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For the most part, I had a hard time determining which question would be appropriate... so I simply emailed all the questions to him! I told him, "You don't have to answer all the questions, just pick and choose the ones you want to respond to, and I'll omit the others."
So it was up to Jason to respond or ignore. (and I think he handled himself just fine and dandy).
-The Le
I'd agree that Jason answered the question in a polite manner, but I'm baffled as to why he would choose it to begin with. I can't tell if he included it because he wanted to show that he holds no grudges against Tuttle, or if he wants to spotlight the Tuttle hate. In any case, thanks for explaining how that part of the interview worked
Ohhhh, I can't believe my joke question *actually* got asked!! What a wasted opportunity. .
My question was dumb-er-er. :cross-eye
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
I really like that someone who took a leap and spent the money to buy into an unknown set called Infinity Challenge could still be bringing some of their first loves to the battlefield when Arkham Asylum was on the shelves. You might not _want_ to, but at least it's a choice the player made rather than one we forced upon them.
And for that I will always be grateful. I think it has attributed to the lines success.
Also, I gotta agree with the comment that HorrorClix should have been fully compatable with Heroclix. Thanks for the interview.
Last edited by redskindavyd; 09/14/2009 at 17:53..
Reason: sp.
Minor gripe... I didn't play Mage Knight, but there was a big player base where I played 'clix. The players didn't quit because of the additions or changes, they would've happily accepted a new layer of complexity. They quit because their old figures weren't compatible anymore.
Thank you to EVERYONE involved in this. I'm 100% on the outside, but I grok that BrotherMagneto presented himself and his opinions the same to the fans and to the corporate side.
There is no shame in enjoying what you do, and sharing that fun with your customers.
The most interesting psychological bit was how he (Jason) referred to the times when he felt he had to have a "thicker skin"...he essentially ADDED a tool to his toolbox without sacrificing another tool (such as contact with the fans).
I'm glad he mentioned RaceDay. That is really a fun game that plays well and is a lot of fun. My boys and I have spent hours with it. It was however, doomed to failure.
Heck, we even pulled Creepy Freaks out the other day. Maybe we're just gamers from the Land of Misfit Toys
Minor gripe... I didn't play Mage Knight, but there was a big player base where I played 'clix. The players didn't quit because of the additions or changes, they would've happily accepted a new layer of complexity. They quit because their old figures weren't compatible anymore.
This is so true. I played MK since it's inception and that was the reason why the players left the game. At that time MK players at our venue numbered weekly in the twenties and heroclix had about four to eight.
Great interview, keep them coming.
My favorite quote:
Jason Mical: Make HorrorClix 100% compatible with HeroClix, which is how it should be.
80% of the serpent soc missing, half the gardians of the galaxy missing, 80% of the shi'ar imperial guard missing.....and someone at wizkids is pushing for groo.....whale-oil-bee-forked
Its always good to hear from BroMags - he seemed the most honest PR guy I've ever heard from - which is saying a lot.
As a person who was at the WWLA debacle, not getting the right demand wasn't quite the problem. Oh sure you are going to get those asshats who think if they have money they should be able to buy their happiness - but the way it was run was beyond deplorable.
People stood in line for hours, wasting their con-time, poor communication and running of the line so people were able to cut ahead of others - and the response was "We told you it was limited" as if we were to know that "limited" was closer to none than what "limited" used to mean - good for day 1 for sure, maybe day 2, day 3 you are pushing it. (plus they sold a huge number before the fans even got in - as evidenced by the Galacti lining other seller's booths with requisite mark-up)
Low numbers stunk but if buyers knew they were only bringing X people could have decided whether it was worth the effort or not to go or wait in line.
Good news is WK came up with the lottery format which worked to not ruin cons with constant waiting when wanting Con Exclusives (later available in non-con formats ).
Visible Dials and Pushing Damage need to be optional. This is the way.