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Krakoa tries to hit Boy Wonder. Av9 vs dv17, need an 8, roll is 2+1 for 3
(boy my rolling has gotten somehow worse from last game)
Darkseid flies to M-12, grabs the dumpster and goes to U-15
Funky walks to U-14
Chonos flies to U-16/V-15 and drops Cavalier in V-14
Perplex up Darkseid's defense.
MM damage to Cavalier.
PC the first successful attack.
GL4life’s Young Justice (Home)
R Impulse 47 F-14 @
U Lobo 207 F/E-15 @
E Boy Wonder 40 F-19 @
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) U-15@ w/ Dumpster
V Chronos U-16/V-15@
R Funky Flashman (Two-Face) U-14@
R Cavalier (Street Thug) V-14
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Oh, and Bounty Hunter on Darkseid. Forgot that bit.
Lobo transporters to L/M-13, blasting the wall in O-13.
BW to G-19.
and technically Krakoa happens at the end of the turn.
GL4life’s Young Justice (Home)
R Impulse 47 F-14
U Lobo 207 L/M-13 @
E Boy Wonder 40 G-19 @
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) U-15@ w/ Dumpster
V Chronos U-16/V-15@
R Funky Flashman (Two-Face) U-14@
R Cavalier (Street Thug) V-14
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
R Impulse 47 F-14
U Lobo 207 L/M-13 @
E Boy Wonder 40 G-19 @
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) U-15 w/ Dumpster
V Chronos U-16/V-15
R Funky Flashman (Two-Face) U-14
R Cavalier (Street Thug) V-14
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
R Impulse 47 H-19 @
U Lobo 207 L/M-13
E Boy Wonder 40 G-19
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) U-15 w/ Dumpster
V Chronos U-16/V-15
R Funky Flashman (Two-Face) U-14
R Cavalier (Street Thug) V-14
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
(Sorry, it's hard for me to bring my team up there with their low defenses to fight Krakoa)
Perplex up Darkseid's defense
Chronos will PC any attack
MM to Cavalier.
And Krakoa tries to hit Impulse. Av9 vs dv17, need an 8, roll is 3+2 for 5, 3 time in a row that I haven't even been able to roll a 6, let a lone an 8.
GL4life’s Young Justice (Home)
R Impulse 47 H-19 @
U Lobo 207 L/M-13
E Boy Wonder 40 G-19
294
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) X-6@ w/ Dumpster
V Chronos X-9/X-10@
R Funky Flashman (Two-Face) X-7
R Cavalier (Street Thug) X-8
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
1) Lobo transporter attacks to U-11/12, targeting the Thug. AV 10-2 on DV 15, needs 7. Rolls: 8, the Chronos PCs to 8. Hits for 3 damage. 1 SA for Lobo.
2) Boy Wonder to O-18.
GL4life’s Young Justice (Home)
R Impulse 47 H-19
U Lobo 207 U-11/12 @
E Boy Wonder 40 O-18 @
294
Lobo: 1 SA
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) X-6@ w/ Dumpster
V Chronos X-9/X-10@
R Funky Flashman (Two-Face) X-7
R Cavalier (Street Thug) (2/5) X-8
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Funky moves to W-9 and perplexes down Lobo's defense
Darkseid outwits Lobo's invunerability.
Chronos tries to hit Lobo. Av9 vs dv18 (-1 def), need an 8, roll is 6+3 for 9, 2 clix to Lobo, 1 to Chronos for the push.
(1 SA to Chronos, 1 AST to Darkseid)
Darkseid tries to hit Lobo. Av10 vs dv17, need a 7, roll is 4+5 for 9, 4 clix to Lobo, 1 to Darkseid for the push.
(1 SA to Darkseid)
Krakoa tries to hit Lobo. Av9 vs dv15, need a 6, roll is 4+4 for 8, 2 more clix to Lobo.
I'll MM to Cavailer
Chronos will PC any regen roll that will put Lobo above regen showing on his dial (or an attack)
GL4life’s Young Justice (Home)
R Impulse 47 H-19
U Lobo (2/10) U-11/12 @
E Boy Wonder 40 O-18 @
294
Lobo: 1 SA
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) (9/10) X-6@@ w/ Dumpster
V Chronos (5/6) X-9/X-10@@
R Funky Flashman (Two-Face) W-9@
R Cavalier (Street Thug) (2/5) X-8
Darkseid: SA [1] AST [1]
Chronos: SA [1}
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
R Impulse 47 T-12 @
U Lobo (2/10) U-11/12
E Boy Wonder 40 W-10 @@
294
Lobo: 1 SA
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) (9/10) X-6@@ w/ Dumpster
V Chronos (5/6) X-9/X-10@@
R Funky Flashman (Two-Face) W-9@
R Cavalier (Street Thug) (2/5) X-8
Darkseid: SA [1] AST [1]
Chronos: SA [1}
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Try to have Krakoa finish off Lobo. Av9 vs dv14, need a 5, roll is 5+1 for 6. That's 2 clix and the KO.
MM damage to Cavalier
PC any succesful attack.
GL4life’s Young Justice (Home)
R Impulse 47 T-12 @
U Lobo KOed!
E Boy Wonder 40 W-10 @@
294
Lobo: 1 SA
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) (9/10) X-6 w/ Dumpster
V Chronos (5/6) X-9/X-10
R Funky Flashman (Two-Face) W-9
R Cavalier (Street Thug) (2/5) X-8
Darkseid: SA [1] AST [1]
Chronos: SA [1}
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Chronos tries to hit the Boy Wonder. Av9 vs dv17 (-1 for perplex), need a 7, roll is 4+5 for 9, 2 clix to the Boy Wonder
(1 SA to Chronos)
Darkseid moves to U-13 and outwits combat reflexes on Jason
Funky tries to hit Robin. Av8 vs dv15, need a 7, roll is 5+5 for 10, that's 2 more clix to Jason and knocks him to W-12
(1 SA to Two-Face)
Lastly Krakoa tries to hit Impulse. Av9 vs dv17, need an 8, roll is 5+2 for 7, and a miss.
I'll PC any attack made by Boy Wonder as my priority, unless you attack in such a way that will make Chronos loose the ability to PC an attack made by the Boy Wonder.
MM to Cavalier
GL4life’s Young Justice (Home)
R Impulse 47 T-12
U Lobo KOed!
E Boy Wonder (1/5) W-12
294
Lobo: 1 SA
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) (9/10) U-13@ w/ Dumpster
V Chronos (5/6) X-9/X-10@
R Funky Flashman (Two-Face) W-9@
R Cavalier (Street Thug) (2/5) X-8
Darkseid: SA [1] AST [1]
Chronos: SA [2]
Two-Face SA [1]
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
1) Boy Wonder Charges to V8 v. Two-Face, 7 to 15. 5, 2 for the miss.
2) Impulse will HSS to X7 v. Cavalier, 8 to 14. 51 for the hit. Street Thug takes 1. Impulse continues his move to R1.
1 SA Impulse.
GL4life’s Young Justice (Home)
R Impulse 47 R-1@
U Lobo KOed!
E Boy Wonder (1/5) V8@
294
Lobo: 1 SA
Impulse: 1 SA
vs.
TMNT’s Darkseid’s Society (Visitor)
E Darkseid (IO) (9/10) U-13@ w/ Dumpster
V Chronos (5/6) X-9/X-10@
R Funky Flashman (Two-Face) W-9@
R Cavalier (Street Thug) (1/5) X-8
Darkseid: SA [1] AST [1]
Chronos: SA [2]
Two-Face SA [1]
HO: W-1
LO: X-1, V-1
Special Object: 4) Dumpster (HO)– This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
BFC: Krakoa the Living Island
Once at the end of each player's turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain, and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can't be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.