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Granted we got those 100pt Spideys, but by and large they all fell short of what he can do.
We need one that has the following:
Iron Spidey's double Incap.
SI's Spidey's Flurry with the option of Incap.
Was it Donna Troy from Crisis that had the ability to pull an opposing figure adjacent to her? This is a great way to represent Spidey's webs. Sorta like a reverse OotS.
Strange's Eye of Agamatto is a nice trait to show his Spidey Sense finding foes hiding in shadows.
And Spider-Girl has the great movement power to show he can move while making either a close or ranged attack.
Another trait would be a 3-6 Senses roll along with not taking pushing damage or Indomitable.
Plus Spidey is always getting janked in the stat area as well. His AVs should be on par with Bats & Cap, a couple 11's nothing less than 9 and an upswing near the end.
He should warrant at least a single 4, and a few three's. Unless they top out at three and he gets a combo of CCE for his experience and EW for his use of the Spidey sense to guide his attacks to the weak spot of his opponents. He is also a great candidate for OW & Perplex.
And his Defense should be starting no less than 19 and having that late upswing going to an 18. CR Nightwing has a great DV power to add extra defense.
He's also one of the hardest characters to put down in a fight, giving him at least a nine click dial.
He also routinely attacks multiple foes with both hands so a 6 range triple target is valid for him.
Basically combining the best attributes of SI Spidey, AV Spidey, Spider-Girl, SI Strange, CR Donna Troy & CR Nightwing along with not taking Pushing Damage would give us an accurate 616 Veteran Spidey. And if they use the point formula they used to make OotS & Ms Skrull-Vell then this version of Spidey would only cost 100pts even.
WizKids GamePlay, "You can only play our game if you buy the new stuff. Those old figures are dirty and obsolete."
Record vs VGA d1sc1pL3: W-3 L-0
Um... okay. So, I will say that putting Spidey on par with Cap and the Bats for attack is okay. Proportionate strength and all. Shoot, give him a SS special with Iron Spidey's Incap thrown in called Proportionate Strength.
But triple target? Uh, no. That's... I'm sorry, ridiculous. Shooting around stuff with Eye of the Spider (cue kitty music)? No way. That belongs on guys like Darkseid. Spider-Man's spider senses are much better portrayed in other ways (SSs) than that.
And as for defense... I really don't see what all of you are thinking crying for them to jack up Spidey's defenses. The guy gets hit by random garbage sometimes people. Spidey is my favorite Marvel character but he in no way needs 19s to start working down to 16 with ESD. He's seriously not that hard to hit. That's what SS represents. Give him the new Thor defense power if that suits your liking, even as a trait. That's cool. Don't jack up his defense just because of Creep (TM).
Flurry? Sweet. Troy's power? I see it. Works great for me. Indomitable? Oh my gosh I could rant forever on that. He has willpower but he's no Superman.
My point is that Spidey should stay at a nice, affordable, efficient package deal that can get him on any team and have him do his job. I recognize the Creep (TM) but I don't think Spidey needs to keep Asgardian powers (see debate on new keyword) from this point on.
Spidey getting hit. On the times that the random B-Level villain is able to hit him there's usually existing factors involved. Stan Lee would have Peter down with a cold. Spidey would need to take the hit to keep innocent people protected. The villain may have found a way around his Spidey Sense. Today's writer's just use it as a plot device.
You might want to check out a few back issues on the Spidey being on par with Supes in the WP department. There are a good number of references to showcase this, but the main one involves Mephisto trying to break Spidey's will. Oatu the Watcher is there conversing with Mephisto and mentions that Spider-man has the the greatest/or greater than Cap/ willpower on earth. So, yeah.
And how else should you represent Spidey webbing up an entire group of baddies than without triple targets? He able to hit multiple targets with each hand. Maybe add in the WW special that allows you to Incap those adjacent to the target and leave him with only two targets?
I am on the fence about the Eye of Spidey, but he is able to "see" the baddies that are trying to hide from him. Blocking terrain would still stop him. Though he's also been know to talk up a baddie while secretly shooting his webs behind him to web up the leader that was trying to sneak out the back door.
And please don't ask for specific issue numbers...that's just a precursor to arguments. I do have every appearance of Spidey back to 1967, and those prior I have in the Essential reprints.
The only ones I don't have are the Other story arc and some recent things that Quesada has overseen. I'm still holding back judgement on BND.
WizKids GamePlay, "You can only play our game if you buy the new stuff. Those old figures are dirty and obsolete."
Record vs VGA d1sc1pL3: W-3 L-0
Ugh, no issues, yeah. I will be the first to admit that *I* am not well versed in comics in general or Spider-Man in specific. I don't need to here "book and verse" as proof. You're word is good.
I suppose I really just don't like the idea of Spidey being "pimped" like some of the recent figs. He's just... Spidey. Plain and simple the way we like him.
But I have to say, I didn't consider the WW power... Nice call on that. I could get behind that one.
Totally Disagree We don't need anymore A/B dials. It was hard enough to get certain versions of these characters and even more confusing keeping track of which ones were on the table.
Oh, come on, it wasn't that bad, was it?
Personally, I still had an easier time completing the A/B's in SI than rounding up the last of the SR's I needed. And along with the Moloids, Atlantean Warriors, and such, it was another reason to keep buying loose boosters.
And to clarify: I'm not saying every character in a release needs to have A/B versions. I think SI's spread over the Common, Uncommon, and Rare slots had it about right.
I'll agree with a few of the Spidey suggestions, but there are a few things that just can't be missing from Spidey.
They should give him Supersenses and Incapacitate as traits... Those are two things that he NEVER is without. Pretty much the definition of traits for him...
Dual targets are a must! As long as he has 18 defense at least once, no one will complain.
Any powers given to him after these minimums, will be icing on the cake. Combat Reflexes, Super Strength, Willpower, Taunt or Pounce special power...ect. No one would complain, and it would be the ultimate spiderman made. (I wouldn't mind tossing in some perplex or outwit for flavor...)
Just my two cents...
Oh, and if the HCRealms gods would fix the Spiderman Avatars, I would use them as well... The links are broken/not working.
SECRET INVASION. The "A"/"B" (Human/Skrull) figures and dials. One sculpt, two dials. For SI, both dials were worth the same in points. One "double character card" covered both versions.
If the game continues beyond AA, it would be nice to see A/B dials, but changed up a bit.
Like, say, we get the desired adult Spidey in the red & blues in an A/B version. One could be the "around 100 points", "maxed-out", "comic accurate" version; the other would be the "low-point/hyper-efficient" version, between 40 and 60 points.
Same powers and/or Special Powers on each version, so one character card still covers both. (I know that's different than SI's A/B's, as the Human/Skrulls often had different Special Powers and what-not.)
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Definitely agree on the use of Traits to free up dial space.
I'd like to see a Vet 616 Captain America done A/B as above, but given a Leadership Trait to free up the damage slot for other powers.
I actually like this idea a lot. I did not have much of a problem getting the A/B versions like I did the SR (I still don't have the Armor Spidey from Avengers). And if this was done, and as some people still miss the REV versions, this would actually be a great way to give those versions, by use of the card, and the trick used in HrC.
You mentioned Spidey as an adult 100 point tricked out version, and a second efficient version around 40-60 points. The card would describe all the abilities shown on the dial as usual, but use different starting lines along the dial. Give the 100 point Spidey say 9 clicks, a 75 point Spidey 7 clicks, and the 50 point spidey 5 clicks. Just set the dial on the appropriate starting click and away you go. Instant REV substitution, one card for all versions, one sculpt (you don't need different dials so you only need one sculpt). It would actually be a very easy way to do an REV figure using the CURSR system.
Rep to you for that great idea. I'll have to pass this on to my venue for discussion!
aauggh. must spread rep around...
Last edited by sgtregis; 06/21/2009 at 20:32..
Reason: can't give rep