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Yeah it was funny because for the longest time, Impervious was optional, so one way around it was mind controlling, then having them turn off Impervious.
Bear in mind that the Batman Ally TA allows you to "USE" or "Not USE" stealth at will without requiring you to turn the TA off.
The key phrase in the TA is "You may use" and thats one of the big difference between "possessing" a power and possessing a "special power" that lets you "use" a power on the PAC.
In other words if you have stealth you have to "CANCEL" it to allow Lof to be drawn through hindering terrain and you cant get it back until the next turn.
The Batman TA on the other hand does not have the same restrictions and you can use it and not use at will during the turn.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
Mastermind doesn't require Line Of Fire, only adjacency, Stealth wouldn't affect it one way or the other.
You're right, but the Leader's Special Power allows him to use MM on friendly characters who are 4 (or less) squares away to which he has a clear LOF (full text below).
Quote : Originally Posted by MINIONS OF THE LEADER
The Leader can use Mastermind and Toughness. When the Leader uses Mastermind, he can treat any friendly character 4 or fewer squares away to which he has a clear line of fire as if it were adjacent.
Bear in mind that the Batman Ally TA allows you to "USE" or "Not USE" stealth at will without requiring you to turn the TA off.
The key phrase in the TA is "You may use" and thats one of the big difference between "possessing" a power and possessing a "special power" that lets you "use" a power on the PAC.
In other words if you have stealth you have to "CANCEL" it to allow Lof to be drawn through hindering terrain and you cant get it back until the next turn.
The Batman TA on the other hand does not have the same restrictions and you can use it and not use at will during the turn.
Actually, that is incorrect. TAs are exactly like powers in that they have to be cancelled to be not used, otherwise they are considered on at all times. Proof you say? From the LoSH Rules:
3.12. TEAM SYMBOLS AND TEAM ABILITIES
All team abilities are optional and may be canceled. If a team ability is not canceled at the beginning of an action, it is in effect during the action. When a team ability is canceled, it remains canceled until the end of the turn and resumes effect at the beginning of the next player’s turn.
Trade to Canada. We're friendly, and we love Beavers..........
Now of course, with the recent ruling in the FAQ that optional powers are not used for an action unless you specifically say you're using it, does this really apply anymore? Ie, since you didn't specifically say you're using Stealth, is it considered on for your perplex/probability control?
I had same question the other day and QUebster said
Quote:
What that section means is that you do not have to specify that you are not using powers that require a specific action - if you want to make a ranged attack for straight damage, you do not need to declare Energy Explosion to be 'off', it is sufficient just not to use it.
However, this does not apply to effects that do not require an action to activate - they still need to be deactivated at the start of the action. Stealth falls into the later category.
end of quote
Me? I've got a different problem. I feel like I live in a world made of cardboard. Always taking constant care not to break something. To break someone. Never allowing myself to lose control, even for a moment, or someone could die. - superman JLU Destoyer
You're right, but the Leader's Special Power allows him to use MM on friendly characters who are 4 (or less) squares away to which he has a clear LOF (full text below).
He only needs LoF if he is not in base contact. He can still use Mastermind normally.
Quote : Originally Posted by W.I.T
Actually, that is incorrect. TAs are exactly like powers in that they have to be cancelled to be not used, otherwise they are considered on at all times. Proof you say? From the LoSH Rules:
3.12. TEAM SYMBOLS AND TEAM ABILITIES
All team abilities are optional and may be canceled. If a team ability is not canceled at the beginning of an action, it is in effect during the action. When a team ability is canceled, it remains canceled until the end of the turn and resumes effect at the beginning of the next player’s turn.
No, actually, that is correct. His point was that you do not need to cancel the TA in order to remove the Stealth.
Quote
Batman Ally team members may use Stealth (though they do not possess the Stealth power).
The TA gives the figures the option of using it or not. You can choose to not use the Stealth for this action and then use it on the next one.
I had same question the other day and QUebster said
Quote:
What that section means is that you do not have to specify that you are not using powers that require a specific action - if you want to make a ranged attack for straight damage, you do not need to declare Energy Explosion to be 'off', it is sufficient just not to use it.
However, this does not apply to effects that do not require an action to activate - they still need to be deactivated at the start of the action. Stealth falls into the later category.
end of quote
I understand that this is what people believe, but my question is that is that belief supported by any official rulings or documents anywhere?
Where the FAQ says that "All powers and abilities that are being used for an action need to be declared at the onset of an action." tells me that you need to declare all optional powers that you are using, regardless of who's action it is. Just like you need to declare what team ability you are wildcard copying (if you want to copy one) when your opponent takes an action, it seems to me that you would need to declare if you are using optional powers like Stealth or Super Senses when they take an action as well.
I understand that this is what people believe, but my question is that is that belief supported by any official rulings or documents anywhere?
Where the FAQ says that "All powers and abilities that are being used for an action need to be declared at the onset of an action." tells me that you need to declare all optional powers that you are using, regardless of who's action it is. Just like you need to declare what team ability you are wildcard copying (if you want to copy one) when your opponent takes an action, it seems to me that you would need to declare if you are using optional powers like Stealth or Super Senses when they take an action as well.
What Quebster said is correct. Then has been a lot of debate about what is meant by that particular line in the rule book. The history though is simply this.
During one rules review session between Norm and Seth, they were discussing this in light of how a special power would work. Seth specifically comfirmed to Norm that the rule is not intended to force you to turn of a power that you are not choosing to activate. Its a little complex, but Norm explained it very clearly to us on the WK envoy forum.
Harpua, Quebster, and many other judges participate regualrly on that forum because that is what we our required to do to stay in touch with the lastest rulings.
You can take this one as gospel or you ask Norm yourself.
"A Jester unemployed is nobody's fool." - The Court Jester "And so he says, I don't like the cut of your jib, and I go, I says it's the only jib I got, baby!
What Quebster said is correct. Then has been a lot of debate about what is meant by that particular line in the rule book. The history though is simply this.
During one rules review session between Norm and Seth, they were discussing this in light of how a special power would work. Seth specifically comfirmed to Norm that the rule is not intended to force you to turn of a power that you are not choosing to activate. Its a little complex, but Norm explained it very clearly to us on the WK envoy forum.
Harpua, Quebster, and many other judges participate regualrly on that forum because that is what we our required to do to stay in touch with the lastest rulings.
You can take this one as gospel or you ask Norm yourself.
Right, I agree that it is not intended to force you to turn off a poewr that you are not choosing to activate. Rather, what I am saying is that from reading it, it says that you must actively choose to use any optional powers you may want to use during each action. Thus, if you have been attacked, you must actively choose to use Super Senses. Likewise, if you wish to pc one of your stealth pieces, you can now do so if you did not declare it as off because you did not actively turn on Stealth for the action. (Note that this is different from how Stealth worked in the past)
I'd just like to say that I'm not arguing just to argue.
I'm honestly trying to understand why some optional powers are considered "on until actively turned off" (such as Stealth, Super Senses) and others are "off until actively turned on" (like Energy Explosion).
Does anyone happen to have a link to an official ruling somewhere that explains the difference?
Nothing official here, but it seems that the difference may rest in whether an action is required to activate - re: active vs. passive activation. Energy Explosion requires an action to activate, allows express communication of what you are doing.
But then the question becomes what exactly is "passive"? Why is it that some optional powers are "on" by default and "off" for others?
In the past, everything optional was considered on by default. This ruling now changes it and seems to say that optional powers are now "off" by default until they're used.
And then we get to stuff like what does it really mean to turn off a power? Are you saying that you're cancelling the power for the turn in order to not use it? But then, if you had to cancel the power to not use it, that assumes that the power is actually on by default. If you have to actually choose to activate a power, how are you doing that exactly? There isn't a definition for "activating" while there is one for "cancelling".