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As for running shot or Hypersonic you would have to roll before you make the actual shot:
For running shot, you would still move the half movement, but before you shoot you'd have to roll because after you stop...thats when the ranged action comes into play.
Same thing with hypersonic. You'd move to your destination, but you'd have to roll once you stopped and actually tried to shoot.
This is pretty well established with Shape-Change. You get the immediate action back but none of the actions that lead up to the invalidated action. You declare Flurry which is a CC Action that gives you 2 free actions to make a close-combat attack. You make SC and you get the free-action back but not the Close-Combat Action that gave you the free actions.
Quote : Originally Posted by BLACKHEART25
This feat is very entangle like:
Prerequisites: Plasticity
Choose a character.
Opposing characters attempting to target the character with a close combat attack must roll one six-sided die before making the attack. On a result of 1 or 2, the opposing character cannot attack the character. It is not given an action token, but it cannot be given another action or make another attack that turn.
Good call and, for me, settles it. This combined with this line "the attack can’t be made or the action can’t be given (the action can still be given to another character, if possible)" clinches it for me. If it had said "Can be given a different action" then he could do something else, but since it says a different character can do something with the action then the suppressed fig can't do squat that would result in a tokenable action.
Visible Dials and Pushing Damage need to be optional. This is the way.
So, if you fail the suppression roll, you lose the ability to make any other actions for character, for that turn BUT...you don't get an action token.
However, that still leaves the 'When do you Roll?' question.
IF the feat creators meant Suppressive Fire to be a 'Ranged Entangle', then the Roll must come before any action that could lead to movement (i.e. Running Shot, HSS, etc), as this is the only way that you could avoid assigning a token to the 'Suppressed' character.
So, if you fail the suppression roll, you lose the ability to make any other actions for character, for that turn BUT...you don't get an action token.
However, that still leaves the 'When do you Roll?' question.
IF the feat creators meant Suppressive Fire to be a 'Ranged Entangle', then the Roll must come before any action that could lead to movement (i.e. Running Shot, HSS, etc), as this is the only way that you could avoid assigning a token to the 'Suppressed' character.
Well when a character has the entangle feat and an opposing character tries to Hypersonic close combat attack it, the hypersonic character rolls when they try to make the close combat attack. If they miss the roll, they can continue their movement and gain no action token. If the entangled character had to face a character with charge, then the charging character would not have to roll (as charge allows you to make a close combat action, not attack).
Now a key difference between the 2 cards (besides the obvious range factor) is that Suppressive fire protects the character against ranged combat attacks and actions. Entangle only protects against attacks. Because running shot makes you move up to halve your speed value before taking the free action ranged combat action, you would roll after you halve your move. Failing to succeed a roll of 3 or higher has the character take no other actions for the turn (although another character may use the action). You are basically stranded out in the open (much like missing a character with shape change, which also makes you position before the roll when using running shot) and open to opposing attacks.
The card is pretty powerful...especially when multiple characters have it and suppress the same figure.
If the entangled character had to face a character with charge, then the charging character would not have to roll (as charge allows you to make a close combat action, not attack).
You know I could be wrong here but, I believe that close combat actions are still considered to be close combat attacks (and the same for ranged combat actions and ranged combat attacks). I believe that any action in which you roll the dice for an attack roll is too considered to be an attack.
Ranged combat expert is power action, and psychic blast is a ranged combat action, but you still make an attack roll for both and therefore I believe they are considered to be ranged combat attacks.
Forum Team Building Contest #2 and #3 Winner, & runner up for #1 and #4.
You know I could be wrong here but, I believe that close combat actions are still considered to be close combat attacks (and the same for ranged combat actions and ranged combat attacks). I believe that any action in which you roll the dice for an attack roll is too considered to be an attack.
Ranged combat expert is power action, and psychic blast is a ranged combat action, but you still make an attack roll for both and therefore I believe they are considered to be ranged combat attacks.
Hmm.... You maybe correct here. I can't find my F4 starter book to find the differences between attacks and actions. I think that all actions may automatically result in an attack.....if this is so, then I'm wrong about charge and b/f/c would also activate entangle.
that would also mean that if i chose to use B/C/F then entangle would not go off.
incorrect, B/C/F is not in any way an action. It is triggered off of other actions.
-From the Fantastic Four PAC-
Blades/Claws/Fangs: When this character is given a close combat action, roll a d6 after making a successful attack roll. The result replaces this character’s damage value when resolving the attack. If the target was blocking terrain, a wall, or an object, it is destroyed on a result of 3–6.
Forum Team Building Contest #2 and #3 Winner, & runner up for #1 and #4.
Hmm.... You maybe correct here. I can't find my F4 starter book to find the differences between attacks and actions. I think that all actions may automatically result in an attack.....if this is so, then I'm wrong about charge and b/f/c would also activate entangle.
I'm having fun with all of our "discussions".
All close combat actions result in close combat attacks. 7♦ is correct.
I forgot one more thing that needs to be cleared up:
Quote
At the beginning of your next turn after the character uses
this feat, remove all Suppression tokens from opposing
characters and then either remove this feat from the game or
roll a d6; on a result of 1–4 give an action token to this
character (the token deals pushing damage normally).
What happens when the character with "Suppressive Fire" already has 2 action tokens?
Does he:
1) Automatically discard the feat;
2) Can choose to roll d6 and if he fails, then discard the feat;
3) Can choose to roll d6 and if he fails, he takes a click of damage (a la the 'Masters of Evil' TA)
4) Can choose to roll d6 and if he fails, nothing happens (as the character can't *have* more than 2 action tokens...similar to incapping someone with 2 tokens).
I would tend to think that #2 or #3 is more likely...but there is nothing in the wording that rules out #4.
I forgot one more thing that needs to be cleared up:
What happens when the character with "Suppressive Fire" already has 2 action tokens?
Does he:
1) Automatically discard the feat;
2) Can choose to roll d6 and if he fails, then discard the feat;
3) Can choose to roll d6 and if he fails, he takes a click of damage (a la the 'Masters of Evil' TA)
4) Can choose to roll d6 and if he fails, nothing happens (as the character can't *have* more than 2 action tokens...similar to incapping someone with 2 tokens).
I would tend to think that #2 or #3 is more likely...but there is nothing in the wording that rules out #4.
Anyone?
it would be along the lines of #3. There are no rues that can be found that say a figure can not have more than 2 tokens on it. All the ability's say along the lines. If target has 0 or 1 token. As long as the figure does not have 2 tokens. Do not put another token on if all ready has 2.
It would be number 4. You either discard it or make a roll...which ends up getting you a token. If you cannot get a token, then nothing happens.
Can someone please show me where in the rules it says that u can not have more than 3 tokens?
I've looked and i do not see any where that u can not have more than three.
My question is this: if scenario Galactus gets suppressed a la Suppressive Fire, can he be given a different action in retaliation? What if a ranged attack is the only way to retaliate?