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No. Flight and Leap/Climb allow to ignore outdoor blocking terrain only.
It's weird and counter-intuitive (I just tell myself there's enough space between the top of blocking and the ceiling to let a shoot go through, but not a character).
It doesnt "ignore" outdoor blocking terrain, Flight and the Leap/Climp ability allow you to move over it. Phasing allows to move through blocking.
I find it simpler to just play on a small map with hindering and outdoor elavated.
Really do be, or really do be do. There is no try
- scooby doo
I have to dispute this. Since when has this been the rule? Isn't the JSA map entirely indoors? If so, this wouldn't even be possible...
From the rulebook:
"The line of fire between an attacker on elevated terrain and a target on elevated terrain is not blocked by elevated terrain boundary lines; however, colossal characters, giant characters, elevated characters, and the boundary lines of other types of elevated terrain still affect the line of fire normally."
From this, we can tell that grounded terrain features (the wall in Harpua's example) don't affect a line of fire drawn from elevated to elevated.
"Indoor maps.
Indoor maps depict battlefields located entirely inside a building or structure. A map labeled “indoor” or “indoors” is an indoor map. Terrain on an indoor map is called “indoor terrain.” Battles on an indoor map use all the standard rules, with the following exceptions:
• Flying characters and characters with the Leap/Climb power can’t
move through walls or over indoor blocking terrain.
• Characters with the Phasing/Teleport power can move through walls or
indoor blocking terrain."
Here, there is nothing telling us that blocking terrain (and consequently walls) are treated differently in an indoor map.
Ergo, grounded blocking terrain doesn't affect lines of fire drawn from elevated to elevated, even on an indoor map.
As far as I know, it's been worded like this since Icons at least, but the situation didn't arise until Origin was released (since the JSA Museum map was the first one to have indoor elevated terrain).
It doesnt "ignore" outdoor blocking terrain, Flight and the Leap/Climp ability allow you to move over it. Phasing allows to move through blocking.
I find it simpler to just play on a small map with hindering and outdoor elavated.
I'm correct for Leap/Climb (though I should have added "for movement"...), you're correct for Flight.
(as for Phasing/Teleport, it ignores blocking terrain for movement purpose)
From the PAC:
"LEAP/CLIMB
When you give this character a move action, it automatically breaks away and ignores the effects of characters, hindering terrain, elevated terrain, and outdoor blocking terrain on movement (but it can’t end its movement on blocking terrain). When you give this character a close combat action, it can target a character regardless of the target’s elevation"
"PHASING/TELEPORT
Give this character a power action and move it up to its speed value. It automatically breaks away and ignores the effects of characters, hindering terrain, elevated terrain, and blocking terrain on movement (but it can’t end its movement on blocking terrain)."
From the rulebook:
"FLIGHT
This character ignores the effects of hindering terrain on movement, and can move onto and off of elevated terrain and over outdoor blocking terrain. A character with this ability can move through squares adjacent to and occupied by opposing characters. A flying character is at the same elevation as the square its base occupies. A flying character on elevated terrain is not dealt knock back damage if its knock back path crosses the boundary of elevated terrain."
okay so if a character is on elevated terrain in an indoor map they can target a character behind a wall even though it's a wall indoors. Sorry it doesn't make any sense to me. If a Barrier goes all the way to the top in an indoor map and prevents characters from going through and shooting anyone why is this any different. It doesn't make sense and a dumb ruling not to bash anyone"most respect to you all". Just my opinion.
okay so if a character is on elevated terrain in an indoor map they can target a character behind a wall even though it's a wall indoors. Sorry it doesn't make any sense to me. If a Barrier goes all the way to the top in an indoor map and prevents characters from going through and shooting anyone why is this any different. It doesn't make sense and a dumb ruling not to bash anyone"most respect to you all". Just my opinion.
Only if the character they're targeting is also elevated (or a giant/colossal). And it's exactly the same with a barrier.
actually in our venue barriers are considered as walls as well in indoor maps...therefor it should be corret that you cant shoot someone behind a wall...but i could be wrong though..,.
actually in our venue barriers are considered as walls as well in indoor maps...therefor it should be corret that you cant shoot someone behind a wall...but i could be wrong though..,.
Neither walls nor barriers prevent the LoF in the diagram I posted earlier. They DO act the same, but nothing about them (when grounded) prevents line of fire between a giant and an elevated figure, even indoors. (See Drunky's explanation.)
I have to dispute this. Since when has this been the rule? Isn't the JSA map entirely indoors? If so, this wouldn't even be possible...
Since always. It was just never an issue until the JSA map was released as there were no mapswith indoor elevated terrain - the DC Premier map (The museum?) was errata'd to only have two sections of non-elevated terrain with pointless stairs due to the difficulty of telling which section was supposed to be elevated and which was supposed to be non-elevated without color coding.
And besides, the real world has nothing to do with rules logic.
[quote=Quebbster;4221463](The museum?) was errata'd to only have two sections of non-elevated terrain with pointless stairs due to the difficulty of telling which section was supposed to be elevated and which was supposed to be non-elevated without color coding.[/color]
Not to mention that the stairs curved and overlapped grounded tiles.
Since always. It was just never an issue until the JSA map was released as there were no mapswith indoor elevated terrain - the DC Premier map (The museum?) was errata'd to only have two sections of non-elevated terrain with pointless stairs due to the difficulty of telling which section was supposed to be elevated and which was supposed to be non-elevated without color coding.
And besides, the real world has nothing to do with rules logic.
That last line is one of my favorites when applying real world logic to Heroclix logic when my pals go "That didn't make sense" or says "He should do this/that".
And good point re: the introduction of the JSA map. I'm too well aware of the Museum map as it's one of my friend's favorite in the earlier days when we thought one end was elevated. It was such a pain to deal with, especially when the curved corridors were jam-packed with fodder. AND I'm talking about the days where Fliers didn't ignore figures on movement
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