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also just to point out u can't use CCE with Flurry.
Oh absolutely, but CCE fulfills the pre-req for Lunge, so that all those figs with the useless combo of CCE and Flurry now have a justifier...cause lunge and Flurry is awesome with a heaping of win sauce.
"I love man for all the potential that he holds, and hate men for how seldom they live up to it"
AA Lamppost Bats/SI Human Elektra: Charge, Lunge, Flurry, Lunge, Flurry. Win.
Green Scar (L/C is in his movement SP): 11 squares of Charge at max!
Rampaging Hulk: Little extra jump on his initial L/C + Quake SP, and remember, CCE is in his damage SP, paired with Charge.
I've absolutely loved Lunge from the second I saw it, primarily because it gave M&A to Ultimates Ultimate Hulk, my official mascot piece. There are a number of figures that it makes unbelieveably deadly, though, beyond just novelties like hopping 2 squares before unloading Ult. Hulk's printed 6 damage.
u charge then lunge.
the ling part has to take place right before the CC attack.
Actually, can't you lunge anytime before the attack?
Quote
When the character is given an action, but before it makes a close combat attack, it can break away automatically and move up to 2 squares.
Nothing there says you can't Lunge first, am I right?
Declare your Charge, use the 2-square Lunge to break away, then make the normal half-speed-value move of Charge, then attack.
God is smarter than we are....
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Actually, can't you lunge anytime before the attack?
Nothing there says you can't Lunge first, am I right?
Declare your Charge, use the 2-square Lunge to break away, then make the normal half-speed-value move of Charge, then attack.
When the character is given an action, but before it makes a close combat attack, it can break away
automatically and move up to 2 squares.
the underlined part indicates before it makes the CC attack.
with charge u declare the action.
U declare the charge action.
Before u are able to make the CC attack u must break away.
If successful then u are allowed to move up to half speed then make the CC attack.
At the end of the movement is when the CC would start so then u can lunge for 2 more squares.