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well how polite is it to give out the wrong information to someone.
Very IMO
I'm quoting from wizkids documents. Something that noone else has done in this thread. I am sincerely trying to join this discussion, but if you would not have my input then that is ok.
I'm quoting from wizkids documents. Something that noone else has done in this thread. I am sincerely trying to join this discussion, but if you would not have my input then that is ok.
options 1 and 2). To move a target object or character using
Telekinesis, the character using Telekinesis must be 8 or fewer squares from
the target and have a clear line of fire to the target. When Telekinesis is
used to move the target, it can be moved 8 squares in any direction but
must end its movement in a square 8 or fewer squares from the character
using Telekinesis, and the character using Telekinesis must have a clear line
of fire to the square where the movement ends, as shown in Figure 19.
The target being moved does not affect the line of fire. If the target is a
friendly character, it must break away from opposing characters before it
can be moved. If the target moves into a square adjacent to an opposing
character, it must stop its movement; if this would result in the target
character.
[quote=babloid;3746144]This came up recently at one of the venues I play at. I was going to TK a friendly fig out of adjacency with an opposing fig. The judge said I had to roll breakaway.
123xxxxxx
456xxxxx7
890xxxxxx
x= clear terrain
7 is my TKer and 6 is friendly. All other numbers are opposing.
Does 6 need to breakaway for 7 to TK it out of melee? I think not, but I did not argue with the judge.
options 1 and 2). To move a target object or character using
Telekinesis, the character using Telekinesis must be 8 or fewer squares from
the target and have a clear line of fire to the target. When Telekinesis is
used to move the target, it can be moved 8 squares in any direction but
must end its movement in a square 8 or fewer squares from the character
using Telekinesis, and the character using Telekinesis must have a clear line
of fire to the square where the movement ends, as shown in Figure 19.
The target being moved does not affect the line of fire. If the target is a
friendly character, it must break away from opposing characters before it
can be moved. If the target moves into a square adjacent to an opposing
character, it must stop its movement; if this would result in the target
character.
this is from the ff starter
options 1 and 2). To move a target object or character using
Telekinesis, the character using Telekinesis must be 8 or fewer squares from
the target and have a clear line of fire to the target. When Telekinesis is
used to move the target, it can be moved 8 squares in any direction but
must end its movement in a square 8 or fewer squares from the character
using Telekinesis, and the character using Telekinesis must have a clear line
of fire to the square where the movement ends, as shown in Figure 19.
The target being moved does not affect the line of fire. If the target is a
friendly character, it must break away from opposing characters before it
can be moved. If the target moves into a square adjacent to an opposing
character, it must stop its movement; if this would result in the target
character.