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Ok, another question. I'm trying to think of a misdirector in my Civil War thread, but anyways, when the misdirector picks a target, how do you choose who the misdirected target will target?
Ok, another question. I'm trying to think of a misdirector in my Civil War thread, but anyways, when the misdirector picks a target, how do you choose who the misdirected target will target?
I hope that made some sense...
Random number generator, unless the misdirectors power lets him pick himself (which would be a very powerful ability).
Regards
Melkhor
From the ashes of Paragon City... it rises!
Well, the preset columns make for easy organization. Also, the ability to use multiple sheets lets me have 1 with players in order, a second with characters in order, and a 3rd with characters broken up by affiliation/team. Its pretty useful when you've got an inbox that's full of PMs and need to organize actions. Its probably tricker on a hand-held, though.
I use a different sheet for each night phase. Townies are in blue at the top. Neutrals in black in the middle. Mafia in red at the bottom. Indy groups get their own color if there are any. Columns for screenname, role, target(s), result, and notes. I also have two columns that I put X's and o's in to help me keep track of whether or not that player made it into the write-up and whether or not I've pm'ed that player their result. Dead players get moved to the bottom and are highlighted in pale orange. I find it is immensely helpful with game of 20 or more people. My last game had 31 or 32 so it was essential.
FYI, only the decision by my teammates in Night 1 to target someone else prevented Deathstroke from meeting his death at the hands of both the mafia AND Black Adam on Night 1 in the recent VU game.
FYI, only the decision by my teammates in Night 1 to target someone else prevented Deathstroke from meeting his death at the hands of both the mafia AND Black Adam on Night 1 in the recent VU game.
You wouldn't have died since originally Sinestro had targeted Rokk too.