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-1. Clayface says something but it can't be heard. he throws the chunk of rock he's carrying at Nightshade. Attack 9 (borrowed via batman Enemy TA from Killer Croc) vs. Defense 16, needs a 7+, roll is 4,3, hits, SS roll is 3, fails. Nightshade takes 3 clix of damage from the rock, and the momentum sends him spinning into the void at P-16. Clayface takes 1 click for the Mystics TA. Clayface gains [1] SA, Killer Croc gains [1] AST.
-[free] [Two-Face] "Bane, Blue Devil's time's up." Two-face Perplexes bane's attack to 10.
-2. [Bane] "I WILL BREAK YOU!" Bane clobbers Blue Devil over the head with both fists (CCE). Attack 9 +1 PX, needs a 6+, roll is 5,5, hits. Blue Devil takes 4 clix of damage -1 for Toughness, so 3 clix total, and is sent spinning back to N-16. Bane gains [1] SA.
-3. Kroc smiles a toothy grin and floats over to G-14.
-Two-Face pulls his .45 (clears).
-Poison Ivy pulls out a seed pod (clears).
-The Thug claps soundlessly for the bruisers (clears).
Dark Victory
1. R Two-Face (5/5) -41pts G-10
2. R Penguin* (4/4) -26pts D-3
*- w/ Improvise -7pts
3. R Poison Ivy (4/4) -35pts F-11
4. R Killer Croc (6/7) -54pts G-14@
5. R Clayface (5/7) -57pts J-10@
6. R Bane (5/8) -61pts J-12@
7. R Street Thug (5/5) -19pts H-9
Total: 300pts
Clayface [1] SA
Killer Croc [1] AST
Bane [1] SA
vs
Shadowpact
1) E Nightmaster (Batman crisis) (6/7) 90 pts L12 (Defense +1)
2) E Nightshade (1/5) 50 pts P16
3) R Blue Devil* (2/7) 50 pts N16 [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14@
5) R Ragman (5/5) 25 pts L5@
6) Detective Chimp (1/1) 5 pts I15@
Nightmaster SA [1]
HO: B15
LO: N10, O9, E20
Smoke Screen: J10, J11, J12, K10
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Nightshade was only knocked back 1. Since Clayface's roll was not doubles then knockback equals damage dealt -2. So she starts in N14. The rules on this map are a bit complicated.
________________________________
"Time for a new strategy," calls Nightmaster. "Danny, on my mark."
Blue Devil hefts his trident and awaits the signal from his leader.
"Now," shouts Nightmaster as he leaps out of the way.
Blue Devil unleashes an infernal gout of flame upon the bat-breaker which knocks the behemoth towards his colleagues.
"Hit him again, Eve."
"I'm all over it, Jim."
Nightshades steps into the land of nigtshades, reappears on the astroid and sends a tendril of darkness at the masked man, then steps back into the shadows and emerges next to Ragman.
Shadowpact Turn 4
free) Nightmaster Perplexes Blue Devil's Range +1
1) Nightmaster L/Cs to G14.
2) Blue Devil v. Bane, 6 to 14. 5, 5 for the hit. Bane takes 2 after toughness and is knockedback to H10. 1 SA Blue Devil.
3) Nightshade uses move and attack to go to J8 and take a shot at Bane, 6 to 12. 5, 4 for the hit. Bane takes 1. Nightshade continues to M5. 1 SA Nightshade.
Dark Victory
1. R Two-Face (5/5) -41pts G-10
2. R Penguin* (4/4) -26pts D-3
*- w/ Improvise -7pts
3. R Poison Ivy (4/4) -35pts F-11
4. R Killer Croc (6/7) -54pts G-14@
5. R Clayface (5/7) -57pts J-10@
6. R Bane (2/8) -61pts J-12@
7. R Street Thug (5/5) -19pts H-9
Total: 300pts
Clayface [1] SA
Killer Croc [1] AST
Bane [1] SA
vs
Shadowpact
1) E Nightmaster (Batman crisis) (6/7) 90 pts G14@
2) E Nightshade (1/5) 50 pts M5@
3) R Blue Devil* (2/7) 50 pts N16@ [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14
5) R Ragman (5/5) 25 pts L5
6) Detective Chimp (1/1) 5 pts I15
Nightmaster SA [1]
Blue Devil SA [1]
HO: B15
LO: N10, O9, E20
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
-1. Poison Ivy floats over to E-14.
-[free] [Two-Face] "Bad heads for you Enchantress." Two-face Perplexes his own range up by 1.
-2. Two-face attempts to shoot Enchantress with his .45. Shape Change roll is 4, fails, attack 8 vs. defense 16, needs an 8+, roll is 3,3, misses.
-3. Killer Croc roars and clobbers Enchantress. Shape change roll is 5, succeeds, Killer Croc cannot attack her. Killer Croc attacks Nightmaster instead, attack 9 vs. defense 17, needs an 8+, roll is 5,6, hits. Nightmaster takes 2 clix of damage -1 for toughness. Killer Croc takes 1 click for pushing. Killer Croc gains [1] SA.
-Bane's muscles shrink (clears).
-Clayface holds his body together (clears).
Dark Victory
1. R Two-Face (5/5) -41pts G-10@
2. R Penguin* (4/4) -26pts D-3
*- w/ Improvise -7pts
3. R Poison Ivy (4/4) -35pts E-14@
4. R Killer Croc (5/7) -54pts G-14@@
5. R Clayface (5/7) -57pts J-10
6. R Bane (2/8) -61pts J-12
7. R Street Thug (5/5) -19pts H-9
Total: 300pts
Clayface [1] SA
Killer Croc [1] SA, [1] AST
Bane [1] SA
vs
Shadowpact
1) E Nightmaster (Batman crisis) (5/7) 90 pts G14@
2) E Nightshade (1/5) 50 pts M5@
3) R Blue Devil* (2/7) 50 pts N16@ [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14
5) R Ragman (5/5) 25 pts L5
6) Detective Chimp (1/1) 5 pts I15
Nightmaster SA [1]
Blue Devil SA [1]
HO: B15
LO: N10, O9, E20
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
-1. [Poison Ivy] "Normally, I'd be all about 'chick-power', but you're on the wrong side." Poison Ivy attempts to kick Enchantress, Shape Change roll is 4, fails. Attack 8 vs. defense 16, needs an 8+, roll is 6,6, critical hit, Enchantress SS roll is 5, so she misses anyways. Poison ivy takes 1 click from the push.
-2. [Two-Face] "Out of my face, monkey." Two-Face backhand pistol whips Detective Chimp. Attack 8 vs. Defense 15, needs a 7+, roll is 5,3, hits (sorry about the double roll, I must have hit something twice, I didn't even notice for a bit). Detective Chimp takes 2 clix of damage and is KOed. Two-Face gains [1] SA, [1] KO. Two-face takes 1 click of damage for the push.
-3. [Thug] "I got him, boss." The Thug throws a vicious punch at Ragman. Attack 8 vs. Defense 16, needs an 8+, roll is 6,4, hits. Ragman takes 1 click of damage. The Street Thug gains [1] SA.
-Killer Croc roars (clears).
Dark Victory
1. R Two-Face (4/5) -41pts G-10@@
2. R Penguin* (4/4) -26pts D-3
*- w/ Improvise -7pts
3. R Poison Ivy (3/4) -35pts E-14@@
4. R Killer Croc (5/7) -54pts G-14
5. R Clayface (5/7) -57pts J-10
6. R Bane (2/8) -61pts J-12
7. R Street Thug (5/5) -19pts H-9@
Total: 300pts
Two-Face [1] SA, [1] KO
Clayface [1] SA
Killer Croc [1] SA, [1] AST
Bane [1] SA
Street Thug [1] SA
vs
Shadowpact
1) E Nightmaster (Batman crisis) (5/7) 90 pts G14
2) E Nightshade (1/5) 50 pts M5
3) R Blue Devil* (2/7) 50 pts N16 [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14
5) R Ragman (4/5) 25 pts L5@
6) Detective Chimp (0/1) 5 pts KOed
Nightmaster SA [1]
Blue Devil SA [1]
HO: B15
LO: N10, O9, E20
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
"I know Rory, but he bought us some time," Nightmaster shouted back. "The Night blade can cut through this lizards scaly hide." The Nightblade bit deeply into Killer Croc's flesh and knocked him back towards his boss.
"Ivy, you are a long way from your center of power, but I'm never far from mine," Enchantressed said slyly, and with a smile she unleashed a barage of eldritch energy.
Nightshade saw how close Ivy was to falling and came to her friends aid. "This should help, June," she said as she appeared from the shadows and a shadowy fist smacked the green woman around.
Shadowpact Turn 5
1) Nightmaster takes a swing using EW, 9 to 13. 2, 5 for the hit. Croc takes 3 and is knockedback to G13. 1 SA Nightmaster
2) Enchantress v. Ivy, 9 to 14. 5, 1 for the hit. Ivy takes 2. 1 SA Enchantress.
3) Nightshade uses move and attack v. Poison Ivy from E12, 6 to 12. 5, 4 for the hit. Ivy takes 2 more and goes down. 1 SA 1 KO for Nightshade.
Dark Victory
1. R Two-Face (4/5) -41pts G-10@@
2. R Penguin* (4/4) -26pts D-3
*- w/ Improvise -7pts
3. R Poison Ivy (0/4) -35pts KOKO
4. R Killer Croc (2/7) -54pts G-13
5. R Clayface (5/7) -57pts J-10
6. R Bane (2/8) -61pts J-12
7. R Street Thug (5/5) -19pts H-9@
Total: 300pts
Two-Face [1] SA, [1] KO
Clayface [1] SA
Killer Croc [1] SA, [1] AST
Bane [1] SA
Street Thug [1] SA
vs
Shadowpact
1) E Nightmaster (Batman crisis) (5/7) 90 pts G15@
2) E Nightshade (1/5) 50 pts E12@
3) R Blue Devil* (2/7) 50 pts N16 [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14@
5) R Ragman (4/5) 25 pts L5@
6) Detective Chimp (0/1) 5 pts KOed
Nightmaster SA [2]
Blue Devil SA [1]
Enchantress SA [1]
Nightshade SA [1] KO [1]
HO: B15
LO: N10, O9, E20
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
-1. Clayface chuckles soundlessly in the void and tracks down Blue Devil, moves to N-15.
-2. Killer Croc, reeling, attempts to strike down Enchantress. Shape change roll is 3, fails. Attack 7 vs. defense 16, needs a 9+, roll is 2,1, misses.
-3. Undaunted, Bane returns to the fray, moves to F-13.
Two-Face and the Thug prepare for carnage (clear).
Dark Victory
1. R Two-Face (4/5) -41pts G-10
2. R Penguin* (4/4) -26pts D-3
*- w/ Improvise -7pts
3. R Poison Ivy (0/4) -35pts KOKO
4. R Killer Croc (2/7) -54pts G-13@
5. R Clayface (5/7) -57pts N-15@
6. R Bane (2/8) -61pts F-13@
7. R Street Thug (5/5) -19pts H-9
Total: 300pts
Two-Face [1] SA, [1] KO
Clayface [1] SA
Killer Croc [1] SA, [1] AST
Bane [1] SA
Street Thug [1] SA
vs
Shadowpact
1) E Nightmaster (Batman crisis) (5/7) 90 pts G15@
2) E Nightshade (1/5) 50 pts E12@
3) R Blue Devil* (2/7) 50 pts N16 [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14@
5) R Ragman (4/5) 25 pts L5@
6) Detective Chimp (0/1) 5 pts KOed
Nightmaster SA [2]
Blue Devil SA [1]
Enchantress SA [1]
Nightshade SA [1] KO [1]
HO: B15
LO: N10, O9, E20
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
"It's over, Croc!" Nightmaster shouts charging croc with the Nightblade.
Blue Devil thinks to himself, "How do you beat a blob? I'm to close to use the trident." He gets ready to swing, but Clayface moves to Blue Devils otherside. Daniel decides to make a getaway, but Clayface grabs his ankle.
"You're not going anywhere," he chuckles.
Ragman vaults Two-face's minion. "Your a long way from Gotham. You probably think that means your safe from the Bat. It's true, but I'm afraid you'll find me even more scary."
Shadowpact Turn 6
1) Nightmaster charges to G14 using EW v. Croc, 9 to 11. 5, 4 for the hit. Croc takes 3 and is out. Nightmaster takes 1 for the push. 1 SA 1 KO for Nightmaster.
2) Blue Devil v. Clayface, 6 to 17. SC=5. Blue Devil attempts breakaway=2.
3) Ragman L/Cs to G9.
Dark Victory
1. R Two-Face (4/5) -41pts G-10
2. R Penguin* (4/4) -26pts D-3
*- w/ Improvise -7pts
3. R Poison Ivy (0/4) -35pts KOKO
4. R Killer Croc (0/7) -54pts KOKO
5. R Clayface (5/7) -57pts N-15@
6. R Bane (2/8) -61pts F-13@
7. R Street Thug (5/5) -19pts H-9
Total: 300pts
Two-Face [1] SA, [1] KO
Clayface [1] SA
Killer Croc [1] SA, [1] AST
Bane [1] SA
Street Thug [1] SA
vs
Shadowpact
1) E Nightmaster (Batman crisis) (4/7) 90 pts G15@@
2) E Nightshade (1/5) 50 pts E12
3) R Blue Devil* (2/7) 50 pts N16@ [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14
5) R Ragman (4/5) 25 pts G9@
6) Detective Chimp (0/1) 5 pts KOed
Nightmaster SA [3] KO [1]
Blue Devil SA [1]
Enchantress SA [1]
Nightshade SA [1] KO [1]
HO: B15
LO: N10, O9, E20
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
-1. [Thug] "You're so not the Bat." The Thug punches Ragman in the jaw. Attack 8 vs. Defense 16, needs an 8+, roll is 3,5, hits. Ragman takes 1 click of damage. Street Thug gains [1] SA.
-2. [Two-Face] "Think you can face the 'Face?" Two-Face pistol whips Ragman. Attack 8 (borrowed via Batman Enemy TA from the Thug) vs. Defense 15, needs a 7+, roll is 3,4, hits. Ragman takes 2 clix of damage. Two-Face gains [1] SA, Street Thug gains [1] AST.
-3. Penguin decides its time to get his hands dirty and jets to G-8.
-The remaining bruisers prepare for beatings (clear).
Dark Victory
1. R Two-Face (4/5) -41pts G-10@
2. R Penguin* (4/4) -26pts G-8@
*- w/ Improvise -7pts
3. R Poison Ivy (0/4) -35pts KOKO
4. R Killer Croc (0/7) -54pts KOKO
5. R Clayface (5/7) -57pts N-15
6. R Bane (2/8) -61pts F-13
7. R Street Thug (5/5) -19pts H-9@
Total: 300pts
Two-Face [2] SA, [1] KO
Clayface [1] SA
Killer Croc [1] SA, [1] AST
Bane [1] SA
Street Thug [2] SA, [1] AST
vs
Shadowpact
1) E Nightmaster (Batman crisis) (4/7) 90 pts G15@@
2) E Nightshade (1/5) 50 pts E12
3) R Blue Devil* (2/7) 50 pts N16@ [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14
5) R Ragman (1/5) 25 pts G9@
6) Detective Chimp (0/1) 5 pts KOed
Nightmaster SA [3] KO [1]
Blue Devil SA [1]
Enchantress SA [1]
Nightshade SA [1] KO [1]
HO: B15
LO: N10, O9, E20
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
"Begone, Brute," Enchantress commands with a wave of her hand . . . and Bane disapears.
Nightshade throws a spear of shadow at Two-face but two face dodges and let's his minion take it in the shoulder.
I've got one more shot. thought Daniel Cassidy. He raised his hellish trident and blasted Clayface. The blast hardened Clayface instantly and sent him careening into the astroid. Clayface crumbled into pieces which began floating a thousand different directions.
Shadowpact 7B
1) Enchantress v. Bane, 9 to 9. 1, 2 for the hit. Bane takes 2 and is out 1 SA 1 KO to Enchantress.
2) Nightshade v. Two Face, 8 to 14. 6, 3 for the hit. Two face masterminds 2 onto the thug. 1 SA Nightshade. 1 DFD Thug
3) Blue Devil takes a swing at Clayface, 6 to 16. SC=4; 6, 6. Clayface takes 4 and is knocked back to N13 where he hits the temple and takes 1 more and is KOed. Blue Devil takes 1 for the push. 1 SA 1 KO Blue Devil.
Dark Victory
1. R Two-Face (4/5) -41pts G-10@
2. R Penguin* (4/4) -26pts G-8@
*- w/ Improvise -7pts
3. R Poison Ivy (0/4) -35pts KOKO
4. R Killer Croc (0/7) -54pts KOKO
5. R Clayface (5/7) -57pts N-15
6. R Bane (0/8) -61pts KOKO
7. R Street Thug (3/5) -19pts H-9@
Total: 300pts
Two-Face [2] SA, [1] KO
Clayface [1] SA
Killer Croc [1] SA, [1] AST
Bane [1] SA
Street Thug [2] SA, [1] AST [1] DFD
vs
Shadowpact
1) E Nightmaster (Batman crisis) (4/7) 90 pts G15
2) E Nightshade (1/5) 50 pts E12
3) R Blue Devil* (1/7) 50 pts N16@@ [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14@
5) R Ragman (1/5) 25 pts G9
6) Detective Chimp (0/1) 5 pts KOed
Nightmaster SA [3] KO [1]
Blue Devil SA [2] KO [1]
Enchantress SA [2] KO [1]
Nightshade SA [1] KO [1]
HO: B15
LO: N10, O9, E20
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
-1. [Penguin] "Away, vagrant." Penguin bonks Ragman over the head with his umbrella. Attack 8 (borrowed via Batman Enemy TA from the Thug) vs. Defense 14, needs a 6+, roll is 2,4, hits. Ragman takes 1 click and is KOed. Penguin takes 1 click for the push. Penguin gains [1] SA, [1] KO. Street Thug gains [1] AST.
-The Thug and Two-Face turn to face the Shadowpact (clear).
-Two-Face will continue to Mastermind damage to the Thug.
Dark Victory
1. R Two-Face (4/5) -41pts G-10
2. R Penguin* (3/4) -26pts G-8@@
*- w/ Improvise -7pts
3. R Poison Ivy (0/4) -35pts KOKO
4. R Killer Croc (0/7) -54pts KOKO
5. R Clayface (0/7) -57pts KOKO <Injured>
6. R Bane (0/8) -61pts KOKO
7. R Street Thug (3/5) -19pts H-9
Total: 300pts
Two-Face [2] SA, [1] KO
Clayface [1] SA
Killer Croc [1] SA, [1] AST
Bane [1] SA
Street Thug [2] SA, [2] AST, [1] DFD
Penguin [1] SA, [1] KO
vs
Shadowpact
1) E Nightmaster (Batman crisis) (4/7) 90 pts G15
2) E Nightshade (1/5) 50 pts E12
3) R Blue Devil* (1/7) 50 pts N16@@ [potential injury]
* Darkness Within 15 pts
4) R Enchantress (5/6) 60 pts F14@
5) R Ragman (1/5) 25 pts G9
6) Detective Chimp (0/1) 5 pts KOed
Nightmaster SA [3] KO [1]
Blue Devil SA [2] KO [1]
Enchantress SA [2] KO [1]
Nightshade SA [1] KO [1]
HO: B15
LO: N10, O9, E20
BFC: Inferno
At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities