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Anything with the following:
#001 Con Artist (Xplosion) 11 points
#001 Con Artist (Xplosion) 11 points
#001 Con Artist (Xplosion) 11 points
#016 Paramedic (Xplosion) 8 points
#018 Paramedic (Xplosion) 12 points
Is so cheezy one goes into a lactose induced coma at the sight of it
Last Weekend we had an All-female 500 point battle and I ended up using a rookie & Experienced Con Artist. Also had the LE Jane Foster out there. She was one of 2 healers I had, the other being Ghost Widow.
This is what I used, to many supporting powers but it was good enough to win with.
Liberty Belle 84
V-Blackfire 76
Ghost Widow 54
V-Shi 47
V-Abby Chase 52
Scarlet Witch 35
LE Jane Foster 16
R-Con Artist 11
E-Con Artist 12
Question 37
R-Blink 45
R-Jean Grey 31
No cards just 12 women. I dont think it was cheese, just good enough to win.
I'm interested to know how the match was set up (and what the opposing force was). If it was a "hey, build a 600 point team and we'll play" then you roll in with this it might seem pretty cheesy. If it was "I built this killer 600 point team I want to try, so make something" then it'd be less cheesy IMHO. That being said I dislike the team on multiple levels. It abuses figures that were retired for a reason and relies on one extended trick, namely "perplex up HSS a lot" with the addition of "heal a lot once you are hit". The lack of any viable theme irks me greatly, but I understand that some people do not feel that the game should be restricted by theme.
I still think that a pretty balanced team should be able to do well against this. There isn't any TK for Superman/Zoom to extend farther. There isn't any Barrier to protect them. Heck, there isn't even any cardboard like Protected or Fortitude to make them difficult to damage or Swingline to keep Zoom from getting tripped up by hindering terrain.
What is going to happen first turn? The con Artists each move to get toward pushing, maybe Batman and Superman move up to bushes, but Supes stays in LOF of the Artists. Chances are Supes didn't move up too far so as not to over-extend. Turn two will see Supes clear (don't want to push off of HSS) and all of the Con Artists push to their Perplex. If the opponent has TK and either a long ranged figure or a HSS figure you could pop Supes early. Neutralize the Superman threat quickly the rest of the team, while still dangerous, won't be as tough to crack.
I'm not saying I'd enjoy facing the team, but there aren't a whole lot of surprises built into it.