You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Sorry Burleigh2, you are correct. It completely does not make any sense at all to me, but according to the General E&C under Terrain it says:
"Two squares of diagonally adjacent terrain that are not the smae type (such as a square of hindering and a square of blocking) are clear for movement purposes."
Wow, that is a very, very strange ruling .... but that is how it is officially ruled.
LOL! Yeah. I knew it was in one of those. No need to appologize... most players don't know that either.
It was explained to me that it's the idea that a bush at the corner of a building would have leaves in the way that make it more difficult to get a clear shot from a gun (LOF), but if you were running, you could squeeze by right behind the bush.
Take that for what it's worth
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
Its funny, because the whole bush next to building was going to be the EXACT example I was going to use to prove that it WOULD be hindering on movement as well as for LoF ... LOL.
They must have some pretty small bushes in Seattle ... lol.
Movement would also be considered as moving through hindering if one square was hindering and the other is blocking.
Hope that helps.
Looks like I am as guilty of not reading as everyone else... at least, not reading all of the post
If I had read his whole post, I would've caught this and posted the E&C link; it is a pretty common question that comes up frequently enough that I have know exactly where it is in the E&C... which begs the question, "why was it not updated in the latest rule book?"
Similar question. Does the diagonal between a square of blocking terrain and a square of clear with a figure in it block LOS? I think it does.
LoSH, page 31:
Characters can’t move into or through blocking terrain. No character can occupy a square of blocking terrain. Blocking terrain blocks any line of fire that crosses the boundary line surrounding it. Squares of blocking terrain that are diagonally adjacent are considered continuous blocking terrain and block any movement through the diagonal between them. As shown in Figure 16, a line of fire that passes through the diagonal of two diagonally adjacent squares of blocking terrain is blocked by the blocking terrain. A line of fire that passes through the diagonal between a square of blocking terrain and a square containing a character is blocked.
Thanks! Gad, I wish I'd seen that. I just got that rulebook, and skimmed it looking for changes but hadn't yet read it thoroughly.
Quote : Originally Posted by normalview
LoSH, page 31:
Characters can’t move into or through blocking terrain. No character can occupy a square of blocking terrain. Blocking terrain blocks any line of fire that crosses the boundary line surrounding it. Squares of blocking terrain that are diagonally adjacent are considered continuous blocking terrain and block any movement through the diagonal between them. As shown in Figure 16, a line of fire that passes through the diagonal of two diagonally adjacent squares of blocking terrain is blocked by the blocking terrain. A line of fire that passes through the diagonal between a square of blocking terrain and a square containing a character is blocked.
"One day I feel I'm ahead of the wheel, and the next it's rolling over me."
Thanks! Gad, I wish I'd seen that. I just got that rulebook, and skimmed it looking for changes but hadn't yet read it thoroughly.
Well, if you were just looking for changes, that was probably the problem right there. While I am not willing to officially go on the record as saying that has always been there (though I think it has been), I know that that particular set up has been considered blocking terrain since at least Universe. One little line is pretty easy to skip over.
Just to be sure (and because this came up recently): If there's a patch of hindering terrain just outside of a doorway, with clear terrain to each side of the hindering, would a character be able to move diagonally between the hindering and the wall/edge of the doorway into the room without having to stop? (Presuming no special movement powers.)
IC
C H IC
C = clear terrain
I = Wall
H = Hindering
Would movement from C to (shining) C be over/through clear terrain? (The spacing's a little difficult to show, since the walls don't have a thickness as far as the map grid's concerned.)
Just to be sure (and because this came up recently): If there's a patch of hindering terrain just outside of a doorway, with clear terrain to each side of the hindering, would a character be able to move diagonally between the hindering and the wall/edge of the doorway into the room without having to stop? (Presuming no special movement powers.)
Correct.
Quote
Would movement from C to (shining) C be over/through clear terrain?
It would be clear.
There are 542,000 children in foster care. Talk to your local foster and adoptive agency. You could change a life.
Just to be sure (and because this came up recently): If there's a patch of hindering terrain just outside of a doorway, with clear terrain to each side of the hindering, would a character be able to move diagonally between the hindering and the wall/edge of the doorway into the room without having to stop? (Presuming no special movement powers.)
IC
C H IC
C = clear terrain
I = Wall
H = Hindering
Would movement from C to (shining) C be over/through clear terrain? (The spacing's a little difficult to show, since the walls don't have a thickness as far as the map grid's concerned.)
Per the General E&C:
Two squares of diagonally adjacent terrain that are not the same type (such as a square of hindering and a square of blocking) are clear for movement purposes.