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Actually, that's not what the PAC says. Leap/Climb, Phasing and Hypersonic all state that the character breaks away automatically and ignores the effects of characters on movement.
Wait... that's not what the PAC says? When I copied and pasted straight from it? Let me try again.
Quote
HYPERSONIC SPEED (OPTIONAL): Choose one of the following options: (1) Give this character a power action. It automatically breaks away and can move through squares adjacent to opposing characters. During its move, this character can as a free action make one close combat attack or one ranged combat attack with its range value halved for the attack. This character must be in a square where it could legally end its move in order to make the attack. This character can continue to use the rest of its movement after making the attack. (2) Give this character a power action. It makes a close combat attack as a free action; its damage value becomes 1. If the attack succeeds, this character may continue to make close combat attacks as free actions against the same target until this character declares an end to the attacks or an attack fails. After each successful attack, modify the target’s defense value by +1 and this character’s damage value by +1 before making the next attack. When this character stops attacking or an attack fails, deal damage to the target equal to the attacker’s modified damage value at the time of the last successful attack. If there were no successful attacks, the attack deals 0 damage. If doubles are rolled during any successful attack, knock back occurs only after damage from the power action is taken. Powers that allow a character to evade attacks are activated once after the power action has been resolved.
Now show me where it says they ignore characters for movement. Oh, right, It doesn't. It says they "can move through squares adjacent to opposing characters." Everyone understands what this means when applied to HSSers. Why then would the exact same wording be any different when applied to flyers?
Once a flyer is moving, it can move through squares adjacent to and occupied by opposing characters.
Quote : Originally Posted by Spider-Dave
Grounded characters can move through spaces adjacent to enemy characters they have broken away from.
Nothing in the flyers rules states that break-away is ignored,
Because it isn't... and nobody ever said it was. Flyers still have to break away, but once they are moving, they don't have to stop.
Quote : Originally Posted by Spider-Dave
or the need to stop [is ignored] when entering the adjacency of an enemy character.
Well... except for that part I keep quoting, which kind of says that.
Quote : Originally Posted by Spider-Dave
It simply states that flyers can move through spaces adjacent to enemy characters, and through enemy characters.
Right... "through."
Quote : Originally Posted by Spider-Dave
I.E. a grounded characters, surrounded on all sides by enemies, cannot go anywhere without Phasing or Leap/Climb. A flyer so surrounded who breaks away can move over those characters.
Page 20 "Once a character successfully breaks away, you may move that character through squares adjacent to every enemy character that he has broken away from." Note that this is through adjacent squares, not through characters. The breakaway rules explain to us how characters (any character) may move through adjacent enemy squares.
Flyers, on page 18, shows the exceptions to the general rules...that flyers may "move through squares adjacent to and occupied by opposing characters."
That is the exception...the "and occupied section"....later in the same rules, on page 19, the rules explain that "for purposes of breaking away, flying characters are at the same elevation as their base" what are the rules about breaking away? The rules on page 20 mentioned above.
The exception to the movement rules is the whole sentence ("Flying characters may move through squares adjacent to and occupied by opposing characters.") not just the "and occupied part." Because the rule is that figures cannot move through spaces adjacent to opposing characters. The fact that you can do this after breaking away is itself an exception, as is the fact that flyers can do it.
Quote : Originally Posted by Spider-Dave
The rules right after the movement section on page 19 then explain that characters can move through squares containing friendly characters, but not opposing ones. Except that flyers already have the exception quoted above-they can also move through spaces containing enemy figs. The next sentence, immediately afterwards, ireads as follows:
"A character must end it's movement if it enters a square adjacent to an opposing character."
Clear, concise, simple. Flyers have no exception that state they do not follow this rule. That exception would say something like this :flyers do not have to end their movement if they enter a square adjacent to an opposing character. But there is no such exception, only the exception that flyers may move through enemy characters and through the squares adjacent to them...following all other rules not excluded. Such as Breakaway and Movement rules.
Has this been clear enough?
If WizKids intended anything else, they certainly didn't word their rules very well.
It's pretty clear to me and to every other player I know. Just because you continue to misread the rules doesn't mean they were poorly written.
Last edited by Jakgotbak; 09/05/2007 at 20:31..
Quote : Originally Posted by Sigdr
An interesting question. My immediate response is that I don't like you very much.
Alright, fine, let's clear this up once and for all. The PAC does indeed say that HSS characters break away automatically and can move through squares adjacent to opposing figures. That is the only line mentioned about moving by opposing characters... now do you play that HSSers have to stop in base contact with an opposing figure they have not broken away from? I think not.
If that is still not enough for you, I offer direct correspondence between myself and the RA on this exact subject. Reply received via email on March 25 of this year in a batch of miscellaneous questions:
<<First, do fliers, hovering OR soaring, have to stop movement when they come into base contact with an opposing figure and are not using a power or feat such as Leap/Climb, the Serpent Society TA, or the Movethrough feat?>>
Yep, caught the Hypersonic part.
Missed it somehow in reading Leap/ Climb and Hypersonic.
That does indeed mess up the entire ruling I was trying to work with...It is disappointing that WizKids didn't alter their wording to make flyers more clear in their rules.
However, this does not change the fact that they should errata their rulings to make this more simple...as my rule break-down is still a logical interpretation of the rules as written...and I have argued this point (from both sides) too many times.
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"Barring other powers, a flyer would need to roll breakaway if based at the beginning of the movement. Once they are in motion though, they do not need to stop because of other characters."
Is that enough or do we need to convince you further still?
No it's not enough-but why is convincing me so important?
Last edited by Spider-Dave; 09/05/2007 at 20:01..
"I love man for all the potential that he holds, and hate men for how seldom they live up to it"
I confessed in a different response that I did indeed miss the Hypersonic part...much to my frustration. I am humbled and ashamed of that mistake. However, your attitude of smug superiority is just as shameful. I was, with examples, trying to dissect the wording of a vague rule.
Quote
It's pretty clear to me and to every other player I know. Just because you continue to misread the rules doesn't mean they were poorly written.
Well, round in dese here parts, guess'n we're all mighty stupid, because at my venue it is not as clear as you state. Needing to reference the specific wording of the PAC to make precedent shows a slight flaw in the rulings that would have been cleared up in one simple sentence.
They were, and are, poorly written. If they weren't, I wouldn't be able to pick at them at all, which is what I would prefer. I'll carry this RA's ruling...that should be in the FAQ...to my venue.
"I love man for all the potential that he holds, and hate men for how seldom they live up to it"
However, this is the rules forum. People come on here to ask questions and get correct rulings.
Posts like this are just going to confuse players who might not know any better:
How could that be possible...with such clear and concise wording in the rulebook?
I am going to vacate this thread before a flame war ensues...however I always assume that a rules thread was were one went to discuss rules...or do we have a WIZKIDS sponsored Rules Arbitrator at our beck and call?
"I love man for all the potential that he holds, and hate men for how seldom they live up to it"
How could that be possible...with such clear and concise wording in the rulebook?
I am going to vacate this thread before a flame war ensues...however I always assume that a rules thread was were one went to discuss rules...or do we have a WIZKIDS sponsored Rules Arbitrator at our beck and call?
At our beck and call? Not necessarily. But there is such a person, and he responds to questions all the time on the WK forums. If you really need an official response, you'll need to head over there. Ask for nbperp... tell him, normalview sent you
At our beck and call? Not necessarily. But there is such a person, and he responds to questions all the time on the WK forums. If you really need an official response, you'll need to head over there. Ask for nbperp... tell him, normalview sent you
thanks. Actually a good thing to know. And thanks for being quite civil in response.
"I love man for all the potential that he holds, and hate men for how seldom they live up to it"
thanks. Actually a good thing to know. And thanks for being quite civil in response.
I do realize I probably came across as hostile and superior-sounding in my first post, and for that I must apologize.
When I see a point being argued between two people about the rules like that and I happen to have the official ruling (as I did in my email... I always try to be 100% up on the rules for my venue), I will poke in and try to give as much proof as I can of why it is a certain way.
I never intend to come across as superior, hostile, or anything like that when I offer such an explanation. I'm just trying to explain why the incorrect answer is incorrect. My last sentence was perhaps a little too harsh, and again I apologize.
Quote : Originally Posted by Red_Skull_XIII
I don't care if your jewels are Asgardian, mutant or Kryptonian, a knife in your coin purse is gonna hurt.
I confessed in a different response that I did indeed miss the Hypersonic part...much to my frustration. I am humbled and ashamed of that mistake. However, your attitude of smug superiority is just as shameful. I was, with examples, trying to dissect the wording of a vague rule.
I suppose I could've been a little less smug, and I believe I was being so until you quoted my post and responded with "The rules quoted explain NOTHING about ignoring the rules that force a character to stop moving when they move into adjacency with a figure that they have not broken away from...it only allows them to also move over an opposing fig that they have broken away from."
So when faced with the internet equivalent of SHOUTING, I responded.
Quote : Originally Posted by Spider-Dave
Well, round in dese here parts, guess'n we're all mighty stupid, because at my venue it is not as clear as you state.
Perhaps "every other player I know" was a bit of an exageration. Thinking back, I have had to explain this to a number of players. I've just never had anyone try so hard to not believe me.
Quote : Originally Posted by Spider-Dave
Needing to reference the specific wording of the PAC to make precedent shows a slight flaw in the rulings that would have been cleared up in one simple sentence.
This I disagree with. The reason for citing the PAC was to show how the two bits are worded exactly the same, but one was being understood while the other was being misunderstood.
Quote : Originally Posted by Spider-Dave
They were, and are, poorly written. If they weren't, I wouldn't be able to pick at them at all, which is what I would prefer. I'll carry this RA's ruling...that should be in the FAQ...to my venue.
I think a lot of things are clearly worded and people still try to pick holes in them. So I don't think the ability to "rules-lawyer" (pardon the term) a passage necessarily makes it a poorly-worded passage.
I personally don't think the already bloated FAQ needs to be any thicker. I would, however, not object to a rewrite in the next rulebook. As you said, the simple addition of the words "without having to stop" would clear up any confusion.
Quote : Originally Posted by Spider-Dave
I am going to vacate this thread before a flame war ensues...however I always assume that a rules thread was were one went to discuss rules...or do we have a WIZKIDS sponsored Rules Arbitrator at our beck and call?
I guess we're gonna have to agree to disagree on this one. I've always seen a rules thread as a place people go to get answers, not speculation or discussions of how things oughta be.
Quote : Originally Posted by Sigdr
An interesting question. My immediate response is that I don't like you very much.