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I haven't used a charging flier since the new rules update, but I am pretty sure if you want to charge and carry you have to drop to 1/2 speed and then take the -2. That would mean that GR can't charge and also carry Kazar.
edit: the normal league rules state that if you make attack rolls that are legal, you are supposed to keep them, so technically you should have to make that charge without him carrying kazar, and basically keep the rest of your turn the same.
that may be disastrous for ghost rider, and since i am subbing (and even if i win this team is still eliminated from the playoffs ), you can let me know if you would rather have not charged with GR if you couldn't carry Kazar.
Since the half for charge and the -2 for carry occur simultaneously, you follow the "replace, then modify" rule, which makes it 5 first, then -2 for 3 when carrying. Harpua is usually pretty spot on when he explains stuff.
Not trying to be a pest or anything, but I figure it is better to know the actual ruling, so you don't get snakebit next round of the playoffs.
No that's fine, it's better to know the actual ruling.
How are the rules with Ghost Rider's back end swinging around?
you used to be able to "swing the butt" after you were done moving, effectively giving you an extra square of movement. that is no longer the case anymore. each square of him has to be within your movement range from where you started.
You gave the HO to Jessica and the LO to Ravage.
But Ravage had not picked up the LO and Jessica used the HO in her attack against the wall.
Was there another reason they should have it that I missed?
You gave the HO to Jessica and the LO to Ravage.
But Ravage had not picked up the LO and Jessica used the HO in her attack against the wall.
Was there another reason they should have it that I missed?
my bad, i assumed ravage had picked it up when he was over there, and that you had just forgotten to mark it. you can put it back where it was.
for jessica, i just forgot to remove it from the map after it was used.
Is Calculator still masterminding to Cheshire?
And if so, how does Mastermind damage work with Cheshire's Combat Reflexes when the roll is doubles?
he will MM to her. she takes 3 damage for the crit, and she also takes the KB as though calculator had attacked her so, basically, it sucks to be him, because now his fodder is knocked way the frick away from him.