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From his pocket Impossible Man pulls a laughing gas grenade, and pulling the trigger, causes those around him to breakout in a fit of laughter.
free) Poision.
free) Skull duggery. Rolling on bouncing boy. Rolls a 4 for a fail.
After mich arguing, Moon Knights personalities agree those white troll thingird are freaky and run the hell away from them. No longer questioning the weird occurances, Moon Knight accepts it when a trash can mateiralizes in his hand and proceeds to fall out of it next to the generator.
1) Moon Knight rolls breakaway. Gets it. Goes to L11 picking up the heavy object and dropping one on his way at P14 thanks to the SFG.
The objects at stiltman's giant feet comes to life and explodes, leaving the lame villain further disgraced.
free) Murderbots. Arcade blows it up
"How about a bit of cold" says Impy as he takes out a fun sized freeze ray and solidifes mercury into a solid,
free) Impy outwits smokecloud on Mercury for funzies.
"My toys, protect me!" Arcade commands, as his murderbots rise up and make an impenetrable wall.
2) Arcade makes a barrier around the moloids.(see map for details)
"You're just here for comic relief. You pose no thre- wha!" Swamp Thing says as he swings and misses at Howard the duck.
"Swampy, I guess you have no depth perception. Try these on for size" Says Impy giving Swampy a giant pair of glasses.
"Much better" says swamp thing as he swats the duck away.
3) Swamp Thing on the Duck. Needs a 6 for 2. Rolls a 5. PC from Impy. Its a 9 for 2 to Howard and 2 knockback thanks to low gravity.
"Pennance...sppedball... think about it" Arcade says.
"dammit" mumbles Speedball.
free) Arcade outwits the move and attack thingy on Speed Ball.
Since you're dropping an object at P14, you can't barrier that same spot. Moving the barrier to P15 and correcting the map. Shouldn't make much difference.
1) Stilt-Man to G12. The nanobots in his armor absorb the nearby desk, repairing him one click worth of damage.
"Thanks for warming me up. I don't know what to do if its not room temperature."
2) Mercury hugs Fire, needing a 6. Gets double 2s and takes one for the push. Youch thats hot!
Free) Black Manta perplexes up his own attack.
"Die you green thing!
3) Black Manta tries to shoot Impy. Shape change is a 1. 11 vs 17. Needs a 6, gets a 9 which is pced into a 7. Super senses is a 2. Two damage to Impossible Man.
Wait dude, I just realie, Speedball and Manta can't attack. Half range in space. I say just remove their tokens from last turn and pick it up on this turn but if you want to go back to last turn thats ok too.
Leave's become most beautiful when they're about to die
I'd have just perplexed up range instead of attack for Manta (the alternatives would be move and attack for even less accuracy or do nothing), but you're right, I can't attack with Speedball unless I want to hit Arcade and its reeeeeally not worth pushing to do damage to Fire.
So...keep Manta's attack and just clear Speedball, if that's fine with you.