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Remember that with the Stealth option, movement and range are halved. So Green Goblin would get a 3 move with his RS (10 halved to 5, halved against to 2.5 and rounded up) and then only have a range of 4 on his attack.
Sorry I did throw a lot of stuff into that one random occurrence.
Character roll is 5. Demon, but he's not indoors yet. Instead I get 4, Mento. #5 - Possessed. But no one's close enough to target with MC so, he doesn't get to use it.
So we had said that special effects last until the end of that players turn, so the whole Stealth this should be off. SO Batman can Outwit Norman's RS - just in case.
Mento TKs Creeper to L10
Creeper Pounces to L9 to attack Osborne. AV9 +1 on DV16. Gets 8. Osbrone takes 3 Creeper takes 1.
Demon pushes to M18
Everyone else clears.
V Dr. Fate (Force Field) M19
Zatanna (JL - Armor Piercing) L19
U Batman (CJ - Thwart) K15 (Stealth)
Mento (TK Reach) @ L18
V The Demon (Unstoppable) @@ M18 (1!)
Creeper (Pounce) @ L9 (1!)
"Can I just say I loooove your style?" the Creeper said, bouncing off the walls and landing on the Green Goblin's back, pulling him off balance and crashing them both intot he wall. "I mean green's not as sytlish as yellow, but the crazy look is SO in. Heehee."
"And they call me insane," the Green Goblin complained.
Green Goblin tosses a bomb at the Creeper. It misses by a long way.
"You said they call you crazy? Are you sure you didn't mean lazy? They sound the same, you know. Except one has an L and one has a CRRRRRRRRRRRRRRRRRRRRR," the Creeper says.
The Joker moves in just then, "Now, now, Goblin, you need to learn to share in the fun. He pulls his hand out and forces Creeper to shake it with the other.
"Hello, Creeper, long time, no see," the Joker smiles. In his hand is a heavy electro-shock device that stuns Creeper.
"I'm so glad to see you, Creeper, there's always such a buzz about you," the Clown Prince of Crime laughs.
Sure, no reason you can't destroy the walls in here. All the regular rules still apply.
But with Nanobots, again, you can obly absorb an object when that characater is the only one adjacent to it. Both Creeper and Joker would prevent Norman's using it this turn. He'd still be at 3.
Finally, don't forget to update Joker's position. He should be K9 now.
Okay, Character roll: 4 - Mento again. And 5 for Possession again, which again, he can't use. We both seem to keep getting the same thing. Oh well, that's bound to change.
Batman to J9, Outwits Joker's Poison.
Fate taxis the Demon. Fate to L13, Demon in M13
Zatanna taxis Mento. Zatanna to L14, Mento in M14
Fate Defends Mento and Zatanna
V Dr. Fate (Force Field) @ L13
Zatanna (JL - Armor Piercing) @ L14
U Batman (CJ - Thwart) @ J9 (Stealth)
Mento (TK Reach) M14
V The Demon (Unstoppable) L14 (1!)
Creeper (Pounce) L9 (3!)
"Joker!" the Batman hissed as he flew through the room at his arch-enemy.
"Why Batsy!" the Joker said, brandishing a switchblade. "You're just in time to see me show this Creeper who's the real psycho around here. But don't worry, I'll save room for you. Creeper's just an appetizer. Stake's the main course tonight!" He put the knife down and pulled a wooden stake out from under his coat. "I always carry one these days, since you've developed that overbite of yours. Accesorizing makes the outfit, I always say."
Not that it will matter this turn but I think you've got the Demon in the wrong place.
Character roll: 2. Psimon
Mystery roll: 1. Nearest door is blocking terrain. Doesn't do much for me.
Mephisto phases to J6. He'll outwit Batman's outwit.
Goblin's got wp so he'll attack Creeper. That is, if shape change allows it. Gets a 3. Needs 8, rolls 4. I'll save his outwit for outwittng Batman's wp.
Catwoman to N10, stealthed.
Reaper to N6.
@ N10 Catwoman (Alpha) (Thwart) (stealthed)
O6 Psimon (Mental Shields)
K9 Clown Prince of Crime (Alpha) (Lucky Break)
S9 Grim Reaper (Revenge)
@ J6 Mephisto (Contingency Plan +1)
@@ L8 (3) Norman Osborn (Nanobots)
Batman's in Stealth, so neither Mephisto nor Green Goblin could see him to use Outwit on him. Green Goblin you can't really change. Do you want to change Mephisto's position to put him adjacent to Batman to use his Outwit, or use it on something else?
Random occurrence on #2 Zatanna. #1. Door slams. CLosest door is either M/N14 or L15/16. Neither one's going to affect me.
Demon grabs the LO from M13 and Charges to L10 to attack the Joker. Shape Change is 4. AV10 on DV17. Gets 7. Joker takes 5.
Batman on Mephisto, AV9 on DV17. Gets 9. Super Senses is 4. 3 to Mephisto. Sorry. He wasn't that good to begin with and then to hit him pretty hard right off...Batman does take a click of Mystics though.
Creeper on Clown Prince, AV8 on DV15. Gets 8 and Joker's down. You get your first replacement.
Dr. Fate (Force Field) L13
Zatanna (JL - Armor Piercing) L14
U Batman (CJ - Thwart) @@ J9 (1!)(Stealth)
Mento (TK Reach) M14
V The Demon (Unstoppable) @ L10 (1!)
Creeper (Pounce) @ L9 (3!)