You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Yes, the calculations were off. I went through the characters several times and forgot to change some numbers. The intention was 6 Manos, each with Armor Piercing.
One shot Ghost Widow, really? With 4 damage? That'll put her on her last click with Regeneration. Sure, you can grab an object, but I reiterate the Outwit on the team. When that special power is Outwitted, they drop the object. And let's not assume the person playing the team is a complete imbecile. Ghost Widow isn't going to be rushing out and screaming to be slapped around. She's a medic. She stays in the back while the rest of the team goes after TWF.
And I guess you didn't read the purpose of each figure, otherwise you'd know that one of the Questions has your Charge/HSS/Plasticity Outwitted so you won't be picking off each figure as suggested, one by one. So no Charge/HSS and no Super Strength due to Outwit.
But you're right, they won't be hiding against Superman Ally TA. It would be better to drop another Mano, freeing up 53 points to put Dissent on the Questions so they can Outwit team abilities as well, plus 17 more points for feats. I'm glad you pointed that out because I really wanted to Thunderbolts Scarlet Witch to Ultimates. Thanks. 12 points left. Life Model Decoy on Ghost Widow so she has even less of a chance of being one-shotted. Once again, thanks for pointin' out that little flaw.
And it looks like your entire strategy relies on taking out Ghost Widow which is great because you can be easily baited so she'll either pull you out into the open or she'll carry the no-range non-fliers up to your perch. The Scarlet Witch can help with the carrying as well. Let's not forget about her and the PC she'll be providing. Actually, go ahead and forget about her. I'll be sure to use that to my advantage.
Just as in war, people fight fire with fire, in HeroClix, we fight cheese with cheese.
But the second post of suggestions I gave was far better and more versatile than the team given. Thanks for overlooking that just to take a pot-shot at me. Happamerry New Kwanzahanaumas Year!
So now the Worlds Finest is cheese? I thought it was a free 500 points? Or easy pickings? Not worth it etc etc. Any team would fall to the 'cheese' you suggested. Why not try some skill?
Making/playing the team you suggested, which requires little skill, little thinking, proves nothing. Not having to make a single attack roll to defeat your opponent, wow that sounds like alot of fun
And as far as assuming that the player playing your team is an idiot, you seem to think the player playing the WF is an idiot. Why would they bother staying out in the open where your Outwits can get to them? I'd probably just kill off your Outwitters and PC first, while running/hiding from your AP Army, which wouldn't be hard considering their lack of mobility, then go for Ghost Widow.
And you have 2 Outwits to my 1. So you have to use 1 to Outwit my Outwit, so even if I was stupid enough to stay with-in your sight (not likely) you have a choice: Outwit special power, or Outwit move/attack.
I'd love it if I saw that team across the board from me, as it may be a challenge to beat. And even if I did lose, at least I didn't have to be that much of a cheese ball to win, and I'd have fun picking that team apart bit by bit.
Can you say as much? Didn't think so.
Ca
Trade to Canada. We're friendly, and we love Beavers..........
Intergang is around to keep Brainiac in Outwit. He's a 'breathing' feat card and nothing else.
Icicle is to try to keep WF in one spot as much as possible. An using his barrier to keep other figures out of sight is just a bonus of the Copscicle.
Joker and Harley are more outwit and perplex to keep numbers up and try to get some damage in.
Keeping in mind WF has a range of 12 and outwit is a range of 10, and Icicle has a shorter range -- there are problems in just getting close enough to the WF... before they get close enough to you.
Jinx is an excellent choice to consider, if only for the PC. Dr Light might be another good choice to bring in. And there's always Black Adam to think about too...
And in a week or two, there might be more info on Crisis with a "WF breaking" baddie in the mix. But for right now, I'm just trying to puzzle out a way to take the WF down with some DC bad guys. Oh, for a Chemo that worked!
The only problem I see is that even with Fortitude on Brainiac, you have no TK to get him into place. If the other player happens to say play the Meteorite Object token, then Brainiac is toast. I hit from WF will do 5-7 Damage right through Damage reducers, and look at Brainiacs dial after 5-7 Damage
Last edited by W.I.T; 12/25/2007 at 01:33..
Trade to Canada. We're friendly, and we love Beavers..........
Man, you guys so need to test out your brains. You don't need cheese to beat the WF...to be honest, I think a lot of reasonably well designed theme teams should do well (Rogues, JLA, and Titans [zomg, the TITANS?!] to name a few). The Rogues in particular pack quite a bit of Incap [to keep him in one spot], respectable damage, and support powers. Heck, ignoring theme, throw V Sinestro, V Superwoman, V Persuader, and just a tad of supporting cast at them.
Arguendo of the Beige Lanterns (Pedantry Corps)
Feb 2015: JL Trinity War has have given us the CSA, playable and together. Twice. ROCK ON!
REClixed: Justice for Dmitri Pushkin (your sacrifice will not be forgotten)! New generic Rocket Red @50-75 points while we're at it? Still no 19DV Defender? (WoS Groot doesn't count)
Power Girl AND Bust.
Man, you guys so need to test out your brains. You don't need cheese to beat the WF...to be honest, I think a lot of reasonably well designed theme teams should do well (Rogues, JLA, and Titans [zomg, the TITANS?!] to name a few). The Rogues in particular pack quite a bit of Incap [to keep him in one spot], respectable damage, and support powers. Heck, ignoring theme, throw V Sinestro, V Superwoman, V Persuader, and just a tad of supporting cast at them.
Apparently some people feel that winning at any cost/sucking the life/fun out of the game is the object
Trade to Canada. We're friendly, and we love Beavers..........
The prospect of using Brainiac brings up other ideas. Pulse Wave+Nova Blast with at least 4 damage.
You'll have a utility belt full of other options during the fight, but when things look grim for any character, Nova Blast in TWF's face... Making sure your other characters are out of range, of course.
The prospect of using Brainiac brings up other ideas. Pulse Wave+Nova Blast with at least 4 damage.
You'll have a utility belt full of other options during the fight, but when things look grim for any character, Nova Blast in TWF's face... Making sure your other characters are out of range, of course.
Why would you bother Nova Blasting? Against a single target Pulse Wave already does full printed damage......
Trade to Canada. We're friendly, and we love Beavers..........
Considering their massive base, it seems like Mxyptlyk (I never spell it right) would actually be a reasonable piece to use against them. You'd just need a method of making sure that the World's Finest don't one time him with their duo attack.
Taking down WF is easy. You have action advantage to begin with, 5 to 1 every single round (until he takes out some of you guys). If I was building a 500 point team it would probably consist of 10-12 figures. Don't waste points on heavy hitters, instead equip armor piercing on lower point characters. Or build your whole team around mystics team with wildcards and see WF KO himself (especially when he uses his duo attack). His stats are not through the roof. Heck, he only has an 8 range so you could easily out range him with trick shot. I could build half a dozen teams that would easily beat him (following your restrictions of being DC bad guys only) but I hope some of these suggestions help.
Adding to the list of Batman enemies and villain wildcards from my previous post, there are also some good Superman Enemy characters you can run (and SE can be copied by your wildcards)...
Origin Mister Mind for 68 points. Mind Control with Willpower and a 19 Defense to keep him safe for awhile. Of course, you'll want someone to carry him because of his low movement. Preferably, a Superman Enemy or wildcard so that one of them will get Outwit from the Superman Enemy team ability.
Origin Rookie Knockout can be a baby beatstick and provide Superman Enemy to someone who would carry her as well. Her low movement cries for carrying.
As coyotehatesyou pointed out, Mr. Mxyzptlk is an option. He provides Superman Enemy, taxiing and his special power can Incapacitate TWF if he can see them.
Justice League Parasite is an option, but I don't know that it's a good one considering the lack of options for his Drain powers. If you used him then I'd say try to grab Impervious early if you can. He's a great candidate to be carried by Mxyzptlk because Parasite would get the Outwit out of the two and Mxy already has Outwit. If you can get line of fire with both of them to TWF then you can Attack/Defense Drain then Outwit whatever you drained. Now you've got it and they don't.
And, ugh, dare I say it: Justice League Granny Goodness. She serves as a close-combat figure and Superman Enemy. Have her carried by another SE member or wildcard and you can Outwit TWF's defenses then pummel with her. Getting her knocked down to her Flurry/Willpower clicks and giving her Outwit from SE should keep TWF busy.
Origin Rookie and Veteran Cyborg Superman bring SE, Psychic Blast+4 damage to the table. He can also carry another SE/wildcard to gain Outwit.
And there's Origin Limited Edition Supergirl, if you have one. She doesn't look like she's worth her points to me, but she provides SE (she'll be the one gaining Outwit), taxiing and close-combat craziness.