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I do think Manhunter takes a click for the critical miss. I think any time you roll a critical miss (Incap, Mind control, healing) critical miss damage happens. Also, Kid shazam has Shape change for future attacks.
4B
1) Shazam tries to break away (6). He'll charge to K14 to attack Max (7 vs. 12). Roll is 4,2 for the hit. Max takes a click and is KOd.
2) Sandman will target Cyborg Supes. SC roll is 6. Sandman will instead target Sinestro (9 vs. 16). Roll is 1,1 for the bad miss. Sandman will PC that. Re-roll is 3,1 for the miss.
Sandman will Pc any successful attack he can see. If Sinestro tries to breakaway as the last action of your turn, Sandman will Pc if he still has it left.
Sinestro Corps
1) LE Sinestro (82) * (5/7) H15
trick shot 20
2) R Cyborg Superman (133) (7/8) P14
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) (5/5) N14@
293
Cyborg Supes: 1 SA
Sinestro: 1 AST
vs.
The Justice Society of America
1) R Shazam! (105) (6/9) K14 @
2) U Sandman (59) (7/7) K12 @
3) R Red Tornado (42) (5/6) I15
4) U Superman (93) (6/8) J14
Sandman: 1 SA, 1 DFD
Superman: 1 SA
Shazam: 1 SA, 1 KO
I do think Manhunter takes a click for the critical miss. I think any time you roll a critical miss (Incap, Mind control, healing) critical miss damage happens. Also, Kid shazam has Shape change for future attacks.
you are right about the incap, but MC would not deal damage and I believe if you crit miss on a suport roll you give a clix to the person you heal,.... (although it has been a while since I heard that one) and yes, sorry I forgot the shape change roll I knew about it but I forgot once I decided who to attack first.
"Get away or learn FEAR robot" Sinestro snarls at Red
5A
1) Cyborg moves to L14
2) Sinestro will punch the Red 8on15 roll is 6,1 hits PC reroll is 3,5 hits for two SA
RAX Clears
Sinestro Corps
1) LE Sinestro (82) * (5/7) H15@
trick shot 20
2) R Cyborg Superman (133) (7/8) L14@ w/LO
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) (4/5) N14
293
Cyborg Supes: 1 SA
Sinestro: 1SA, 1 AST
vs.
The Justice Society of America
1) R Shazam! (105) (6/9) K14 @
2) U Sandman (59) (7/7) K12 @
3) R Red Tornado (42) (3/6) I15
4) U Superman (93) (6/8) J14
Sandman: 1 SA, 1 DFD
Superman: 1 SA
Shazam: 1 SA, 1 KO
1) Shazam will Quake (7 vs. 14, 17). Cyborg Supes SC is 1. Attack roll is 3,2 for the miss. I love rolling 5s. Sandman will PC that. Re-roll is 3,3 for the miss. Wow.
Sandman will PC any attack he can see.
Sinestro Corps
1) LE Sinestro (82) * (5/7) H15
trick shot 20
2) R Cyborg Superman (133) (7/8) L14 w/LO
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) (4/5) L13@
293
Cyborg Supes: 1 SA
Sinestro: 1SA, 1 AST
vs.
The Justice Society of America
1) R Shazam! (105) (6/9) K14 @
2) U Sandman (59) (7/7) K12
3) R Red Tornado (42) (3/6) I15
4) U Superman (93) (6/8) J14
Sandman: 1 SA, 1 DFD
Superman: 1 SA
Shazam: 1 SA, 1 KO
1 Cyborg VS Shazam SC roll is 5 pretty sure that I can't attack you,... will target Superman with LO 9vs17 roll is 4,6 hits for 4 minus 1 Supes takes 3 SA
2 Sinestro punches Red Tornado 8on15 roll is 4,4 hits Sandman PC it reroll is 5,6 hits for two SA
Rax clears
Sinestro Corps
1) LE Sinestro (82) * (5/7) H15@
trick shot 20
2) R Cyborg Superman (133) (7/8) L14@
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) (4/5) L13@
293
Cyborg Supes: 2SA
Sinestro: 2SA, 1AST
vs.
The Justice Society of America
1) R Shazam! (105) (6/9) K14 @
2) U Sandman (59) (7/7) K12
3) R Red Tornado (42) (1/6) I15
4) U Superman (93) (3/8) J14
Sandman: 1 SA, 1 DFD
Superman: 1 SA
Shazam: 1 SA, 1 KO
1) Shazam will Quake (7 vs. 14, 17) again. Cyborg Supes SC is 3. Attack roll is 1,4 for the miss. I love rolling 5s. Sandman will PC that. Re-roll is 1,1 for the critical miss. Wow. Wow. Shazam takes crit miss damage and push damage.
2) Sandman will attack Rax (9 vs. 14). Roll is 4,6 for the hit. Rax takes 2 clicks.
Free) Shazam will outwit SC on Cyborg Supes.
3) Superman will try to smash Cyborg Supes with the HO (9 vs. 17). Roll is 5,4 for the hit. Cyborg Supes takes 4 clicks after toughness.
Does Shazam pick up an AST for outwitting SC?
Sandman will PC any attack he can see.
Sinestro Corps
1) LE Sinestro (82) * (5/7) H15 @
trick shot 20
2) R Cyborg Superman (133) (3/8) L14 @
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) (2/5) L13
293
Cyborg Supes: 2 SA
Sinestro: 2SA, 1 AST
vs.
The Justice Society of America
1) R Shazam! (105) (4/9) K14 @@ *injured
2) U Sandman (59) (7/7) K12 @
3) R Red Tornado (42) (3/6) I15
4) U Superman (93) (3/8) J14 @ *injured
Sandman: 2 SA, 1 DFD
Superman: 2 SA
Shazam: 1 SA, 1 KO
I say yes, its like OWing SuperSenses that was funny with the Crit Miss,... right before your attacks I was thinking (WOW I have a good chance at winning the game) and then your crit miss,.... hhmmm Shazam with HSS and OW,... Impervious,.... oh yeah Supes smacks Cyborg,.... yeah back to the same old Sinestro Corps. while Crit Misses are bad. this one was great since not only does it put you on your best clix, being the first time you get hit you don't have to worry about losing him and having regen you can avoid any injury altogether
SHAZAM! A Lighting bolt from the sky crashes through the building,... Sinestro looks at the Now fully powerful Shazam,... knowing that victory has slipped away, oh well it was fun while it lasted.
Cyborg Superman shocked was caught off guard by Superman and hit hard.
8A
Manhunter tries for the Breakaway roll is 3. yup the tables have turn
Sinestro Corps
1) LE Sinestro (82) * (5/7) H15
trick shot 20
2) R Cyborg Superman (133) (3/8) L14
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) (2/5) L13@
293
Cyborg Supes: 2 SA
Sinestro: 2SA, 1 AST
vs.
The Justice Society of America
1) R Shazam! (105) (4/9) K14 @@ *injured
2) U Sandman (59) (7/7) K12 @
3) R Red Tornado (42) (3/6) I15
4) U Superman (93) (3/8) J14 @ *injured
Sandman: 2 SA, 1 DFD
Superman: 2 SA
Shazam: 1 SA, 1 KO
Yes, that critical miss was an ironic twist. I thought you had me too up to that point. We'll see, there are a lot of dice left to be rolled.
Red Tornado is actually at 1/6. I've adjusted his dial.
8B
1. Sandman punches Rax (9 vs. 13). Roll is 1,2 for the miss. Sandman will PC that. Re-roll is 4,1 for the hit. Rax goes down.
2. Red Tornado attacks Sinestro (7 vs. 16). Roll is 2,2 for the miss.
Free) Shazam outwits Flurry on Cyborg Supes
Sandman will PC anything he can see.
Sinestro Corps
1) LE Sinestro (82) * (5/7) H15
trick shot 20
2) R Cyborg Superman (133) (3/8) L14
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) KOKOKO
293
Cyborg Supes: 2 SA
Sinestro: 2SA, 1 AST
vs.
The Justice Society of America
1) R Shazam! (105) (4/9) K14 *injured
2) U Sandman (59) (7/7) K12 @@
3) R Red Tornado (42) (1/6) I15 @
4) U Superman (93) (3/8) J14 *injured
Sandman: 3 SA, 1 DFD, 1 KO
Superman: 2 SA
Shazam: 1 SA, 1 KO
Free) Shazam outwits Flurry on Cyborg Supes
Sandman will PC anything he can see.
not 100% sure,... but you might get a DFD w/ Shazam for OWing Flurry while it doesn't stop me from attacking, it does stop me from attacking twice.
Beaten but not out,... Sinestro unleashes his might on the robot
1. Sinestro 8 vs Red Tornado 14 roll is 1,5 for the hit,... PC reroll is 2,3 for the miss 1DFD for Sandman
2. Cyborg returns the favor on Superman 8on15 roll is 5,1 for the miss
Sinestro Corps
1) LE Sinestro (82) * (5/7) H15@
trick shot 20
2) R Cyborg Superman (133) (3/8) L14@
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) KOKOKO
293
Cyborg Supes: 2 SA
Sinestro: 2SA, 1 AST
vs.
The Justice Society of America
1) R Shazam! (105) (4/9) K14 *injured
2) U Sandman (59) (7/7) K12 @@
3) R Red Tornado (42) (1/6) I15 @
4) U Superman (93) (3/8) J14 *injured
Sandman: 3 SA, 2 DFD, 1 KO
Superman: 2 SA
Shazam: 1 SA, 1 KO
Free) Shazam outwits Shape Change on Cyborg supes.
1. Superman attacks Cyborg Supes (9 vs. 15). Roll is 6,4 for the hit*. The first roll encountered an error and I didn't see a result or email. If you get an two emails for this let me know. Cyborg Supe takes 3 clicks and is KOd.
2. Shazam will use HSS. He'll fly to H14 to attack Sinestro (10 vs. 16). Roll is 3,1 for the miss. Sandman PC. Re-roll is 1,3 for the miss. Shazam will end his move in H13.
Sinestro Corps
1) LE Sinestro (82) * (5/7) H15@
trick shot 20
2) R Cyborg Superman (133) KOKOKO
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) KOKOKO
293
Cyborg Supes: 2 SA
Sinestro: 2SA, 1 AST
vs.
The Justice Society of America
1) R Shazam! (105) (4/9) K14 @ *injured
2) U Sandman (59) (7/7) K12
3) R Red Tornado (42) (1/6) I15
4) U Superman (93) (3/8) J14 @ *injured
Sandman: 3 SA, 2 DFD, 1 KO
Superman: 3 SA, 1 KO
Shazam: 1 SA, 1 KO
1. Sandman targets Sinestro (9 vs. 15). Roll is 5,3 for the hit. Sinestro takes 2 clicks.
2. Shazam will use HSS he'll fly to H14 to try to finish off Sinestro (10 vs. 15). Roll is 2,2 for the miss. Sandman PC. Re-roll is 5,6 for the hit and KO. Shazam takes a push click.
Good game! It's sad to say, but me rolling that critical miss on the push was the worst thing that could have happened to you. I was expecting you to bring big Kyle to this matchup. I wasn't sure how I was going to handle him. Once again, good game and good luck in your future matches!
Sinestro Corps
1) LE Sinestro (82) * KOKOKO
trick shot 20
2) R Cyborg Superman (133) KOKOKO
3) R Manhunter max(29) KOKOKO
4) R Manhunter rax (29) KOKOKO
293
Cyborg Supes: 2 SA
Sinestro: 2SA, 1 AST
vs.
The Justice Society of America
1) R Shazam! (105) (3/9) K14 @@ *injured
2) U Sandman (59) (7/7) K12
3) R Red Tornado (42) KOKOKO
4) U Superman (93) (3/8) J14 @ *injured
Sandman: 4 SA, 2 DFD, 1 KO, 1 AST
Superman: 3 SA, 1 KO
Shazam: 2 SA, 2 KO
Good game! It's sad to say, but me rolling that critical miss on the push was the worst thing that could have happened to you. I was expecting you to bring big Kyle to this matchup. I wasn't sure how I was going to handle him. Once again, good game and good luck in your future matches!
thanks good game to you too,... needless to say. the only reason why I was in this game was because you had so terrible rolls,...
after starting 0-3 I am just trying to upgrade figures so next season this team will bring the FEAR
well with two of your bigger guys getting crit misses lets hope your regen roll comes in so don't have to bench both of them