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Seven Soldiers of Victory (home)
1) V Mento (7/7) 87 pts G-6
2) R Vigilante* (6/6) 45 pts F-7/E-7
*Contingency plan 12 pts (tokens @@)
3) U Adam Strange (7/7) 88 pts E-13
4) R Speedy (4/4) 18 pts [INJURED] F-14
5) R Metamorpho (6/6) 46 pts F-6
296 pts
VS
Metal Men (visitor)
1) E Mercury (5/5) 25 pts R10 @
2) E Gold (6/6) 60 pts Q14
3) E Iron* (6/6) 70 pts P13 @ HO
*Camouflage 8 pts
4) E Lead and Tin** (8/8) 100 pts O11 @ LO
**Camouflage 8 pts, Outsmart 10 pts
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
I'll update my team info in a while on the first page.
Seven Soldiers of Victory (home)
1) V Mento (7/7) 87 pts G-6
2) R Vigilante* (6/6) 45 pts F-7/E-7
*Contingency plan 12 pts (tokens @@)
3) U Adam Strange (7/7) 88 pts E-13
4) R Speedy (4/4) 18 pts [INJURED] F-14
5) R Metamorpho (6/6) 46 pts F-6
296 pts
VS
Metal Men (visitor)
1) E Mercury (5/5) 25 pts R10
2) E Gold (6/6) 60 pts Q14
3) E Iron* (6/6) 70 pts P13 HO
*Camouflage 8 pts
4) E Lead and Tin** (8/8) 100 pts O11 LO
**Camouflage 8 pts, Outsmart 10 pts
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
free) Leadership for Vig and Strange gets 5,4, so four actions this turn.
free) Mento will Outsider Lead and Tin.
1) Mento will TK Metamorpho to N-10.
2) Metamorpho will use 2 CP tokens, bringing his attack to 10. Will attempt to hit L&T. SC roll is 4. Attack needs 8 for 3, gets a 7.
3) Adam Strange will RS to I-18 for Gold. Needs 7 for 2, gets 8. Gold goes to click 5/6, 1 SA to Adam Strange.
Add a CP token....done.
Seven Soldiers of Victory (home)
1) V Mento (7/7) 87 pts G-6 @
2) R Vigilante* (6/6) 45 pts F-7/E-7
*Contingency plan 12 pts (tokens )
3) U Adam Strange (7/7) 88 pts E-13 (1 SA) @
4) R Speedy (4/4) 18 pts [INJURED] F-14
5) R Metamorpho (6/6) 46 pts N-10 @
296 pts
VS
Metal Men (visitor)
1) E Mercury (5/5) 25 pts R10
2) E Gold (6/6) 60 pts Q14
3) E Iron* (6/6) 70 pts P13 HO
*Camouflage 8 pts
4) E Lead and Tin** (8/8) 100 pts O11 LO
**Camouflage 8 pts, Outsmart 10 pts
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
1) Gold charges Metamorpho stopping at N11. AV 9 on DV 15. Hit for 2.
2) Lead and Tin on Metamorpho. Duo attack; object won't count for anything, but L&T also do not take away a point of damage from Duo attack due to Outsiders. (3,4) and (4,6) for two hits. A total of 4 points of damage and the KO on Metamorpho.
3) Mercury moves to J18.
Seven Soldiers of Victory (home)
1) V Mento (7/7) 87 pts G-6 @
2) R Vigilante* (6/6) 45 pts F-7/E-7
*Contingency plan 12 pts (tokens )
3) U Adam Strange (7/7) 88 pts E-13 (1 SA) @
4) R Speedy (4/4) 18 pts [INJURED] F-14
5) R Metamorpho 46 pts KO
296 pts
VS
Metal Men (visitor)
1) E Mercury (5/5) 25 pts R10 @
2) E Gold (5/6) 60 pts N11 @
[1 SA]
3) E Iron* (6/6) 70 pts P13 LO
*Camouflage 8 pts
4) E Lead and Tin** (8/8) 100 pts O11 @
**Camouflage 8 pts, Outsmart 10 pts
[2 SA][1 KO]
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Just noticed I added a CP token last turn but did not note it on the recap.
free) leadership for Vig and Strange, gets 2,4...so four actions this turn.
free) Mento will Outsider Vigilante.
1) Adam Strange will push to hit Mercury, 10 on 16. Merc's SC roll is 3, Strange needs 6 for 2, gets a 9. 1 SA to Strange, push Strange, Mercury falls to click 3/5.
2) Speedy will use a CP token, taking her attack to a 9. Will target Mercury, needing a 6 for 2. SC roll is 4, Speedy gets 5.
3) Vigilante will M&A on Merc. 9 on 15, need 6 for 2. SC is 6. Vigilante finishes movement at F-14/G-14.
Add a CP token, clear Mento.
Seven Soldiers of Victory (home)
1) V Mento (7/7) 87 pts G-6
2) R Vigilante* (6/6) 45 pts F-7/E-7 @
*Contingency plan 12 pts (tokens )
3) U Adam Strange (6/7) 88 pts E-13 (2 SA) @@
4) R Speedy (4/4) 18 pts [INJURED] F-14 @
5) R Metamorpho 46 pts KOKOKO
296 pts
VS
Metal Men (visitor)
1) E Mercury (3/5) 25 pts R10 @
2) E Gold (5/6) 60 pts N11 @
[1 SA]
3) E Iron* (6/6) 70 pts P13 LO
*Camouflage 8 pts
4) E Lead and Tin** (8/8) 100 pts O11 @
**Camouflage 8 pts, Outsmart 10 pts
[2 SA][1 KO]
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
free) Leadership from Vig, gets a 4. Four actions this turn.
1) Vigilante to roll for breakaway, gets 3.
2) Adam Strange phases to E-13.
3) Push Mento to TK the heavy at G8 on Gold. Will take a CP token, brings my atk to a 10, so I need a 7 for 3. Gets 5,5. 1 SA to Mento, 1 push to Mento, Gold falls to click 3/5. This makes me notice that Gold had taken a hit and had shape change. I'll roll that. Sorry for that, I didn't realize it. Well, he got a five, so that kind of messes things up good. Since I couldn't have made the shot, I just push Mento. Wow. what a lousy way to end up.
4) Speedy will shoot at Gold. -1 to my attack, so I have an 8 on 17, need a 9 for 2. SC roll for gold is 2. Speedy gets 10, so Gold takes 1. no KB due to charge.
Done.
.Seven Soldiers of Victory (home)
1) V Mento (6/7) 87 pts G-6 (2 SA) @@
2) R Vigilante* (6/6) 45 pts F-7/E-7 @
*Contingency plan 12 pts (tokens @)
3) U Adam Strange (4/7) 88 pts E-13 (2 SA) @
4) R Speedy (4/4) 18 pts [INJURED] F-14 ( 1 SA) @
5) R Metamorpho 46 pts KOKOKO
296 pts
VS
Metal Men (visitor)
1) E Mercury (3/5) 25 pts R10 @
[1 SA]
2) E Gold (4/6) 60 pts H17 @
[1 SA]
3) E Iron* (5/6) 70 pts H13 LO (Outsidered)
*Camouflage 8 pts
4) E Lead and Tin** (8/8) 100 pts H14 @
**Camouflage 8 pts, Outsmart 10 pts
[2 SA][1 KO]
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
Something very strange has happened. The numbers for Iron and Gold are wrong on the board, but right in the update. Looking back, I think the numbered circles were moved incorrectly waaaaaay back in turn 1 when Iron carried Gold. The turns have gone correctly up until now with the numbers reversed (i.e. circles moving in corresponding ways to updates in the thread). However, with the moves, Iron should be where the (2) is on the board and Gold where the (3) is on the board (according to the update).
I'll leave this to you on how you would like to fix this. We can rewind back to round 2, or given that things have gone correctly up until this turn, I could reverse the numbers and you can redo your turn.
Sorry about that.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Oh, man. You know, I thought something was a bit off. I thought I had incapped Iron earlier, then looking at him, he was way over to the side and I thought maybe I was just tired or something. But yeah, if you want to swap them places and back up to the last turn, I'd redo it, no problem. Fine with me if it is fine with you.
Wizkids' Tactical Foundation: Department of Uptempo Discourse Engineers
Join now and nay the naysayers!
Oh, man. You know, I thought something was a bit off. I thought I had incapped Iron earlier, then looking at him, he was way over to the side and I thought maybe I was just tired or something. But yeah, if you want to swap them places and back up to the last turn, I'd redo it, no problem. Fine with me if it is fine with you.
Ok, that sounds good. I don't think it affected anything until this turn, because I had exactly the same thought as you when Speedy shot Gold. I was like "But Gold is way over there ... how is he ... ummm .... ooooh ####."
Swap them around, take your turn again, that should put us back on track :-)
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.
When one of your characters makes a critical hit, remove an action token from a friendly character that has not been given an action (including a free action) this turn.