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(Damage) Pain is My Power: When Penance takes damage from an attack made by an adjacent opposing character, the attacker takes 2 damage. This is not an attack.
I think most bricks will be hesitant to finish off this figure if it means they will take 2 damage. This can't be reduced.
Is that really how it works? I may have to look into that. Again, for what Penance is doing on the cliks he has the feedback power, you could pretty much ignore him, and save him for last, or line up a ranged shot.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Venom + Lunge = and IT NEVER GOES AWAY BWAHAHAHAHAHA
I wasn't aware Traits counted as feat prerequisites. If so, I'm going to love Pounce all over again.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
I can't wait to use Nico. Her special power is just insane. To have that kind of flexibility in the middle of a game will be all kinds of crazy. I'm kind of glad that they toned her down from the playtest version. She needs to be kind of easy to take out to balance out the versatility she brings to the table. How many times have you played a game and on one particular turn thought "Man if I only had Perplex (Outwit, Exploit Weakness, Prob, TK, etc)"? And then when she's close to KO, how much fun will it be to give her Regen and roll a 6? In case you can't tell I'm pretty high on this figure ;-)
Oh and I agree about Penance's special power. It says takes 2 damage... not is dealt. So Toughness, Invulnerability, Impervious do nothing to stop it. It's like Mystics x 2 but only for close combat. Heck it might be worth it when he's on those last clicks just to base a big hitter and force them to attack him. He'll get KO'ed but two damage is worth it sometimes.
You know I was thinking the typical ooh mystical keyword pair her up with Dr Strange. Then I was like wait they dont trust adults at all. So played (By myself)her with Bouncing Boy, SI Hawkeye, AA Batman (Terry), and chase for his ignore everything taxi. USe perplex first turn to up chase's move and it was soo funny to see fliers being legally taxied
Chase can only carry characters with the Runaways keyword with any symbol. He can carry Teens, however, normal carry rules apply to them.
"Come on Hulk! Where's the old boasting? The battle cries? Why aren't you bellowing about how you're 'the strongest one there is'? Could it be because... you know it's not true?"
"No. Because it's just too obvious."
-Juggernaut to Hulk
ha033 E Sif
Team: No Affiliation
Range: 0
Points: 93
Keywords: Asgardian, Deity, Warrior
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11
17
3
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17
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(Speed) Odin's Enchantment: Sif can use Phasing/Teleport. If she does, she can use the Carry ability. Sif's speed value is not modified by the Carry ability.
Strongly consider playing this figure.
Sif is competing with too many other great close combatants in this set. She has a wonderful mid-dial Invulnerable streak, which can really offset your opponent if he's playing the wrong team. But in general, Sif is a solid but unremarkable figure. 93 points can get you better, but if you've got no other options, settling for Sif will be okay. 3
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ha037 V Songbird
Team: Avengers
Range: 8
Points: 83
Keywords: Celebrity, Masters of Evil, Thunderbolts
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10
16
2
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9
16
2
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9
15
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14
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(Speed) Screaming Mimi: Songbird can us Running Shot and Force Blast. (Damage) Punch Through!: Songbird can use Barrier. Each time Songbird places a blocking terrain marker and before she places her next, remove all blocking terrain markers placed by other characters adjacent to the marker she just placed.
Think twice about using this piece.
This is the wrong set for Songbird to play sealed in. Leave her in the box for sure. Dead on, Anonym0use.
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ha039 U Destroyer
Team: No Affiliation
Range: 10
Points: 196
Keywords: Armor
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12
18
4
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6
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(Damage) Life-Force Posession: Once during your turn, another friendly character adjacent to Destroyer can be given a power action. If you do, deal that character 1 unavoidable damage, and heal Destroyer of 1 damage and remove 1 action token from Destroyer.
Strongly consider playing this figure.
Destroyer really earned his reputation. Every bit as scary as he appears, Destroyer is the first figure that needs to be KOd in pretty much any battle he's in. And worst of all, you won't likely be able to attack him for the first few turns; a player using him right will be using that full 10 range. A brute that's perfectly capable of taking out 2/3 of the uber-efficient combatants Asgard has to offer. If he's not 5, it's because you don't have anyone else to go with him.
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ha040 R Captain America
Team: Avengers
Range: 8
Points: 72
Keywords: Avengers, Martial Artist, S.H.I.E.L.D., Soldier
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18
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(Attack) Deflection Trajectory: Captain America's line of fire is blocked only by walls and indoor blocking terrain.
Strongly consider playing this figure.
He's certainly scary while he lasts, but Captain America is up against a lot of close combat figures who will fight tooth and nail to get adjacent to him. And once there, his 18 won't hold out long against the likes of Asgardian attack values. He's best if he can support a scary tentpole like Thor; even better if he can hide behind a line of capable but inexpensive attackers. Still, beware the middial role switch. 3
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ha047 U Nico Minoru
Team: No Affiliation
Range: 8
Points: 84
Keywords: Mystical, Runaways, Teen
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15
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(Speed) Staff of One: Once during each of your turns, you may give Nico Minoru a free action and choose a standard power you didn't choose during your last turn. Nico can use that power until the beginning of you next turn.
Nico has to be on a team able to afford to let her sit in the back and play with all the colors of the rainbow. If he has to fulfill any kind of attack role herself, she's going to be severely outclassed, and left unable to defend herself. She needs to attack people only when they can't return fire the next turn, as she will have to make use of her Staff of One to give her defensive capabilities. Consider carefully if you can afford to sink 84 points into a supporting actress. 3
Only thing I don't agree too much on is Phylla-Vell. She was on the winning team at our venue for the release event. Super Senses is one of the best powers in the game. I'd rather face Impervious than SS any day of the week just because psychic blast and EW don't work on SS. Yea you need a roll, but I have seen so many times I have nightmares about it. Help!!! Oops sorry.
Anyway a good read, can't wait for the super rares
Sif is competing with too many other great close combatants in this set. 3
This is the wrong set for Songbird to play sealed in. Leave her in the box for sure. Dead on, Anonym0use.
Destroyer really earned his reputation. If he's not 5, it's because you don't have anyone else to go with him.
He's certainly scary while he lasts, but Captain America is up against a lot of close combat figures who will fight tooth and nail to get adjacent to him. 3
Nico has to be on a team able to afford to let her sit in the back and play with all the colors of the rainbow. Consider carefully if you can afford to sink 84 points into a supporting actress. 3
There's just too many character combos and options on the table, and at times I feel like the rating system needs more flexibility. A lot of the 3's could be 4's. A lot of the 4's could be threes.
In a set with so many god-level figures, they all bring the bar down. Phyla Vell, for instance doesn't rate as high here, not because she isn't good, but because there's so much better. Take half of these characters, plunk them down in Sinister, and they go from 3 's to 5's.
I will disagree on Destroyer - so many figures have range in the set, so I'm not worried that I won't get some shots in too. I figure at a crowded venue he'll do well, but may struggle to win 3/3. He's not bad, just needs help. Compare him to Ultron, and tell me who wins out.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Also - Sif's a rare. The set almost seems skewed towards Rarer = better. Passing over Sif with only 10 figures available may not be optional. I'm not sure how much better you can get than a groundpounding taxi that can deal 5 penetrating damage with an 11 attack for 93 points.
Here's the options for < 100 point figures. I'd rather play Sif than most of them.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Solomon Grundy wants Destroyer too (for constructed anyway)
great reviews anonym0use !
I too would would like confirmation on Pennances damage power but technically it does sound like the fig just takes 2, the SP does not say its dealt damage...
I wonder how long it will take to get an FAQ for this set.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
There's just too many character combos and options on the table, and at times I feel like the rating system needs more flexibility. A lot of the 3's could be 4's. A lot of the 4's could be threes.
In a set with so many god-level figures, they all bring the bar down. Phyla Vell, for instance doesn't rate as high here, not because she isn't good, but because there's so much better. Take half of these characters, plunk them down in Sinister, and they go from 3 's to 5's.
I will disagree on Destroyer - so many figures have range in the set, so I'm not worried that I won't get some shots in too. I figure at a crowded venue he'll do well, but may struggle to win 3/3. He's not bad, just needs help. Compare him to Ultron, and tell me who wins out.
After playing Ultron this week and getting my butt handed to me I think they're both about equal. Of course, in my games Ultron rolled a 3 more times than I can remember, so that soured the experience for me a bit. Also, his MM fodder was taken out before he was hurt so when he hit MM it was useless (or outwitted if my MM fodder was around still). At the least, Destroyer is a self sufficent monster. Sure, having a little buddy to take clicks of damage and remove tokens is nice, too, but he can surely beat heads without it, too.
Just some sour grapes from when I played my most wanted figure from the set and couldn't do diddly with him because of rolls. I'm afraid to play him again, though I know it's just silly... right?
"Come on Hulk! Where's the old boasting? The battle cries? Why aren't you bellowing about how you're 'the strongest one there is'? Could it be because... you know it's not true?"
"No. Because it's just too obvious."
-Juggernaut to Hulk
Sif and Balder were my WonderTwins in the first Marque I played. Sif with an Object has a huge target on her, but then they were just going to take a fistful from Blader when she carried and based an opponent. And since Blader is so consistant at the begining of his dial, I wasn't afraid to push him to have him deal out 10 damage in two rounds.
And I have to say, I like Sif's INV in the middle as after an attack of 4 or 5 damage, that is where she ends up and it helps protect her from getting picked off from a secondary attacker.
I also had a Valkyrie that was in the back with a quick Support roll but every time I tried to heal Sif I only got a 1 or 2.
Oh well, you can't have everything but Sif comes pretty close.
Every relationship is fundamentally a power struggle, and the individual in power is whoever likes the other person less.
-Chuck Klosterman, "Sex, Drugs, and Cocoa Puffs"
Sif and Balder were my WonderTwins in the first Marque I played. Sif with an Object has a huge target on her, but then they were just going to take a fistful from Blader when she carried and based an opponent. And since Blader is so consistant at the begining of his dial, I wasn't afraid to push him to have him deal out 10 damage in two rounds.
And this is how you use her effectively. Force them to push, force them to chose one figure to attack. If they push, who do they attack? If they miss? They're standing next to two damage dealing monsters.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles
Don't forget Heimdall can throw objects into stealth. Thats a 3 damage at a 6 range or a 2 damage at an 8 (or 10 with the crate special object). How many points are you expecting these sealed to be? I use you expected 300 but since Thor and Loki are over that by themselves my local venues are doing 400. Great idea for constructed to use Fenris Wolf with shake off and armor piercing, I'm definitely stealing that. I too am looking forward to a Sinister-power level set. Bring on Egghead, Baron Zemo I, Black Knight I, Blackout, Plant man, Porcupine, Armadillo, Cobalt Man, Scarecrow, Unicorn, Mesmero, Mentallo, etc.
Someone give this guy some rep. I forgot about throwing objects. He can't throw heavies much farther than his charge range, and light objects won't deal much damage, but it will no doubt surprise someone.
Edited the article to include this. Thanks Mr. Coffin.
coming soon : nu52 Hercules
Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
Read my Heroclix articles