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That would mean Yellowjacket can use it in this fashion to. Since hes an "optional" giant..are ya'll saying he can use endurance when he wants then shut off the power later and not roll?
I wonder, myself.
Like with the example with Uncle Sam, can you turn off the SP granting you the Giant form, use Endurance, attack, then at the end of your turn, your Giant SP would return, negating the Endurance roll?
Hmm...
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Like with the example with Uncle Sam, can you turn off the SP granting you the Giant form, use Endurance, attack, then at the end of your turn, your Giant SP would return, negating the Endurance roll?
Hmm...
Never mind.
Endurance kicks in at the end of each action.
Now, I'm not too sure how Endurance works w/ Giant SPs and turning them off, especially the timing?
:speechles
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Ignoring the pushing damage occurs when pushing damage would occur. This is the very last thing done in resolving an action.
The roll takes place immediately after the action resolves.
its true. however were talking about 2 seperate turns. on your 2nd turn you use endurance to avoid the damage. on the 3rd turn you clear. on your 4th turn youre supposed to roll 1d6 to decide wether or not you take damage from tokens on the endurance card buuuuuttt....now you dont meet the prereques for the card because you have the giant damage symbol.
essentially you turn off the giant sp to use endurance on every other action. the following action has to be done as a giant in order to avoid the roll.
my bad about lead n tin and klarion. i hadnt read the cards in a while and for some reason thought the sp gave them the duo symbol, not the duo ability.
i still wanna know if the tokens are removed if you lose the prereques. my precedent would be mebbe contingency plan. if you outwit the mastermind or leadership i believe the tokens are removed. what would happen if you could outwit the standard attack or damage symbols?
its true. however were talking about 2 seperate turns. on your 2nd turn you use endurance to avoid the damage. on the 3rd turn you clear. on your 4th turn youre supposed to roll 1d6 to decide wether or not you take damage from tokens on the endurance card buuuuuttt....now you dont meet the prereques for the card because you have the giant damage symbol.
First of all, you do not roll beforehand and decide. The roll comes after the action. You have to decide beforehand if the action you want to take is worth the risk of taking the damage.
Simply put, if you have a token on the card and meet the prerequisite at the beginning of the action, you will roll...even if you no longer meet the prereq at the end of the action. As per the card, whether or not you will roll is determined when the action is given, though the roll doesn't come until later. Once the roll has been set in motion, it cannot be prevented. On the flip side, if you didn't meet the prereq to initiate the roll at the beginning of the action, you won't roll even if you do meet it at the end. (And in that case, you actually could use the card to ignore the pushing damage.)
Neutralizing Batman & Robin, Cap & Bucky, Hawk & Dove or Power Man & Iron Fist now makes them one person?
So far there are no duo figures with Earthbound/Neutralised.
However, I can imagine a duo figure gaining the power towards the end of the dial to represent the sidekick being knocked out before the hero goes down.