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"Hammond, you're our fastest asset. Go get him before he escapes." Pym shouts.
"Would you call your human teammates an asset, Pym?" Jim Hammond complains as Scarlet Witch approaches, feeling dizzy by Impossible Man's proximity.
The original Human Torch notices her teammate condition, and flies away to the next room, his body exploding in flames. The heat is so high that the nearby opponents are sent back. An already debilitated Impossible Man loses his conciousness. The stench of burnt skin fills the air.
"Wondy, stay with Pym. His armor need a minute or two to restart. I'll take care of Wanda." Hank McCoy says, jumping over the furniture just in time to grab Wanda before she falls to the floor.
_______________________________________ Avengers West Coast 4B
1) Dr Pym pushes to TK Human Torch to E12
Avengers) Scarlet Witch pushes to fly to G14
2) Human Torch RS+Pulse Wave from A11. 9 vs 14+1(Imp Man), 15+1(Lightspeed), 16+1(Cannonball). Rolls 4,4 giving 1 dmg to Imp Man and the KO. 1dmg to Lightspeed, 1dmg to Cannonball. Lightspeed is knocked back against the wall getting 1 extra dmg. She stays at D7. Cannonball is knocked back against Lightspeed, staying at C8.
1SA,1KO to Human Torch, 1AST to Dr Pym
3) Beast leaps to F14.
free) Beast outwits Cannonball's Charge. 1DFD to Beast
* Wanda will PC any successfull attack she can see
------------
Avengers West Coast (home)
1) R Wonder Man* 97 (8/8) L07 w/HO
* w/ Inside Information 4
2) E Human Torch (Jim Hammond) 85 (7/7) A11@
[SA 2][KO 1]
3) R Beast (ult) (as Dr Hank McCoy) (4/5) F14@ (outwits Cannonballs chg)
[AST 1][DFD 1]
4) R Scarlet Witch** (avengers) 35 (4/5) G14@@
** w/ Inside Information 4
** w/ Book of Destiny 4
5) R Mandroid Armor (as Dr Pym) 28 (3/4) M08@@
[AST 2]
Total: 298
vs.
Power Pack
1) R Thor (SN) 112 (9/9) H-5
2) Impossible Man 72 (0/6) -KO-
3) R Cannonball 56 (5/6) C-8
4) Mass Master 30 (4/4) E-5@
5) Lightspeed 25 (2/4) D-7
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
1) Thor to J2, grabbing the nearby LO and dropping Mass Master in J3
2) Cannonball to I2
3) Lightspeed phases to K-4
------------
Avengers West Coast (home)
1) R Wonder Man* 97 (8/8) L07 w/HO
* w/ Inside Information 4
2) E Human Torch (Jim Hammond) 85 (7/7) A11@
[SA 2][KO 1]
3) R Beast (ult) (as Dr Hank McCoy) (4/5) F14@ (outwits Cannonballs chg)
[AST 1][DFD 1]
4) R Scarlet Witch** (avengers) 35 (4/5) G14@@
** w/ Inside Information 4
** w/ Book of Destiny 4
5) R Mandroid Armor (as Dr Pym) 28 (3/4) M08@@
[AST 2]
Total: 298
vs.
Power Pack
1) R Thor (SN) 112 (9/9) w/ LO J-2@
2) Impossible Man 72 (0/6) -KO-
3) R Cannonball 56 (5/6) I-2@
4) Mass Master 30 (4/4) J-3
5) Lightspeed 25 (2/4) K-4@
295 pts
HO:U14,R17, Wonder Man
LO:P9, K8, Thor
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
1) Wonder Man charge on Lightspeed from L5. 9 vs 14. Rolls 3,1 missing. No wonder he has so few stats. What a loser.
Others clear.
------------
Avengers West Coast (home)
1) R Wonder Man* 97 (8/8) L05@
* w/ Inside Information 4
2) E Human Torch (Jim Hammond) 85 (7/7) A11
[SA 2][KO 1]
3) R Beast (ult) (as Dr Hank McCoy) (4/5) F14
[AST 1][DFD 1]
4) R Scarlet Witch** (avengers) 35 (4/5) G14
** w/ Inside Information 4
** w/ Book of Destiny 4
5) R Mandroid Armor (as Dr Pym) 28 (3/4) M08
[AST 2]
Total: 298
vs.
Power Pack
1) R Thor (SN) 112 (9/9) w/ LO J-2@
2) Impossible Man 72 (0/6) -KO-
3) R Cannonball 56 (5/6) I-2@
4) Mass Master 30 (4/4) J-3
5) Lightspeed 25 (2/4) K-4@
295 pts
HO:U14,R17
LO:P9, K8, Thor
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
Well, that's a Wonder Man from a different reality than mine.
Wonder Man is turning out to be my jinx figure, just like Cable was with X-Force in the HCFL. He's the guy that misses the easiest attacks. Possible. I still remember a game with Cable, in which I needed a 3 to hit, so I decided to push him and he rolled a critical miss
1) R Wonder Man* 97 (8/8) L05@
* w/ Inside Information 4
2) E Human Torch (Jim Hammond) 85 (7/7) A11
[SA 2][KO 1]
3) R Beast (ult) (as Dr Hank McCoy) (4/5) F14
[AST 1][DFD 1]
4) R Scarlet Witch** (avengers) 35 (4/5) G14
** w/ Inside Information 4
** w/ Book of Destiny 4
5) R Mandroid Armor (as Dr Pym) 28 (3/4) M08
[AST 2]
Total: 298
vs.
Power Pack
1) R Thor (SN) 112 (9/9) w/ LO J-2
3) R Cannonball 56 (5/6) I-2
4) Mass Master 30 (4/4) L-9 @
5) Lightspeed 25 (2/4) K-4
2) Impossible Man 72 (0/6) -KO-
295 pts
HO:U14,R17
LO:P9, K8, Thor
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
2. Human Torch RS on Mass Master from F11. 9 vs 16. Rolls 3,2 missing. Scarlet Witch PCs it to 4,3. Mass Master takes 3 dmg.
1SA to Human Torch, 1AST to Beast, 1AST to Scarlet Witch.
3. Scarlet Witch range on Mass Master. 8 vs 13+1. Rolls 5,3 giving 2 dmg to Mass Master and the KO. 1SA, 1KO to Scarlet Witch. 1AST to Beast, since supersenses remain outwitted.
* Lightspeed uses Fantastic Four team ability to be healed 1 click. I'm not sure if you want to use it or not, but I suspect you do. If you don't, please update the stats accordingly.
Rest clear.
*Wanda will PC any attack she can see.
Avengers West Coast (home)
1) R Wonder Man* 97 (8/8) L05
* w/ Inside Information 4
2) E Human Torch (Jim Hammond) 85 (7/7) F11@
[SA 3][KO 1]
3) R Beast (ult) (as Dr Hank McCoy) (4/5) H14@
[AST 3][DFD 1]
4) R Scarlet Witch** (avengers) 35 (4/5) G14@
** w/ Inside Information 4
** w/ Book of Destiny 4
[AST 1][SA 1][KO 1]
5) R Mandroid Armor (as Dr Pym) 28 (3/4) M08
[AST 2]
Total: 298
vs.
Power Pack
1) R Thor (SN) 112 (9/9) w/ LO J-2
3) R Cannonball 56 (5/6) I-2
5) Lightspeed 25 (3/4) K-4
2) Impossible Man 72 (0/6) -KO-
4) Mass Master 30 (0/4) -KO-
295 pts
HO:U14,R17
LO:P9, K8, Thor
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
2) Impossible Man 72 (0/6) -KO-
4) Mass Master 30 (0/4) -KO-
295 pts
HO:U14,R17
LO:P9, K8, Thor
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
Scarlet Witch summons all her inner strength to generate an improbable wind that bursts into Avengers Mansion's windows and carries her and Hank McCoy to the corridor near Wonder Man.
"Wondy, hang on! We have your celebrity behind covered." Beast says.
"I'll try to get that image out of my mind, Hank, thanks." Wonder Man replies, while putting Lightspeed unconscious with a slap. "I thought the chaos effects would be over after Impossible Man was put to sleep. I don't like fighting friends, and least of all children."
"I think the effect will be over soon. We just need to hang on for a little longer, to let reality take over." Dr Pym says, getting rid of Cannonball's grasp.
Avengers West Coast 7B
Avengers) Scarlet Witch pushes to pick Beast and fly to L10, dropping Hank at M10
1. Wonder Man close attacks Lightspeed. 8 vs 14. Rolls 5,4 hitting Lightspeed with 3 dmg, and the KO. 1SA, 1KO to Wonder Man.
2. Dr Pym breakaway. Rolls 4 succeeding. He moves to K11
free) Beast outwits Cannonball's charge. 1DFD to Beast
Others clear.
* Wanda will PC any successfull attack she can see.
Avengers West Coast (home)
1) R Wonder Man* 97 (6/8) L05@
* w/ Inside Information 4
[SA 1][KO 1]
2) E Human Torch (Jim Hammond) 85 (7/7) F11
[SA 3][KO 1]
3) R Beast (ult) (as Dr Hank McCoy) (4/5) M10 (outwits Cannonball's chg)
[AST 3][DFD 2]
4) R Scarlet Witch** (avengers) 35 (3/5) L10@@
** w/ Inside Information 4
** w/ Book of Destiny 4
[AST 1][SA 1][KO 1]
5) R Mandroid Armor (as Dr Pym) 28 (1/4) K11@
[AST 2]
2) Impossible Man 72 (0/6) -KO-
4) Mass Master 30 (0/4) -KO-
5) Lightspeed 25 (0/4) -KO-
295 pts
HO:U14,R17
LO:P9, K8
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
Since the deadline is today, Thor will push to attack Wonder Man. 10 on 14. Roll is (4,5). Hits for 1 after invuln.
Recap:
Turn 8A:
Avengers West Coast (home)
1) R Wonder Man* 97 (5/8) L05@
* w/ Inside Information 4
[SA 1][KO 1]
2) E Human Torch (Jim Hammond) 85 (7/7) F11
[SA 3][KO 1]
3) R Beast (ult) (as Dr Hank McCoy) (4/5) M10 (outwits Cannonball's chg)
[AST 3][DFD 2]
4) R Scarlet Witch** (avengers) 35 (3/5) L10@@
** w/ Inside Information 4
** w/ Book of Destiny 4
[AST 1][SA 1][KO 1]
5) R Mandroid Armor (as Dr Pym) 28 (1/4) K11@
[AST 2]
Total: 298
vs.
Power Pack
1) R Thor (SN) 112 (1 SA) (8/9) K-6 @@
3) R Cannonball 56 (1 SA) (5/6) M-7 (charge outwitted)
2) Impossible Man 72 (0/6) -KO-
4) Mass Master 30 (0/4) -KO-
5) Lightspeed 25 (0/4) -KO-
295 pts
HO:U14,R17
LO:P9, K8
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
1. Human Torch RS on Cannonball from K10. 9 vs 15. Rolls 3,4 giving 3 dmg to Cannonball. 1SA to Human Torch, 1AST to Beast.
2. Beast leaps to M6
Others clear
Wanda will PC successful breakaway rolls and critical hits only.
Avengers West Coast (home)
1) R Wonder Man* 97 (5/8) L05
* w/ Inside Information 4
[SA 1][KO 1]
2) E Human Torch (Jim Hammond) 85 (7/7) K10@
[SA 4][KO 1]
3) R Beast (ult) (as Dr Hank McCoy) (4/5) M6@ (outwits Cannonball's toughness)
[AST 4][DFD 2]
4) R Scarlet Witch** (avengers) 35 (3/5) L10
** w/ Inside Information 4
** w/ Book of Destiny 4
[AST 1][SA 1][KO 1]
5) R Mandroid Armor (as Dr Pym) 28 (1/4) K11
[AST 2]
Total: 298
vs.
Power Pack
1) R Thor (SN) 112 (1 SA) (8/9) K-6 @@
3) R Cannonball 56 (1 SA) (2/6) M-7 (toughness outwitted)
2) Impossible Man 72 (0/6) -KO-
4) Mass Master 30 (0/4) -KO-
5) Lightspeed 25 (0/4) -KO-
295 pts
HO:U14,R17
LO:P9, K8
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).
Need a crit to hurt the Beast so I'll just try and stop you from outwitting Thor.
1. Cannonball rolls breakaway: 3. Nope.
Your turn.
Avengers West Coast (home)
1) R Wonder Man* 97 (5/8) L05
* w/ Inside Information 4
[SA 1][KO 1]
2) E Human Torch (Jim Hammond) 85 (7/7) K10@
[SA 4][KO 1]
3) R Beast (ult) (as Dr Hank McCoy) (4/5) M6@ (outwits Cannonball's toughness)
[AST 4][DFD 2]
4) R Scarlet Witch** (avengers) 35 (3/5) L10
** w/ Inside Information 4
** w/ Book of Destiny 4
[AST 1][SA 1][KO 1]
5) R Mandroid Armor (as Dr Pym) 28 (1/4) K11
[AST 2]
Total: 298
vs.
Power Pack
1) R Thor (SN) 112 (1 SA) (8/9) K-6
3) R Cannonball 56 (1 SA) (2/6) M-7 @ (toughness outwitted)
2) Impossible Man 72 (0/6) -KO-
4) Mass Master 30 (0/4) -KO-
5) Lightspeed 25 (0/4) -KO-
295 pts
HO:U14,R17
LO:P9, K8
BFC: ASSEMBLED (Armor Wars #004) When a force has more than four characters on it with the same team symbol but different names, each character gets +1 to their attack value when adjacent to a friendly character with the same team symbol.
L11 - Mass Absorber (LO) -- Continual. If a character using this object as part of a close combat attack is 3 or fewer squares from blocking terrain, modify the character's damage value by +2 (instead of +1).