You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
I rolled Assembled and Damage Control and I'll play both of them.
Assembled
Quote
When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to its attack value when adjacent to a friendly character with the same team symbol.
Damage Control
Quote
Remove all objects from the game; none can be brought into the game. All debris tokens are ignored for all purposes except for movement. At the beginning of each player's turn, all destroyed walls and blocking terrain (except Barrier markers) are no longer destroyed.
Ok I'm going to be using the PBeMNexus dice server. Let me know if you don't get the rolls.
First BFC roll = 8 = Deep Shadows
Second BFC roll = 11 = Astral Plane
Deep Shadows
Quote
Treat all non-blocking terrain as hindering terrain for line of fire purposes. Characters with a range value greater than 6 have a range value of 6 instead. Perplex may not be used to increase a range value to a number greater than 6. Power and team abilities that affect characters up to 10 squares away affect characters only up to 6 squares away instead.
Astral Plane
Quote
Hindering terrain features become clear terrain for movement purposes.
Hmm tough call. You have more range than me but playing Deep Shadows cuts down Leader's Outwit and Prob. Still I gotta give Abomb and Juggs a chance so I'll play Deep Shadows. I will not play Astral Plane as just about all my guys ignore terrain anyways.
Do you feel pretty comfortable with the new rules?
1. Adam Warlock picks up Pip and flies to L10 and places Pip in L9.
2. Moondragon picks up Gamora and flies to M9 and places Gamora in M10.
3. Drax flies up to N9.
So just to clarify, Deep Shadows takes TK range down to 6 from 8 right? Also, if Moondragon were to TK Drax/Gamora, does Drax Gamora create a pinch point that she can't draw line of sight past?
1. Cain Marko (11/11) L24
+ Unstoppable
+ Movethrough
2. The Leader (6/6) M24
+ Protected
3. Emil Blonksy (8/8) O24
+ Vault
4. Doombot (5/5) N24