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God is smarter than we are....
Visit Heroclixin'! Or check out my trade thread. Molly Hayes' KO list: HoT Ultron, HoT Thor, SI Iron Man, AV Wonder Man, SI Sentry, LE Diana Prince, R IC Ultron, Pretty Boy, CW Kang, IIM Thunderball, TW Catwoman, OP Red Hulk.
I think you still can. When MCing another character you aren't using the free action to initiate the same action... it's a similar action but not the same action.
I can see where it is really confusing. It could have been written in a much clearer way. Heck, the multi-attack example is the only one I can think of so they could have simply stated it as such.
good cuz one of the most amusing games i ever played was during an "all figs must start with the same power" game. my opponent chose MC, i was playing ES/D. my TKed mandarin MCed his mandarin who Mced his morgan le fay who MCed 3 others etc etc etc...by the time id finally missed everything i think imade him take 8 pts of feedback damage. the look on his face as i did it was totally worth mandarin getting his butt handed to him the next round (actually i think he got away and got healed and did it again to lesser effect iirc)
Probability Control
Q: How does the Probability Control granted to themed teams work?
A: Say you have a 6 character themed team. That would allow you 3 uses of Probability Control. When the need
arises, you can select a character (not one that has taken an action this turn, is taking an action, and not one with 2
action tokens) to use Probability Control. They can use it (with the normal requirement for needing to draw a line of
fire to the character who will be rerolling) and then are given a token.
Q: If a character already has Probability Control, can they also use the Probability Control that comes from the
themed team?
A: Yes – those are 2 different instances of Probability Control. The character could use both on the same turn. In
fact, the same character could use their own Probability Control and 2 uses of the themed team Probability Control
(assuming they had no tokens at the start of the turn).
Is it just me, or should there be "non-free action"s somewhere in that writeup? Can you really have two theme PC's for one figure during a turn?
Quote : Originally Posted by Quebbster
There should be other ways to get a prize besides crushing your opponent, see them driven before you and hearing the lamentations of their women.
No, there shouldn't be "non-free action" anywhere in there. It's been specifically ruled that even a character who has used powers like Outwit and Perplex, that use free actions, cannot be given a token for theme team Probability Control.
You emphasized the answer to your second question.
No, there shouldn't be "non-free action" anywhere in there.
Yes there Should be
Quote : Originally Posted by Speedster
It's been specifically ruled that even a character who has used powers like Outwit and Perplex, that use free actions, cannot be given a token for theme team Probability Control.
Which obviously makes more sense than erratta to say "non-free action"...
Ne cede melia,
Marlow.
Clearing out all my LE's -http://www.hcrealms.com/forum/showthread.php?t=291606
I was unaware there was a Huntress in Justice League
Yes, we need an Errata for our Errata section! Does anybody else kind of think it's sad that Wizkids created a skewed version of Heroclix to make it easier and less confusing for new players just to need Errata for two of the characters out of a total of 31? (which ultimately confuses new players?)
Quote
Originally quoted by: Soxolas
"Friendship is not about what you were physically there for, It's about what you were mentally there for"
No, there shouldn't be "non-free action" anywhere in there. It's been specifically ruled that even a character who has used powers like Outwit and Perplex, that use free actions, cannot be given a token for theme team Probability Control.
You emphasized the answer to your second question.
So theme PC is a tokenable non-action. Because if theme PC would be an action, then you couldn't make another theme PC, because you already made an action that turn. But because it's a non-action that uses a free action, one figure can use it twice?
In other words, based on that ruling, the theme PC is an action that is a tokenable action, but still it's not an action, because you can use it twice on the same turn. Thus, tokenable non-action. Yeah, that makes sense.
But I didn't know that you can't make any actions on one figure before using theme PC on the character. Good to know. Theme PC's are more used in the opponent's turn then.
Quote : Originally Posted by Quebbster
There should be other ways to get a prize besides crushing your opponent, see them driven before you and hearing the lamentations of their women.
So theme PC is a tokenable non-action. Because if theme PC would be an action, then you couldn't make another theme PC, because you already made an action that turn. But because it's a non-action that uses a free action, one figure can use it twice?
In other words, based on that ruling, the theme PC is an action that is a tokenable action, but still it's not an action, because you can use it twice on the same turn. Thus, tokenable non-action. Yeah, that makes sense.
Do you really think that's what he meant, and that a change has been made, or is this entry simply an error? I wish we could simply trust the errata to be correct, but there are often poorly worded elements that make it less clear.
I've been back into D&D lately, check out my website:
I think it is time to totally rethink the "theme team" rules.
I'd also like to see the Fuel Tank/Super Senses ruling/explanation divorced from "Energy Explosion", since there really is no connection between the two.
The FAQ is correct, and doesn't need rewording and/or the inclusion of "non-free action".
PC isn't an action, not even a free one (unlike Outwit and Perplex), and theme PC is just the same (except that it gives you a token).
Let's check the wordings (using the LoSH PAC, and he same thing applies to the upcoming FF PAC - similar wordings):
Quote : Originally Posted by OUTWIT (OPTIONAL)
Once during your turn (but not during another action), as a free action this character counters a power possessed by a single target opposing character. Treat the target as if it does not possess the countered power. That power remains countered until the beginning of your next turn. A character using this power must be within 10 squares of the target and have a clear line of fire to the target. Instead of a power, you may choose to counter an opposing flying character’s ability to soar; in this case, lower the soaring character to hovering mode. If this character loses Outwit or is KOd, the countered power returns immediately.
Quote : Originally Posted by PERPLEX (OPTIONAL)
Once during your turn (but not during another action), as a free action this character modifies by +1 or –1 any combat value (including range) of a target character, including itself, until the end of the turn. A character using this power must be within 10 squares of the target and have a clear line of fire to the target. This effect ends immediately if this character loses Perplex or is KOd, or if the target is damaged or healed during this turn.
Quote : Originally Posted by PROBABILITY CONTROL (OPTIONAL)
Once during your turn, this character
allows you to reroll one of your dice (or die) rolls and to ignore the result of the original roll. All dice used in the original roll must be rerolled. A character using this power must be within 10 squares of the character for which the original roll was made, and have a clear line of fire to that character. A character can use this power on itself. Using the same rules, once per round during an opponent’s turn, this character allows you to force that opponent to reroll one of his or her dice (or die) rolls and to ignore the result of the original roll.
See? No mention of action (of any kind) in PC text.
That can be fixed by updating the Keywords document though, so it does not really need to be in the errata.
Now, let's just wait and see if they do update the keyword doc!