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Free) Deathstroke detonates an explosive charge beneath the building, causing Spider-Man to jump into the air, outwitting his super senses.
"Take this!"
"And this!"
2) Effigy picks up Zoom and flies to P6 (putting Zoom at Q5). He'll fire on Spider-Man, needing an 8. Gets a 9 and Spidey's butt gets burned for 2 clicks. 1 SA Effigy, 1 AST Deathstroke.
*Edited here because Zoom taking action after being carried is illegal. Duh.*
"ZOMBIES ARE ANTI-LIFE!"
3) Human Flame tries to burn Spidey, needing a 7. Gets a 6.
4) Two-Face to O2.
Free) Two-Face perplexes Effigy's defense up, just in case.
PC on a case by case basis.
Secret Society of Super Villains (home)
1) Zoom* (AA) 130 pts (8/8) (injured) Q5@
* Fortitude 25 pts, Swingline 10 pts
2) R Effigy (Amon Sur)** 70 pts (6/6) P6@
** Vendetta 6 pts Omega Red
3) R Deathstroke 40 pts (6/6) (injured) E9@
4) E Two Face 51 pts (6/6) O2@
5) E Libra (Mad Hatter) 33 pts (5/5) N1
6) R Human Flame (Street Thug) 19 pts (5/5) M8@
7) R Man-Bat (Vulture) 15 pts (5/5) N8
Total – 399 pts
Effigy 1 SA
Deathstroke 1 AST
vs
Horsemen of Apocalypse (visitor)
1) E Omega Red* 124 pts (8/8) K13@
* Shellhead 10 pts, Protected 8 pts
2) E Black Tom Cassidy 55 pts (5/5) K-19
3) R Polaris 50 pts (5/5) J-20@
4) R Sunfire 40 pts (6/6) J13@
5) E Spider-man 40 pts (4/6) K12@
6) E Ahab 68 pts (6/6) K-21
And I could have totally made that a better move by having Two-Face perplex up Zoom's range, Zoom attack, and then get taxied or at least taxiing Zoom to where he could have LoF to Human Flame. Still, a mistake is a mistake and you don't get to redo mistakes that were perfectly legal.
Silver 5 (Spider Man) is currently sitting in Water terrain. And yes, from Effigy's position in P-6 does not have LoS to Spider Man from there. he'd have it though, if Man Bat wasn't there and he was in O-6
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
I think the brown line between O/P5 and O/P6 and the lack of brown line between that room and the rest of the outside section strongly implies that the room that Effigy is in would be considered outdoor terrain as well.
*checks rules*
Apparently, while hindering terrain is ignored when shooting from grounded to elevated, blocking terrain is not. I was thinking that because blocking terrain could be jumped over while outdoors that it could be shot over as well. It can't. That's....annoying but I guess it means I get to redo everything. Now as long as my dice don't turn south....