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Mind you, even if Danger can affect a character's nested close combat or ranged combat action (which I believe she can since her power says it triggers upon any action and does not specify non-free actions), it would only apply to Charge and Running Shot and not HSS as HSS option 1 gives you a free close or ranged combat attack, not an action, and thus would not trigger Danger's power.
I'm taking today off, but what the hey...
Quote : Originally Posted by LoSH PAC
HYPERSONIC SPEED (OPTIONAL): Choose one of the following options: (1) Give this character a power action. It automatically breaks away and can move through squares adjacent to opposing characters. During its move, this character can as a free action make one close combat attack or one ranged combat attack with its range value halved for the attack. This character must be in a square where it could legally end its move in order to make the attack. This character can continue to use the rest of its movement after making the attack. (2) Give this character a power action. It makes a close combat attack as a free action; its damage value becomes 1. If the attack succeeds, this character may continue to make close combat attacks as free actions against the same target until this character declares an end to the attacks or an attack fails. After each successful attack, modify the target’s defense value by +1 and this character’s damage value by +1 before making the next attack. When this character stops attacking or an attack fails, deal damage to the target equal to the attacker’s modified damage value at the time of the last successful attack. If there were no successful
attacks, the attack deals 0 damage. If doubles are rolled during any successful attack, knock back occurs only after damage from the power action is taken. Powers that allow a character to evade attacks are activated once after the power action has been resolved.
RUNNING SHOT (OPTIONAL): Give this character a power action; halve its speed value for the action. Move this character up to its replacement speed value and give it one ranged combat action as a free action. This character must declare a target to which it can draw a clear line of fire from the square where it intends to end its move in order to use this power.
CHARGE (OPTIONAL): Give this character a power action; halve its speed value for the action. Move this character up to its replacement speed value and then give it one close combat action as a free action. A character with this power ignores knock back and other characters’ Force Blast.
If Danger's Special power affects the close/range combat actions of Charge and Running shot (and I'm not saying it does...), then it also affects Hypersonic attacks as all are free actions.
Well, for it's worth. this seems pretty clear to me.
STRATEGIC DATABASE
Danger can use Probability Control. Her powers can't be countered, and no opposing characters 10 or fewer squares from Danger to which she has a clear line of fire at the beginning of any action can have their combat values modified during that action if the modified value would be higher.
It states at the beginning of any action. Well, charge, Running Shot, Hypersonic, all involve free actions. A free action is still an action.
So, when they attempt their attack via the free action, her power would kick in.
I would liken this to the Feat - Endurance. It kicks in after any action, including free actions like Outwit/Perplex/PC.