven and moves to C1, dropping her at B2.
(free) Detective Chimp outwits Speedy's Energy Explosion.
(free) DEO Agent perplexes Blue Devil's attack to 9.
2. Doc Occult TKs Blue Devil to F4.
3. Blue Devil range attacks Speedy. 9 on 15. 3+2 = 5. Raven PCs. 4+4 = 8 for 2 damage. Speedy is knocked back to K9. 1 SA to Blue Devil, 1 AST to Raven and Occult.
CurBludgeon's Sentinels of Magic (home)
R Raven (IO) (5/5) 54 pts B2
R Marvel Boy (aka Doc Occult) (6/6) 53 pts G3@
R Blue Devil (7/7) 50 pts F4@ w/HO
R Catwoman (aka Detective Chimp) (6/6) 48 pts F3
R Aquaman (HT) (6/6) 27 pt H2 w/HO
R Iceman (aka Tempest) (4/4) 26 pts C1@
R Ian Nottingham (aka Nightmaster) (5/5) 23 pts G2
E DEO Agent (as herself) (3/4) 18 pts G1
2. Green Lantern uses TK on Green Arrow, placing him at F9.
3. Green Arrow range attacks Blue Devil and Doc Occult, with incapacitate.
9 on 16 for both targets. 2+6=8 for a successful attack on both targets. Raven lof is blocked by Hawkman, so there will be no re-rolling this time.
Blue Devil and Doc Occult will get a second token, and will have 1 click for pushing damage each. Green Arrow also gets a second token and 1 click for pushing damage.
1 SA to Green Arrow (should it be 2 since it was a multiple attack on 2 targets?)
1 AST to Green Lantern
1 AST to Hawkman for blocking Raven's PC? (I'm not sure about this one)
CurBludgeon's Sentinels of Magic (home)
R Raven (IO) (5/5) 54 pts B2
R Marvel Boy (aka Doc Occult) (5/6) 53 pts G3@@
R Blue Devil (6/7) 50 pts F4@@ w/HO
R Catwoman (aka Detective Chimp) (6/6) 48 pts F3
R Aquaman (HT) (6/6) 27 pt H2 w/HO
R Iceman (aka Tempest) (4/4) 26 pts C1@
R Ian Nottingham (aka Nightmaster) (5/5) 23 pts G2
E DEO Agent (as herself) (3/4) 18 pts G1
1 SA to Green Arrow (should it be 2 since it was a multiple attack on 2 targets?)
1 AST to Green Lantern
1 AST to Hawkman for blocking Raven's PC? (I'm not sure about this one)
Only 1 SA for GA, no matter how many targets he hits. (This applies to multiple arrow ranged attacks, as well as Pulse Wave and EE.)
I don't think you get ASTs for placement, due to how subjective placement and taxi-ing is, but I'm honestly not sure on this one.
Again, very nice move. Man, I should have asked for a less competent sub.
Sentinels Turn 6:
1. Detective Chimp moves to D1.
(free) Chimp outwits Hawkman's Charge. 1 DFD to Chimp.
(Top Cow) Nightmaster moves to F3.
(free) DEO Agent perplexes Aquaman's AV to 11.
(free) Marvel Boy copies DEO Agent's PD ability.
2. Aquaman throws the HO at Phantom Girl. 12 on 18. 4+1 = 5. Raven PCs. 1+1 = crit miss. That's it. I'm switching dice servers.
3. Raven barriers at F5, G4, H3, I3.
CurBludgeon's Sentinels of Magic (home)
R Raven (IO) (5/5) 54 pts B2@
R Marvel Boy (aka Doc Occult) (5/6) 53 pts G3
R Blue Devil (6/7) 50 pts F4 w/HO
R Catwoman (aka Detective Chimp) (6/6) 48 pts D1@
R Aquaman (HT) (5/6) 27 pt H2@
R Iceman (aka Tempest) (4/4) 26 pts C1
R Ian Nottingham (aka Nightmaster) (5/5) 23 pts F3@
E DEO Agent (as herself) (3/4) 18 pts G1
Only 1 SA for GA, no matter how many targets he hits. (This applies to multiple arrow ranged attacks, as well as Pulse Wave and EE.)
I don't think you get ASTs for placement, due to how subjective placement and taxi-ing is, but I'm honestly not sure on this one.
Ok, 1 attack=1 SA. Does that mean that flurry will get 2 SAs, since it's 1 action but 2 attacks?
Regarding the subjectivity of placement to get ASTs, in this case I think Hawkman gave me quite a hand, because I don't know if I could pull a 7 twice I think it's a lot more subjective that using a barrier to prevent attacks would give someone DFDs points, and if I'm not mistaken this is a way of earning DFDs. I'll have to check it, because both Raven and Green Lantern have been doing it during our game.
Quote : Originally Posted by CurBludgeon
Again, very nice move. Man, I should have asked for a less competent sub.
Thanks. I was lucky that GA pulled a 7, anyway. And luck was on my side again, with your Aquaman's critical miss. But it makes sense: you tried to attack Phantom Girl by throwing an object at her? What a nice display of Phantom Girl's Disruption power that was
2. Phantom Girl picks Speedy, and moves through LO located on F2, using disruption to make it disappear. She ends her move on E5, dropping Speedy on E4. At the end of her movement, she uses disruption to make the HO Blue Devil is carrying disappear.
Phantom Girl gets 1 DFD for removing the object carried by Blue Devil.
*note: By posts I read on this forum, I'm under the impression that I can make disappear more than one object, with Phantom Girl's disruption. If that's not the case, then I choose to remove the HO from Blue Devil's hands only, leaving F2 LO where it is.
3. Wildcat moves to H4.
CurBludgeon's Sentinels of Magic (home)
R Raven (IO) (5/5) 54 pts B2@
R Marvel Boy (aka Doc Occult) (5/6) 53 pts G3
R Blue Devil (6/7) 50 pts F4
R Catwoman (aka Detective Chimp) (6/6) 48 pts D1@
R Aquaman (HT) (5/6) 27 pt H2@
R Iceman (aka Tempest) (4/4) 26 pts C1
R Ian Nottingham (aka Nightmaster) (5/5) 23 pts F3@
E DEO Agent (as herself) (3/4) 18 pts G1
I'm pretty sure she doesn't get a DFD for using Disruption on Blue Devil's object because it doesn't prevent him from making any attacks he couldn't have made anyway, due to his range attack.
EDIT: just one thing. Didn't notice her placement.
I'm pretty sure she doesn't get a DFD for using Disruption on Blue Devil's object because it doesn't prevent him from making any attacks he couldn't have made anyway, due to his range attack.
EDIT: just one thing. Didn't notice her placement.
Right, her placement will make Blue Devil attack either her or Speedy. But the point is, disrupting the HO prevented it to be used in an attack, thus avoiding an extra 2 clicks of damage dealt to Speedy, for instance.
But as I told you, the stats part of this League is not entirely clear to me. That's why I ask so much questions about it.
"Characters who assist their teammates in actively stopping an attack can be awarded 1 Defend Stat Points (or 1 DFD). A Defend is classified as any Power that actively stops a teammate from avoiding damage (such as using Probability Control to re-roll a successful attack into a failed attack). Common powers which are used as Defends are Probability Control, Barrier, Outwit (but only outwitting Charge, Run-Shot or Hyper Sonic Speed), and of course Defend. If you earn 10 DFD's, you character can promote to the next level or purchase a new feat (subject to Referee's approval)"
Since Phantom Girl didn't prevent Blue Devil from making an attack, no DFD can be awarded.
If Raven keeps this up, she won't have any healthy teammates left. Lousy dice.
Sentinels Turn 7:
(free) Aquaman rolls leadership: 6!
1. Nightmaster attacks Speedy. 9 on 13. 5+2 = 7 for the KO (If this had needed to be PCed, the next roll was ANOTHER crit miss). 1 push damage, 1 SA and 1 KO to Nightmaster.
2. Blue Devil attacks Phantom Girl. 8 on 18. 3+5 = 8. Raven PCs. 1+1 = 2! Sheesh. 1 click to Blue Devil.
(free) DEO Agent perplexes Occult's attack to 9.
3. Occult attempts to TK Wildcat. 9 on 15. 5+1 = 6. He TKs Wildcat to J14. 1 AST to DEO Agent. Honestly, I'm not sure if Occult gets a DFD for this, because Phantom Girl could push to attack Blue Devil anyway. The only teammate saved by this is Nightmaster. I doubt there's a DFD here.
4. Tempest barriers at D7, E7, F7, G7
CurBludgeon's Sentinels of Magic (home)
R Raven (IO) (5/5) 54 pts B2
R Marvel Boy (aka Doc Occult) (5/6) 53 pts G3@
R Blue Devil (5/7) 50 pts F4 @
R Catwoman (aka Detective Chimp) (6/6) 48 pts D1
R Aquaman (HT) (5/6) 27 pt H2
R Iceman (aka Tempest) (4/4) 26 pts C1
R Ian Nottingham (aka Nightmaster) (4/5) 23 pts F3@@
E DEO Agent (as herself) (3/4) 18 pts G1
Total: 299 pts
Blue Devil (1 SA)
Raven (1 AST)
Doc Occult (1 AST)
Detective Chimp (1 DFD)
Nightmaster (1 SA, 1 KO)
DEO Agent (1 AST)
vs
TMNT99's JSA (Golden Age) (visitor)
R Hawkman (OR) (7/7) 59 pts E8
R Wildcat (7/7) 54 pts J14@
R Green Lantern (CD) (6/6) 80 pts M20
R Speedy* (LG) (0/5) 28 pts KOed
* w/ Coordination 6 pts
R Green Arrow (4/5) 29 pts F9
R Phantom Girl (4/5) 40 pts E5@
Total: 296 pts
Green Arrow (1 SA)
Green Lantern (1 AST)
Phantom Girl (1 DFD)
HO: L19
LO: K20, M18 (F2 was removed using disruption (y/n)?)
Barrier: D7, E7, F7, G7
"Characters who assist their teammates in actively stopping an attack can be awarded 1 Defend Stat Points (or 1 DFD). A Defend is classified as any Power that actively stops a teammate from avoiding damage (such as using Probability Control to re-roll a successful attack into a failed attack). Common powers which are used as Defends are Probability Control, Barrier, Outwit (but only outwitting Charge, Run-Shot or Hyper Sonic Speed), and of course Defend. If you earn 10 DFD's, you character can promote to the next level or purchase a new feat (subject to Referee's approval)"
Since Phantom Girl didn't prevent Blue Devil from making an attack, no DFD can be awarded.
I know that as a sub I'm just helping other guys get their stats up. But it helps me to understand how it works, for when I have my own team. I saw the rule, and the part telling that it actively stops a teammate avoiding damage got me confused. I thought that maybe, since I was avoiding a teammate of getting damaged with that object, it fitted. But since it has to stop an attack, then it doesn't. But did the placement get her a DFD? I thought that movement was discarded for DFDing since it was very subjective.
What about the LO? Do you agree that Phantom Girl can disrupt both the LO that she went through on her movement and the HO carried by Blue Devil? I don't know if I can remove that LO from the battlefield or not.
The DFD stats are probably the ones that are a bit more ambiguous, since they involve probabilities and possibilities.
But from my understanding Hawkman wouldn't get a DFD. Something like this happened earlier in the preseason with Elektra and she had stealth. It was ruled that her blocking line of sight didn't gain her any DFDs.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
I checked Phantom Girl's power and it doesn't say anything about only one free action...so it looks like you can destroy multiple objects. Wow...nice...so yeah, both objects are destroyed. No stats gained from it though or the placement of figures.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
You forgot Tempest's token I'll update it for you.
Also, thanks for your input guys. I'll clear things up, removing LO from the game and Phantom Girl's dfd
JSA Turn 7:
1. Hawkman picks up Green Arrow and charges to G5, to close combat attack Blue Devil, after dropping GA on H5. 10 on 15. 1+3=4. Unsuccessful.
2. Green Lantern flies to I14.
Everyone else just rests. By the way, if Phantom Girl's dial is showing Super-senses, she will always use it against attacks. I guess that's pretty obvious, so I probably didn't need to say it. Regardless, how would it work? Would you dial 1 die for me after your attack?
CurBludgeon's Sentinels of Magic (home)
R Raven (IO) (5/5) 54 pts B2
R Marvel Boy (aka Doc Occult) (5/6) 53 pts G3@
R Blue Devil (5/7) 50 pts F4 @
R Catwoman (aka Detective Chimp) (6/6) 48 pts D1
R Aquaman (HT) (5/6) 27 pt H2
R Iceman (aka Tempest) (4/4) 26 pts C1@
R Ian Nottingham (aka Nightmaster) (4/5) 23 pts F3@@
E DEO Agent (as herself) (3/4) 18 pts G1
Total: 299 pts
Blue Devil (1 SA, 1 CM)
Raven (1 AST)
Doc Occult (1 AST)
Detective Chimp (1 DFD)
Nightmaster (1 SA, 1 KO)
DEO Agent (1 AST)
Aquaman (1 CM)
vs
TMNT99's JSA (Golden Age) (visitor)
R Hawkman (OR) (7/7) 59 pts G5@
R Wildcat (7/7) 54 pts J14
R Green Lantern (CD) (6/6) 80 pts I14@
R Speedy* (LG) (0/5) 28 pts KOed
* w/ Coordination 6 pts
R Green Arrow (4/5) 29 pts H5
R Phantom Girl (4/5) 40 pts E5
Normally Super Senses, Impervious, Danger Girl and the like are rolled by the attacker. It helps speed the games up. And they tell me the online dice rollers are unbiased, though looking at some people's rolls, I'd have to say that may not be true.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.