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Oh, I didn't mean to imply that I disliked them as a whole. Overall, they're great.
It's just like most everything in life, there are pluses and there are minuses. The difficulty in keeping track of who does what is definitely a minus.
Absolutely, especially if you don't get to play much, or if you only play Marvfel or DC. I'm still trying to memorize a lot of the SP's from Avengers, and I don't have much hope of knowing all the ones from JL...
since i've got Normalview right here, i guess i'll ask the question from the other thread, that Cattmoe was asking about:
Originally Posted by cattmoe
So does Armor Piercing work with murderbots since it s aspecial power?
and, his Deathtrap power: does it mean that once per turn, Arcade can detonate more than one object at the same time? or does it mean 1 object once per turn?
thx...
Ominous 8: Dr. Doom, Mysterio, M.O.D.O.K., Swarm, the Wizard, the Klaw, dire wraiths, Riptide.
Originally Posted by cattmoe
So does Armor Piercing work with murderbots since it s aspecial power?
Deathtrap: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
The wording implies that Arcarde is dealing the damage through the objects. Barring some kind of counter-ruling, that means AP will work.
Compare the wording to, say, Laser Turret, where it is obvious that the object itself is dealing the damage as a counterpoint.
Quote
and, his Deathtrap power: does it mean that once per turn, Arcade can detonate more than one object at the same time? or does it mean 1 object once per turn?
Deathtrap: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
With regards to the object and its 'detonation', everything in the singular.
and Arcade becomes cannonfodder if you quickly destroy all objects :D
That's why, ideally, I'd use him on a team with Rip It Up or with a character that has a special power that creates new objects (NGN Hulk, Firestorm, etc).
and Arcade becomes cannonfodder if you quickly destroy all objects :D
See, I don't see it that way. He's still got all that outwit and the barrier to help himself and the rest of his team. Plus mastermind to keep himself alive. Ideally you're going to want to get more objects into the game somehow - maybe more ways are coming, who knows? But I still don't think he's completely worthless once the objects are gone.
MOLECULAR DESTRUCTION: Once per turn as a free action, Molecule Man can choose one of the following options: (1) Remove any target object (including an object carried by a character) from the game. (2) Destroy a target square of blocking terrain. (3) Destroy a portion of a target wall bordering a single square. For all options, the target must be 6 or fewer squares from Molecule Man and he must have a clear line of fire to the target.
That's my biggest problem with SPs. I looooooooove the fact that power can now be customized to better suit specific characters, but it is such a pain to keep track of who has what... and we've only had two sets! What are we going to do a year from now when there are 5 or 6 sets (and who knows how many action packs and con exclusives)
to destroy "held" objects,
there also is the DISRUPTION power that Phantom Girl has:
"If Phantom Girl occupies or moves through the same square as an object, or at the end of the move action is adjacent to an object or an opposing character carrying an object, you may remove that object from the game."
Unfortunately or fortunately, you must end your turn beside your oppenent's fig to destroy a held object. If it is not held, then all you have to do is pass thru...
That's why, ideally, I'd use him on a team with Rip It Up or with a character that has a special power that creates new objects (NGN Hulk, Firestorm, etc).
You can create objects in all those ways, but I think it was mentioned elsewhere that Rip It Up might not be the best way since:
Rip It Up 20 points
Sets:Mutant Mayhem
Prerequisites: Super Strength
Before a target character begins a move as part of a move, power, or free action, give it a light object token from outside of the game.
Errata:
• Special Object tokens cannot be given to a character when using Rip It Up.
I think the SS fig has to immediately pick up the object, so it has to lose SS to leave it available for Arcade and unfortunately there isn't yet a feat that lets you outwit your own figs. Or could you Compel your own guy to cancel SS?
I think the SS fig has to immediately pick up the object, so it has to lose SS to leave it available for Arcade and unfortunately there isn't yet a feat that lets you outwit your own figs. Or could you Compel your own guy to cancel SS?
You cannot cancel Super Strength while you carry an object.
However, the object is dropped if the figure loses Super Strength - that's the cornerstone of the MoRoNs team - MACH-3, Thunderbolted to Masters of Evil, equipped with Rip It Up, Nanobots and Shellhead. Each turn, he can make a Running Shot and use RIU to get a light object, which he will then drop due to losing Super Strength on his second click. Then he can use Nanobots to eat the object and heal to his top click.
The Separation Field Generator also lets you drop objects after they are picked up.
Also, Arcade can use his Outwit to turn off an opposing brick's Super Strength and then immediately cause the carried object to detonate. A very handy trick against an unprepared opponent.
Deathtrap: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
The wording implies that Arcarde is dealing the damage through the objects. Barring some kind of counter-ruling, that means AP will work.
Compare the wording to, say, Laser Turret, where it is obvious that the object itself is dealing the damage as a counterpoint.
Deathtrap: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
With regards to the object and its 'detonation', everything in the singular.
In any given turn, he can use this power once.
i see your point on 'once' and on 'object', but isn't the word 'any' kind of open to interpretation? shouldn't it have been worded "can remove from the game one object" or "an object"? if Arcade has 2 objects within LOS and 10 squares, wouldn't they each be "any" object? furthermore, he could detonate them both at the same time...
Ominous 8: Dr. Doom, Mysterio, M.O.D.O.K., Swarm, the Wizard, the Klaw, dire wraiths, Riptide.
i see your point on 'once' and on 'object', but isn't the word 'any' kind of open to interpretation? shouldn't it have been worded "can remove from the game one object" or "an object"?
Since when does 'any' have to mean 'more than one'?
'Any' simply means you have a choice of literally any object. As opposed to 'only light objects' or 'can't be used on special objects'.
Quote
if Arcade has 2 objects within LOS and 10 squares, wouldn't they each be "any" object? furthermore, he could detonate them both at the same time...
Yes, they could each be any object... up until he choose the one object allowed to him by the power, at which point it becomes the object that damages adjacent characters.
i see your point on 'once' and on 'object', but isn't the word 'any' kind of open to interpretation? shouldn't it have been worded "can remove from the game one object" or "an object"? if Arcade has 2 objects within LOS and 10 squares, wouldn't they each be "any" object? furthermore, he could detonate them both at the same time...
Compare the wording of Deathtrap with that used in Murderbots:
Quote : Originally Posted by DEATHTRAP
Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.
Quote : Originally Posted by MUDERBOTS
Give Arcade a power action. Choose up to two standard objects, 10 or fewer squares from Arcade to which he has a clear line of fire when he is given the action, and move each object as if it were a character that has Arcade's speed value
If it was intended to work on multiple objects, I would think GD would have worded it similiarly, but they didn't, so I'll side with normalview...
this time....
BoT
I don't want to talk to you no more, you empty headed animal food trough wiper. I fart in your general direction. Your mother was a hamster and your father smelt of elderberries....now go away or I shall taunt you a second time.
if a stealthed Batman is hiding 'in' an object's square, can Arcade still draw LOF to the object so long as it's in 10 squares?
Yes. In the past, that never really did much good because if you destroyed the object, the rubble left behind would still leave hindering terrain for Batman to hide in (although it did prevent characters like Moonknight from picking up the object after they were done hiding). However, Arcade can now give him a very rude surprise
i keep finding more things, looking at Arcade's powers. what about this:
i see that Murderbots clearly states: "...move each object as if it were a character that has Arcade's speed value."
so, a moving object would have to stop when entering hindering terrain or another object, yet the two cannot be in the same square at the same time. would they just have to NOT enter squares like these, to avoid the situation? i suppose they could move through friendly figure squares tho. and move up stairs, climb ladders...
Ominous 8: Dr. Doom, Mysterio, M.O.D.O.K., Swarm, the Wizard, the Klaw, dire wraiths, Riptide.