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Good move! I literally didn't even conceive of the possiblity that you'd base me like that.
1. Graviton will try to breakaway to do a RS(5). He'll fly to D6 and target Admirals 3,4 and 5 with Incap (11-2 vs. 15,15,15). Roll is 6,6 for a critical hit. Well, I know that they all take a chip and a push click for the hit. Not sure if they take additional damage and KB for the critical hit. Maybe Brian can enlighten us. For now, I'll just assign the token and push click.
Incap replaces the damage value with 0 until the end of the action. A critical hit adds +1 to the damage dealt. When you crit hit on an Incap, 1 damage will be dealt to each target.
So you just did six clicks of damage and took three of my guys off their ever-so-needed BCF clicks. That's damn near game over right there, man... now, curse you for forcing me to do this...
Turn 4
1) Gladiator pushes for running shot, picks up Ad-2, moves to D-8, puts Ad-2 in E-7. 12v18(17+hinder) for 2 or 0, depending on the Imperv roll. Rolls are: 5,1=6, barely a hit; 5, Graviton shrugs it off. Push click.
Lucky's the right word for it... that one roll may have won you the game, we'll have to see... if nothign else, I now have to be careful and make sure I'm thinking things through before doing desperation moves...
Turn 5, top
1) Ad-3 to C-7
2) Ad-4 L/C to C-5
3) Ad-5 to E-9
4) Ad-2 goes for broke, attacking with B/C/F. 9v17, rolls are: 1,2=3, miss. Pummel reroll is 1,6=7, still a miss.
Wow, how often does that happen? Crit hit followed by a crit miss... well, I'd guess it happens one in every thirty-six critical hits...
1) Gladiator uses RCE on Graviton. 11v18 for 4 or 0, depending. Rolls are: 5,5=10, hit! Imperv roll, 1. 4 damage. Knocked back to D-5, no knockback damage as Toughness is showing.
Free) Admiral-2 says "Hey! I wanted another shot at him!"
The sad part, I'm going 'phew'... and realizing I'm way to relieved for having three more guys to go after this.
1) Admiral 4 attacks Graviton. 7v16 for 1 after toughness, roll is: 6,6=12, critical hit, and Admiral 4 gets some payback for earlier. Graviton takes two clicks and is knocked back to F-5.
Knocked back... awww, crud. Glad I did that as the first action of the turn.
1. Graviton attacks Admiral #3 (8 vs. 15+2). Roll is 2,5 for the miss.
When (If?) you take out Graviton, I get to place a new character in my starting area immediately. I don't know what the board will look like at that point, so just pause your turn and post and I'll tell you where the new fig is coming in.
When (If?) you take out Graviton, I get to place a new character in my starting area immediately. I don't know what the board will look like at that point, so just pause your turn and post and I'll tell you where the new fig is coming in.
1) Ad-3 attacsk Gravi, 7v15 for 1 after toughness, roll is: 3,4=7, miss. Pummel roll is 4,6=10, hit for 1 after Toughness. I have a new, healthy respect for Pummel in the right circumstances now.
2) Ad-5 pushes to finish Gravitron, 7v14 for 2. Roll is: 3,6=9, KO. Push click. Bye-bye, Pummel on Ad-5.
We now pause while the next participant enters the field.
1) Ad-3 attacsk Gravi, 7v15 for 1 after toughness, roll is: 3,4=7, miss. Pummel roll is 4,6=10, hit for 1 after Toughness. I have a new, healthy respect for Pummel in the right circumstances now.
2) Ad-5 pushes to finish Gravitron, 7v14 for 2. Roll is: 3,6=9, KO. Push click. Bye-bye, Pummel on Ad-5.
1) Ad-3 attacsk Gravi, 7v15 for 1 after toughness, roll is: 3,4=7, miss. Pummel roll is 4,6=10, hit for 1 after Toughness. I have a new, healthy respect for Pummel in the right circumstances now.
2) Ad-5 pushes to finish Gravitron, 7v14 for 2. Roll is: 3,6=9, KO. Push click. Bye-bye, Pummel on Ad-5.
Free) Thanos enters at B19
Reeeeeealy regretting my lack of range-boosting Contingency Plan here. I knew I should have dumped an Admiral for a Plan on each of the others... or at least bothered to toss Armor Piercing on Gladiator... maybe a Protected... but that just felt too cheesy, even for a marathon game like this one...
3) Gladiator picks up Ad-2, running shot to C-12, put Ad-2 in D-12 and shoot Thanos. 11v18 for 2 or 0, rolls are: 3,2=5, miss.
Contingency Plan would have definitely been troublesome for me. Blasting Thanos for 4 clicks before he has a chance to take an action would have really helped you out.
1. Thanos targets Admiral 4 (13 vs. 15). Roll is 1,4 for the hit. Admiral is KOd.