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1. She-Hulk attacks Tom Thumb. 9AV v. 18DV. Roll=2,5. Impossible Man PCs that to 3,6. Hits for 3 damage, reduced to 2 by Toughness. She-Hulk gets 1 SA; Impossible Man gets 1 AST.
2. Lightspeed moves to F-9, carrying Impossible Man to G-9.
Free) Impossible Man outwits Dr. Spectrum's TK.
PC Instructions: Back to default PC instructions; Impossible Man will PC the first successful attack on your turn that he can see.
HO:
LO: I-9, E-18, F-18
J10 - Telephone Booth (LO) -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
1. Archer RCE on MassM. 9 vs 16 w/ Senses (IM can't see). Roll is a 5 miss.
2. Tom Thumb willpower push to use blades on She-Hulk. 9 vs 16. Roll is a 9 rerolled to a 6 miss. Gave an AST to IM.
3. Spec push RCE on IM. Attack MassM if Shape Change is hit. 9 vs 16+1 w/ Senses for both anyway.
IM's shape change (1d6): 4
Spec attack (2d6): 6, 2 = 8
Senses (1d6): 4
A hit for 4, how about that. IM is always a threat, though.
HO:
LO: I-9, E-18, F-18
J10 - Telephone Booth (LO) -- A character occupying the same squares as this object can be dealt 1 pushing damage as a free action.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
IM should get 1 DFD, rather than 1 AST, for PC'ing Tom Thumb's attack.
**********
Power Pack Turn 6
1. Gee TKs Thor to J-11.
2. Thor grabs the telephone booth and charges to L-14, where he attacks Tom Thumb. 10AV v. 16DV. Roll=1,5. Hits for 3 damage, plus 1 more for the LO. Thor gets 1 SA, and Gee gets 1 AST.
3. Impossible Man phases to M-7 (hindering).
4. Mass Master leaps to E-20.
Free) Impossible Man outwits Power Princess' Charge and gets 1 DFD.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
Free) Impossible Man outwits Power Princess's Invulnerability.
2. Thor attacks Power Princess. 10AV v. 17DV. Roll=5,5. Hits, and Power Princess uses Protected and gets 1 token. Thor gets 1 SA.
3. Gee TKs the LO in I-9 at Golden Archer. 9AV v. 15DV. Roll=1,1. Gee takes 1 click.
4. Mass Master attacks Dr. Spectrum. 8AV v. 17DV. Roll=6,6. Sorry about that. Dr. Spectrum takes 2 clicks and is knocked back to E-17. Mass Master gets 1 SA.
All of the Power Pack kids will use FF TA, if applicable.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
Stupid map. I sent Peers a readable one so that won't happen again. Hopefully it'll get used.
------------------------------
1. Archer push on Lightspeed. Hate doing this, but you'll get a pretty hittable attack if I don't. 9 vs 14 for 2. Roll is a 3.
2. Spectrum push to go to K-13
3. Princess push to attack Thor. 10 vs 16 for 3+1 (LO). Roll is a 5,4=9 hit for 2 after Invul. She'll use Shellhead next turn if necessary/possible.
You'll get 2 turns now. Spectrum and Princess will share Defense via Defenders if one is higher than the other. The sooner this is over the better.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
Thor should have taken 3 clicks of damage--Princess Power has 4 base damage, plus 1 for the LO, minus 2 for Invulnerability.
**********
Power Pack Turn 9
1. Lightspeed attacks Golden Archer. 8AV v. 14DV. Roll=4,5. Hits for 1 click, and Lightspeed gets 1 SA.
2. She-Hulk charges to J-14 and attacks Dr. Spectrum. 9AV v. 17DV (Defenders TA). Roll=4,5. Hits for 3 damage, reduced to 2 by Toughness. She-Hulk gets 1 SA.
**********
Squadron Supreme Turn 10
Clear.
**********
Power Pack Turn 10
1. Thor force blasts Dr. Spectrum. Roll=4. Dr. Spectrum is knocked back to G-9.
2. Gee attacks Dr. Spectrum. 8AV v. 14DV. Roll=2,5. Hits for 1 damage, and Dr. Spectrum is KO'd. Gee gets 1 SA and 1 KO.
3. Lightspeed pushes to attack Golden Archer. 8AV v. 14DV. Roll=6,6. Hits for 2 damage, and Golden Archer is KO'd. Lightspeed gets 1 SA and 1 KO.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
If I owned the dice roller, I wouldn't be using these rolls in a game that I'm subbing for. (Some of these rolls sure would have been welcome in my last game.)
HCFL Teams: The All-New, All-Different X-Men and the Justice Society of America
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.
BFC: COSMIC RADIATION INTERFERENCE
Hindering terrain markers and blocking terrain markers can't be placed. Debris terrain markers and special markers are unaffected.