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1st Action: Cap spends 1 token from CP to give Iron Man's attack +1. CP=0. Iron Man attacks Executioner, 10 vs 16. 2nd consecutive action, but no pushing damage due to Inspiring Command. Rolled 6 (5,1) for 2 damage.
2nd Action: Giant Man punches Executioner, 9 vs 15. 2nd consecutive action, but no pushing damage due to Inspiring Command. Rolled 6 (1,5) for 3 dmg. That kills the Executioner.
Free Action: Scarlet Witch carries Captain America, moving herself to L3 and dropping Captain America on L2. 2nd consecutive action, but no pushing damage due to Inspiring Command.
Free Action: Quicksilver moves to I7.
I didn't use all of my actions, so Cap will add a token to CP. CP=1.
J8 - SN R Thor
I8 - AV R Giant Man w/Movethrough & Unstoppable
J7 - AW R Iron Man w/Armor Piercing
K4 - AV R Wasp
L2 - AW E Captain America w/Contingency Plan and Inspiring Command
L4 - AV U Hawkeye
I7 - AV R Quicksilver
L3 - AV R Scarlet Witch
HO U16, Under Thor(Dumpster), w/ Goliath
LO O16, Q15, Destroyed
Done.
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The Avengers execute Captain America's plan flawlessly, dispatching two of the intruders. "Thanks, Jarvis" Captain America says, "Without you on the surveillance cameras we wouldn't have know that they split their forces. Now watch out people, there's a big fella around the corner that's coming our way! We've got an advantage now that two of them are down, let's make the most of it."
I've been back into D&D lately, check out my website:
And I still have nothing to do. You're running circles around me this game.
One thing with play by post: it's standard practice to use the "@" symbol next to a figure in your summary to represent action tokens on that figure. Makes it easier for your opponent to figure out who is free to move next turn, who can move, but not without pushing and who is already pushed, so they can plan their move accordingly.
Zemo free moves to H12
Mole Man to J12
E Moloid to H13
V Moloid to J13
R Moloid to I13
Enchantress Perplexes her move to 9, moves to F11
Melter follows to K12
Zemo and Mole Man will each Mastermind the eligible Moloid of the lowest rank.
Baron Zemo (AV) H12 @
U Enchantress F11 @
Heat Wave K12 @
LE Rupert J12 @ (stealth)
R Goliath N9 (w/HO)
R Swordsman O9
R Moloid I13 @ (stealth)
E Moloid H13 @ (stealth)
V Moloid J13 @ (stealth)
"Get ready everyone, they're getting close now." Cap quietly informs the team. "Pietro, what are you doing?"
"We can handle these clumsy idiots easily, Captain" Quicksilver says, speeding off to engage Swordsman. But the Swordsman was ready for anything, and easily dodges Quicksilver's drive-by punch.
"That's why we follow the Captain, my brother" Wanda chides, as Pietro moves into a corner to conceal his shame and rage.
I've been back into D&D lately, check out my website:
Mobility is proving to be a real issue with this team of mine. A general lack of move and attack powers and my only taxi already KOd is proving to be a rather big disadvantage.
Baron Zemo (AV) H12
U Enchantress F11
Heat Wave K12
LE Rupert J12 (stealth)
R Goliath H9 (w/HO) @
R Swordsman M11 @
R Moloid I13 (stealth)
E Moloid H13 (stealth)
V Moloid J13 (stealth)
Dude, I feel for you about the positioning. First thing I did was look at which of your pieces had move and attack powers. At that point I just wanted to make sure you spent as many actions as possible moving and not shooting. The good news is, I think the brawl is about to begin, and your lack of mobility will be less of a hindering factor.
1st action - Thor grabs dumpster and charges Swordsman, attacking from N11. 10 vs 16. Rolls a 7 (6,1). Hits Swordsman for 5 dmg, killing him. I drop the dumpster in N11.
2nd action - Cap adds +1 from CP to Iron Man's attack. CP = 1. Iron Man Running Shot's Heat Wave/Melter, attacking from L6. According to the LoF tool on HCOnline, Iron Man has LoF to Heat Wave, but MoleMan does not have LoF to Iron Man. 10 vs 16. Rolls a 6 (2,4). For 2 dmg, net 1 with Toughness.
Free Move - Scarlet Witch moves to M5, carrying Captain America and dropping him off at L5. According to the LoF tool on HCOnline, MoleMan does not have LoF to Scarlet Witch.
Free Move - Wasp moves to K6, carrying Hawkeye to K5. This is Wasp's 2nd consecutive move, but she ends next to Cap, so Inspiring Cmd prevents pushing dmg.
Free Move - Giant Man moves to N12.
Cap adds another token to CP. CP = 2.
Done.
N11 Thor - @
N12 Giant Man - @
L6 Iron Man - @
K6 Wasp @@
L5 Captain America - no tokens
K5 Hawkeye - no tokens
I7 Quicksilver
M5 Scarlet Witch @
HO U16, J8(Dumpster), w/ Goliath
LO O16, Q15
I've been back into D&D lately, check out my website:
"Curse these cat and mouse games the Avengers are playing!" Zemo ranted.
"Tell me about it," the Melter said, slinking to the back to lick his wounds.
"My magics tell me that Quicksilver is cowering behind that wall there," Enchantress said, peering into a small glass bauble.
"Really?" the Mole Man asked. "Well, let's see how strong these Avengers build their walls." He fired an energy blast from his staff, blowing a gaping hole in the wall. Quicksilver stood visible, stunned by the explosion.
"Danke, Mole Man," Zemo said triumphantly. "You have flushed one of them out at last!" He took a shot at the speedster before he could recover himself.