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1) Mainframe picks up Nikki and moves to R-17 Drops Nikki in R-18
free) Mainframe Perplex Yondu's Attack +1 to 10
free) Clea Outwits Positron's Defend
2) Aleta TKs Yondu to Q-15
3) Yondu EE on Positron
10 vs 17 Need 7
Roll is 1,6 hit...*whew*
Super Senses is 2
Everybody takes a click due to Armor Piercing.
Clea gets ASTfor Outwitting Defend (I think unmodified defense is shared and hindering terrain bonus would have given a +1 making it so that the EE would have missed Alpha and Lobster)
Aleta gets an AST for TK
Mainframe gets an AST for Perplexing Attack up to 10 so that the 7 hit.
Yondu gets SA
free) Nikki Outwits Alpha's TK.
==========================
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) C3 @
+ Contingency Plan 12 pts @@
+ Protected 8 pts
1 AST
2) LE Johnny Alpha 48 pts (4/5) H8 @ (TK Outwitted)
1 AST
3) U Positron** 82 pts (7/8) I7 @
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) A2
5) R Lobster Johnson 41 pts (4/5) I8 @ (Stealth)
1 DFD ????
6) E Invincible 109 pts (7/8) H7 @ w/ HO
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Clea cannot see Positron from P15, so Defend can't be cancelled.
Now there's this doubt about the Energy Explosion attack and hindering terrain (+ Defend). If your theory is correct, your attack will only hit Positron and Invincible.
But, if you prefer, you can reposition your figures any other way.
Clea cannot see Positron from P15, so Defend can't be cancelled.
Now there's this doubt about the Energy Explosion attack and hindering terrain (+ Defend). If your theory is correct, your attack will only hit Positron and Invincible.
But, if you prefer, you can reposition your figures any other way.
What do you say?
When you attack with EE, the only figure who gets a hindering bonus is the main target. "splash" damage targets get no hindering bonus. since you must hit the main target in order to hit the other targets, outwitting defend in this instance was entirely pointless, unless one of the other figs had something like ESD that would have given them higher than 17 def.
When you attack with EE, the only figure who gets a hindering bonus is the main target. "splash" damage targets get no hindering bonus. since you must hit the main target in order to hit the other targets, outwitting defend in this instance was entirely pointless, unless one of the other figs had something like ESD that would have given them higher than 17 def.
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
Free) Clea Outwits Positron's Energy Shield Deflection
2) Yondu Pushes to RS to Q-14 Targetting Positron
9 vs 16 need 7
Roll is 1,6 Hit for 3
1 SA to Yondu
1 AST to Clea for Outwitting ESD
free) Mainframe Perplexes Nikki's ATK by 1
3) Nikki RS to Q-15 Targetting Positron
9 vs 15 need 6
Roll is 6,5 hits for 3 more and the KO
1 SA and 1 KO to Nikki
Others rest
---------------------------------------------- The BPRD Hell Patrol (home)
1) V Ben Daimio* 65 pts (6/6) C3
+ Contingency Plan 12 pts @
+ Protected 8 pts
1 AST
2) LE Johnny Alpha 48 pts (4/5) B4 (TK Outwitted)
1 AST
3) U Positron** 82 pts (0/8) KO'd
+ Nanobots 10 pts
+ Loner 5 pts
1 SA
4) R Scarab 20 pts (5/5) A2
5) R Lobster Johnson 41 pts (4/5) I8 (Stealth)
6) E Invincible 109 pts (6/8) A4 @@ w/ HO
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.[/quote]
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.[/quote]
It's amazing how much can happen in such a small move. The chess match continues...
Not quite, man! I've already dropped the ball... and you grabbed it for a great touchdown!
You are definitely one (if not the) best strategists I've played in my entire life. It's a joy watching those placements and trying to figure out what you're doing next... and never beeing able to quite grasp it!
I believe this is a lost cause for my Hell Patrol, but hey, there's no shame losing against such a brave opponent!
I feel the same way, the game is still close, one false move on my part swings it completely back in your court. Every move you make makes me try and figure out what exactly will bring my team the minimal amount of damage. I have to think ahead when I play you cause it's never easy.
Which is what makes the game great.
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.