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1) Lyssa tk's Manhunter to R12 hindering
Free) Manhunter OW's Charge on Persuader
Free) Lyssa perplexes up Yellow Lanterns Attack to 10
2) Yellow Lantern picks up Lyssa and Running Shot to S11 dropping Lyssa at R11,... TrickShot attack vs Timetrapper 10on18 roll is 2,3 for the miss.
Yellow Lantern takes one for the push, will share his 18D with everyone that he can
Rokk Krinn’s Legion of Super Heroes (Home)
1) E Time Trapper - 125 pts (8/8) P-17
2) E Persuader - 114 pts (9/9) @ V-16 (charge OWed)
3) R Mano - 33 pts (5/5) O-19
Total: 272 pts
*Theme PC Rolls Remaining: 1
*PC will be used on a case-by-case basis
*Mastermind will be used on a case-by-case basis
Special Object: 8) Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
1. Time Trapper tries to Psychic Blast the Manhunter Robot: Attack 9 vs Defense 19 (18 shared + 1 Hindering); first roll is a 3 + 4 = 7 for a miss. Trapper PC's the attack with a 2 + 6 = 8 for a miss. We decide to go for broke and Mano takes a token to Theme PC the attack roll...and gets 2 + 5 = 7. Time Trapper's attacks continue to hold true to form.
Rokk Krinn’s Legion of Super Heroes (Home)
1) E Time Trapper - 125 pts (8/8)@ P-17
2) E Persuader - 114 pts (9/9) V-16 (charge OWed)
3) R Mano - 33 pts (5/5) @ O-19
Total: 272 pts
*Theme PC Rolls Remaining: 0
*PC will be used on a case-by-case basis
*Mastermind will be used on a case-by-case basis
Special Object: 8) Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
1. Shadow Demon moves to P-18
Free) Lyssa perplexes up Manhunters Damage to 3
2. Manhunter vs Persuader 9on17 roll is 1,6 for the miss
Free) Manhunter OWs Persuader's charge DFD
Rokk Krinn’s Legion of Super Heroes (Home)
1) E Time Trapper - 125 pts (8/8)@ P-17
2) E Persuader - 114 pts (9/9) V-16 (charge OWed)
3) R Mano - 33 pts (5/5) @ O-19
Total: 272 pts
*Theme PC Rolls Remaining: 0
*PC will be used on a case-by-case basis
*Mastermind will be used on a case-by-case basis
Special Object: 8) Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
2) Time Trapper pushes to close combat attack the Shadow Demon: Attack 9 vs Defense 17; roll is a 3 + 6 = 9 (and the PC would've been a 10 if needed - where was that last turn? ) and Super-Senses is a 4. Time Trapper takes 1 push and the Shadow Demon takes 3 damage.
3) Mano pushes to close combat attack the Shadow Demon: Attack 8 vs Defense 16; roll is a 5 + 4 = 9 and the Super-Senses roll is a 2. Mano takes a click and Shadow Demon takes 3 and is KO'ed.
Rokk Krinn’s Legion of Super Heroes (Home)
1) E Time Trapper - 125 pts (7/8) @@ P-17
2) E Persuader - 114 pts (9/9) @ S-12 (charge OWed)
3) R Mano - 33 pts (4/5) @@ O-19
Total: 272 pts
Time Trapper: 1 SA
Mano: 1 SA, 1 KO
*Theme PC Rolls Remaining: 0
*PC will be used on a case-by-case basis
*Mastermind will be used on a case-by-case basis
Special Object: 8) Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
free Lyssa perplexes her damage to 3
1 Lyssa vs Persuader 9on17 roll is 1,6 for the miss
2 Yellow Lantern rolls for breakaway roll is 5, moves to Q11 sharing 18D
Rokk Krinn’s Legion of Super Heroes (Home)
1) E Time Trapper - 125 pts (7/8) @@ P-17 (PC OWed)
2) E Persuader - 114 pts (9/9) @ S-12
3) R Mano - 33 pts (4/5) @@ O-19
Total: 272 pts
Time Trapper: 1 SA
Mano: 1 SA, 1 KO
*Theme PC Rolls Remaining: 0
*PC will be used on a case-by-case basis
*Mastermind will be used on a case-by-case basis
Special Object: 8) Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
Hmm....guess we'll gamble and clear (also do you object if I go back and edit my posts for story posts now that I have time?).
Rokk Krinn’s Legion of Super Heroes (Home)
1) E Time Trapper - 125 pts (7/8) P-17 (PC OWed)
2) E Persuader - 114 pts (9/9) S-12
3) R Mano - 33 pts (4/5) O-19
Total: 272 pts
Time Trapper: 1 SA
Mano: 1 SA, 1 KO
*Theme PC Rolls Remaining: 0
*PC will be used on a case-by-case basis
*Mastermind will be used on a case-by-case basis
Special Object: 8) Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
1) Manhunter vs Persuader 10on17 incap roll is 1,6 hits for the token, SA and AST
Rokk Krinn’s Legion of Super Heroes (Home)
1) E Time Trapper - 125 pts (7/8) P-17 (PC OWed)
2) E Persuader - 114 pts (9/9) S-12@
3) R Mano - 33 pts (4/5) O-19
Total: 272 pts
Time Trapper: 1 SA
Mano: 1 SA, 1 KO
*Theme PC Rolls Remaining: 0
*PC will be used on a case-by-case basis
*Mastermind will be used on a case-by-case basis
Special Object: 8) Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
2) Time Trapper Phase/Teleports into the fray over at P-11.
3) I should know by now that every time I figure I'm going to gamble a push the dice punish me. Persuader pushes to attack the Manhunter: 10 Attack vs 18 (shared) Defense; roll is a 1 + 5 = 6. One push click to Persuader. Funny thing is I'd decided I wasn't going to attack as it was the smarter strategy to clear and then forgot myself and submitted the darn roll.
Rokk Krinn’s Legion of Super Heroes (Home)
1) E Time Trapper - 125 pts (7/8) @ P-11 (PC OWed)
2) E Persuader - 114 pts (8/9) S-12 @@
3) R Mano - 33 pts (4/5) @ M-15
Total: 272 pts
Time Trapper: 1 SA
Mano: 1 SA, 1 KO
*Theme PC Rolls Remaining: 0
*PC will be used on a case-by-case basis
*Mastermind will be used on a case-by-case basis
Special Object: 8) Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
Free) Lyssa perplexes her own damage
1) Lyssa vs Persuader 9on16 roll is 1,1 for the crit miss
everyone else clears
Rokk Krinn’s Legion of Super Heroes (Home)
1) E Time Trapper - 125 pts (7/8) @ P-11 (PC OWed)
2) E Persuader - 114 pts (8/9) S-12 @@
3) R Mano - 33 pts (4/5) @ M-15
Total: 272 pts
Time Trapper: 1 SA
Mano: 1 SA, 1 KO
*Theme PC Rolls Remaining: 0
*PC will be used on a case-by-case basis
*Mastermind will be used on a case-by-case basis
Special Object: 8) Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
Now, see, this is where I debate if I play nice and PC Lyssa's roll so it's not an Injury as I know she's the mainstay of your team builds.
I honestly feel conflicted here because I know the second I PC that Injury she's going to Crit Hit me.
don't pc,... I have a ton of characters that I haven't had a chance to play, and with her benched for a game I can play with them
besides if you pc it and I hit Persuader I believe the game will be in my favor. while I have PC opponents crit misses in the past it was when I had the game in the bag, otherwise you risk losing the game.