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1) Gerty and O.L go for the duo attack. 9 vs 17 (plex). Miss! Second attack is also 9 vs 17, but only 2 damage. Hit! AST to Chase. Since Jimmy took damage, his plexed Def goes away
2) Karolina RS to L-20. I thought it was 9 vs 16 +1 (hindering), but it was really 10 vs 17. Either way, she hits with a (4,4) for 2 clix and KB to O-15. AST again to Chase.
3) Molly pushes with Indomitable to finish off Marvel. Hits!
The Runaways
1) U Nico Maru - 83 pts (4/6) K-18
2) E Karolina Dean - 62 pts (6/6) L-20 @
3) E Molly Hayes - 60 pts (4/4) H-14 @@
4) R Gertrude Yorkes & Old Lace - 57 pts (7/7) L-18 @
5) R Chase Stein - 37 pts (6/6) K-17 [Has OW]
Total: 299 pts
Nico Maru: 1 SA, 2 AST?
Karolina Dean: 1 SA
Molly Hayes: 2 SA, 1 KO
Gertrude Yorkes & Old Lace: 2 SA
Chase Stein: 2 AST
vs.
The Agents of Atlas
1) V Jimmy Woo - 50 pts (2/6) - O-15
2) V Marvel Boy - 116 pts (0/7) KOKOKO
3) V Venus^ - 127 pts (6/6) - L-11 (hindering)
^Takedown - 6 pts
Could I ask one stupid question being I'm trying to learn rules?
How does Chase have LoF to use Outwit on Jimmy Woo? I was told the "Holding Hands" rule prevented the LoF from being drawn even as a diagonal between two figs.
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Could I ask one stupid question being I'm trying to learn rules?
How does Chase have LoF to use Outwit on Jimmy Woo? I was told the "Holding Hands" rule prevented the LoF from being drawn even as a diagonal between two figs.
that rule does exist, but it doesn't apply here. chase is #5 on my squad (K17) and jimmy was in M-17 before he was knocked back, so chase has a straight shot to OW him.
In answer to your question, movement is rounded up when halved. I think the general rule is to always round up.
Yeah, those two together have some interesting multi-incapping potential, but in a 300 point match, the mobility is SEVERELY lacking.
6A
1) Nico takes a click to give herself Regen and then promptly uses it. Roll is a 4, giving her 2 clix back after losing one.
2) Karolina pushes to RS to L-17. SC roll never shows up. I'll continue assuming SC failed. If SC hit, disregard this. Shot is 10 vs 16. Hits with a 7 and SS fails with a 1. The attack roll made it to my inbox fine, but the original SC roll never showed up. I sent another one, which failed with a 3. The rule is to use the original though, so if you end up getting the original and SC succeeded, just give Venus her clix back, and Karolina will just sit there.
3) Chase uses the ol' leap frog to retreat back to D-10. He drops Nico in E-10, Karolina in D-11, Gerty in E-11
The Runaways
1) U Nico Maru - 83 pts (5/6) E-10 @
2) E Karolina Dean - 62 pts (5/6) D-11 @@
3) E Molly Hayes - 60 pts (4/4) H-14
4) R Gertrude Yorkes & Old Lace - 57 pts (7/7) E-11 (hindering)
5) R Chase Stein - 37 pts (6/6) D-10 @
Total: 299 pts
Nico Maru: 1 SA, 2 AST?
Karolina Dean: 2 SA
Molly Hayes: 2 SA, 1 KO
Gertrude Yorkes & Old Lace: 2 SA
Chase Stein: 2 AST
vs.
The Agents of Atlas
1) V Jimmy Woo - 50 pts (2/6) - M-11 (hindering) @
2) V Marvel Boy - 116 pts (0/7) KOKOKO
3) V Venus^ - 127 pts (4/6) - L-12 @
^Takedown - 6 pts
this game is gonna get pretty boring at this point. lemme know if you wanna run it back with a different lineup. i'll keep this one (cause these are all of the runaways that are available). or, if you wanted to try out the runaways, i'll put together a different team.
I picked a map at random, and came up with this one. Since I had first setup last time, you may have it this time. I think this one is going to be just a bit tougher for the Runaways.
The Runaways
1) U Nico Maru - 83 pts (6/6)
2) E Karolina Dean - 62 pts (6/6)
3) E Molly Hayes - 60 pts (4/4)
4) R Gertrude Yorkes & Old Lace - 57 pts (7/7)
5) R Chase Stein - 37 pts (6/6)
Total: 299 pts
vs.
The Agents of Atlas
1) V Jimmy Woo - 50 pts (6/6)
2) U M-11* - 67 pts (8/8)
*w/ Auto Regen 12 pts
3) V Gorilla Man** - 70 pts (8/8)
**w/ Auto Regen 12 pts
4) V Namora - 86 pts (7/7)
#047 U Nico Minoru
Team: No Affiliation
Range: 8
Points: 83
Keywords: Mystical, Runaways, Teen
6
9
15
2
6
9
15
2
6
8
14
1
6
8
14
1
5
7
13
1
5
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Heal: Nico Minoru can use Support. Defense - Staff of One: Once during your turn give Nico Minoru a free action, deal her one unavoidable damage and choose a power from the powers and abilities card. Either Nico or another friendly character that Nico has a clear line of fire to may use the chosen power until the beginning of your next turn.
#045 E Karolina Dean
Team: No Affiliation
Range: 8
Points: 62
Keywords: Runaways, Teen
10
10
16
2
8
9
15
2
8
9
15
2
7
8
15
1
7
8
14
1
6
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Damage - Energy Blast : Karolina Dean can use Pulse Wave.
#041 E Molly Hayes
Team: No Affiliation
Range: 0
Points: 60
Keywords: Kid, Runaways
6
9
19
3
6
9
18
3
5
8
16
2
3
8
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
#058 R Gertrude Yorkes & OL
Team: No Affiliation
Range: 0
Points: 57
Keywords: Animal, Runaways, Teen
8
9
15
3
8
9
15
3
8
8
15
2
8
8
14
2
7
8
14
2
7
8
14
2
6
7
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Sic ’Em : When an opposing character moves into a square adjacent to Gertrude Yorkes & Old Lace, that character is dealt 1 damage to a maximum of 1 damage. This damage is dealt before any attacks are made by the opposing character. Damage - Lend a Dino : When a friendly character makes a close combat attack against a single opposing target, if Gertrude Yorkes & Old Lace are also adjacent to that target they may make a close combat attack against that target as a free action.
#019 R Chase Stein
Team: No Affiliation
Range: 0
Points: 37
Keywords: Runaways, Teen
6
9
16
2
6
8
15
2
5
8
14
2
5
7
14
2
5
7
14
1
4
6
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Leap Frog: Chase Stein can use Leap/Climb. Chase Stein can carry up to eight friendly characters that have the Kid, Runaways or Teen keywords regardless of their speed and attack symbols. Do not modify Chase’s speed value by –2 when using the carry ability; instead, modify it by +2. Attack - Flame: Chase Stein can use Energy Explosion as if he had a range of 4.
Agents of Atlas:
#007 V Jimmy Woo
Team: SHIELD
Range: 6
Points: 50
Keywords: Agents of Atlas, Martial Artist, Spy
7
9
16
2
7
9
16
2
7
9
16
2
7
8
15
2
6
8
15
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Damage - Kahn of the Eternal Empire: Jimmy Woo can use Perplex but only on himself, friendly characters that share a keyword with himself, and opposing characters.Jimmy Woo can use Leadership. On a Leadership roll result of 3–6 you can add two actions to your action total for the turn but one of these actions must be given to a friendly character that possesses the Agents of Atlas keyword
#016 U M-11*
Team: No Affiliation
Range: 6
Points: 67
Keywords: Agents of Atlas, Robot
7
10
17
3
7
10
17
3
7
10
17
3
7
10
17
3
7
10
17
3
7
10
16
3
7
10
16
3
7
10
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Death Ray (Psychic Blast)
*w/ Auto Regen 12 pts
#029 V Gorilla Man*
Team: No Affiliation
Range: 6
Points: 70
Keywords: Agents of Atlas, Animal, S.H.I.E.L.D.
8
10
17
3
8
10
17
3
8
10
16
3
8
9
16
2
7
9
16
2
7
9
16
2
7
8
15
2
6
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Attack - Gorilla Agility: Gorilla Man can use Flurry and Willpower
CURSE OF THE GORILLA MAN (Regeneration) SAVAGE (Close Combat Expert)
*w/ Auto Regen 12 pts
#024 V Namora
Team: No Affiliation
Range: 0
Points: 86
Keywords: Agents of Atlas, Atlantis, Ruler
8
11
17
3
8
10
16
3
9
10
16
3
9
10
16
3
8
9
15
2
8
9
15
2
8
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Team Player: When using the Carry ability, Namora can carry two friendly characters if they both share a keyword with her. Damage - Electrolytes to the Rescue : Once per game, when Namora occupies water terrain, as a free action roll a d6. Heal her of damage equal to the result.