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Free: Cosmic Boy Leadship: 2 - failure!
1) "Dawny get out of there!!!" Dawnstar tries to break away again. 2. Fail. Dawnstar sits there tied down by Seven Deadly Brothers. PC saved for Ultra Boy's attack.
2) Cosmic Boy uses TK to move Ultra Boy up to H15.
3) Ultra Boy makes a Flurry attack on Socialist Red Guardsman. AV 11 on DV 16 - roll is (1,6) with a hit for 2. Second strike is a (4,3) for a hit on a 15. No PC used.
4) Dream Girl tries to move past Thundermind. Roll 1; PC Roll 2. Argh. Dream Girl retreats to H13.
Batman Clears.
Dream Girl will PC the first successful attack she can see.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) J17
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) I17
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (5/6) I16 @@
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (7/8) I16 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.[/quote]
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
As it will affect the turn, I don't think Ultra Boy can reach that square via TK. Per the rules for TK, the TK'er can target someone within 8 squares and move them up to eight squares, so long as they end up no more that 8 squares from the TK'er. To move UB to H15 is a 10 square move.
As it will affect the turn, I don't think Ultra Boy can reach that square via TK. Per the rules for TK, the TK'er can target someone within 8 squares and move them up to eight squares, so long as they end up no more that 8 squares from the TK'er. To move UB to H15 is a 10 square move.
Oh man ... I want a whole lot of games back where I have lost to 16 square swings because neither me nor my opponent can read properly.
I will fix!
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Free: Cosmic Boy Leadship: 2 - failure!
1) "Dawny get out of there!!!" Dawnstar tries to break away again. 2. Fail. Dawnstar sits there tied down by Seven Deadly Brothers. PC saved for Ultra Boy's attack.
I considered doing a PC on the breakaway, but it seems more fair that I don't. From the error forward ...
2) Cosmic Boy uses TK to move Ultra Boy up to O11.
3) Ultra Boy picks up the light object under him and moves to K18.
Dream Girl Clears.
Batman Clears.
Dream Girl will PC the first successful attack she can see.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) J17
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) I17
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (5/6) I16 @@
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (7/8) I16 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
Man, that Hubie is gonna be a pain to deal with...
6A) Great Ten
1) 7DB use 9 Chamber Fist to Flurry. Target is Dawnstar. (9+2) vs 15. A 6 KOs Dawny. SA, KO to 7DB
2) APP will play Doctor, supporting the Socialist Red Guardsman. 10 vs 16. He hits with a 10 and a support roll of 2 greenlines the SRG. Invigorate pulls tokens off SRG and Thundermind.
3) SRG jets off to J14, dropping Archer in K14.
4) Thundermind pushes to move to K13, putting APP in J14.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) K14
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) J14 @
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (4/6) K13 @@
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14 @
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) J14 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
1) Batman moves to I12, make a roll for HT (botched by rolling 2 dice and had to roll again), roll 1 and PC from Dreamy and a 5. Then I realized ... (2) is APP not Thundermind. Darn. So Batman goes to O11 instead.
2) Dream Girl swings around to O15.
Free: Batman Outwits L/C on APP.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) K14
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) J14 @
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (4/6) K13 @@
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14 @
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) J14 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) 7 Deadly Brothers form a human chain to use seven-man waterfall kick! 7DB take a close combat action to use flurry, and use L/C to target Dream Girl regardless of elevation. Flurry attack 1 - (9+InsideInfo) 11 vs 16. A 6 hits - Dreamy defensive PCs the first SA - reroll is an 11. Super Senses is a 5, and Dream Girl is Ok. Flurry 2 on DG. 11 vs 16. Roll is another 11, Senses is another 5! Bah! 7DB have willpower, so no push.
2) Archer attacks Dream Girl. 10 vs 16. A 5 misses, a PCd 5 misses (and Senses woulda been a 5 again anyhow.. )
A monumentally unproductive effort from the Great Ten! Eep!
Thundermind will always use Hypertime, and will PC any SA he can see.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) K14 @
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) J14
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (4/6) K13
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14 @@
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) J14
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
1) Ultra Boy uses his heat vision to blast the Celestial Archer. AV 11 on DV 16 - roll 3,1 - PC from dream girl - roll 6,4 for 3 damage.
2) Cosmic Boy reaches out with a magnetic blast. AV 10 on DV 17+1 with Supersenses. Roll is an 8 for a hit, pc re-roll is also an 8 but Supersenses is a 6.
Free: Batman boosts his defense by 1.
Free: Batman outwits L/C on APP
Legion copy BATA
Dreamy will PC first SA she can see.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (4/7) (Crit Miss) K14 @
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) J14
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts (4/6) K13
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14 @@
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) J14
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
Last edited by Superclone; 12/19/2009 at 18:45..
Reason: Telekinetic changed to magnetic :)
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Ultra Boy thinks about using his heat vision but is too furious! He moves to K15 instead!
2) Cosmic Boy reaches out with a telekinetic blast. AV 10 on DV 17+1 with Supersenses. Roll is an 8 for a hit, pc re-roll is also an 8 but Supersenses is a 6.
3) With Ultra boy needing at least another turn to attack, Batman will push. He ramps up the kinetic accelerators in his arms and hefts his object high! Perplex up damage. He will attempt to charge Thundermind. HT roll 4 - charge is successful to K12. AV 9 on DV 15. Roll is a (4,3) for a 16 and a hit. 2 damage +1 from perplex and 1 for the LO results in a total of 4 and the KO.
Batman outwits L/C on APP.
Legion copy BATA
Dreamy will PC first SA she can see.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (4/7) (Crit Miss) K14 @
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) J14
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14 @@
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) J14
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Socialist Red Guardsman uses his internal nuclear inferno to send a blast of super-heated air to buffet Ultra Boy - SRG forceblasts Ultraboy! A roll of 2 sends UB back to M17
2) Celestial Archer will push to bonk Dream Girl on the head. 10 vs 16. A 6 hits, DG PCs it to a (3,3) 6. Super Senses is a 1, and DG takes 2. She is KBd to M16 and takes a click of KB damage. SA to the Archer, no push due to WP.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) K14 @@
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) J14
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) J14 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
1) Dream Girl flies over to K14. She hides under a rock.
2) Cosmic boy takes a pot shot at APP. AV 10 vs. DV 17 + Supersenses. Big Miss with a 2,2 roll.
3) Ultra boy pushes to fly to L15 the LO that he started over on the way.
Everyone else clears.
Free: Dream Girl Outwits flight on SRG
Free: Batman outwits L/C on APP.
DarkCorsair’s Great Ten (home)
1) V Celestial Archer (Red Arrow) *,** 73pts (7/7) (Crit Miss) K14 @@
*w/Trick Shot 20pts
**w/Armor Piercing 10pts
2) R Accomplished Perfect Physician *** 61pts (6/6) J14
***w/Invigorate 10pts
3) R Thundermind (Harbinger) 50pts KO
4) R Ghost Fox Killer **** 68pts KO
****w/Armor Piercing 10pts
5) R 7 Deadly Brothers (CR Robin) # 35pts (4/5) M14
#w/Inside Information 4pts
6) V Socialist Red Guardsman (Rocket Red) 58pts (8/8) J14 @
Total: 399
Object: Broken Drone (LO) -- Continual: While a character is carrying this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character's range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
(If you continue to call Cosmic Boy's attacks "Telekinetic" I am so going to take the character away from you, SC. )
ROFL ... yes it should be magnetism Please don't take him away ... he is just so darned useful at times ... and he will FINALLY upgrade to contingency plan next game
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.