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"Darkseid and his Society are holed straight ahead of your position. I have already dispatched Cavalier. Why do these Gotham villians look so ridiculius?
"Says the woman in a full yellow body suit."
"I'm ignoring you. I see Funky Flashman sticking close to Darkseid, Captain Cold is there also. There is one more...Arrgghh!"
Suddenly, Cheetah was trapped by the weird energies coming from Angle Man's angler!
"It looks like I will win the supreme right of dispatching the Amazon after I take of you, beast!" laughed the villian from behind his weapon.
"Only if you can keep that up." said Cheetah through gritted teath.
===================================================================
1) "Mist, time for you to engage." The Humanite will TK the Mist to J-10. 1 push for the Humanite.
2) The Mist will float over to M-5.
3) Free The Mist will dep;oy one of the Humanite's sphere's directly at Funky, disrupting his concentration. (He will Outwit is Mastermind, thus getting rid of the Contingeny Plan). 1 DFD as I'm sure Cheetah was in for a world of hurt.
4) "Time to go upfront, Despero." Despero will move to M-7.
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (7/8) with Outsmart and Lunge B-18@@
2) U Despero (10/10) M-7@
3) U The Mist (5/5) M-5@
4) R Monocle (6/6) H-11
5) V Cheetah (7/8) with Lunge O-12
vs
Cheetah: 1 SA, 1 KO
Ultra-Humanite: 1 AST
Mist: 1 DFD?
TMNT99’s Darkseid’s Society
1) V Darkseid (10/10) R-14
2) R Funky Flashman* (5/5) U-13
* w/ Contingeny Plan Mastermind Outwitted
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (5/5) Q-13
5) R Angle-Man (6/6) W-19@
HO: K-10, O-15, N-12
LO: O-16, N-13, N-14
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Darkseid turned to captain cold, "Slow them down, and don't fail me" as he disappeared into his boom tube
Cold grit his teeth, determined, and fired a freezing attack from his gun, connecting with The Mist, and slowing him down considerably.
====================================== DFD for Icicle, barrier stopped ranged attacks...
Perplex up Cold's range with funky
Perplex it up with Darkseid too
Darkseid phases to W-10 and outwits Super Senses on Mist.
Cold tries to hit Mist. Av8 vs dv16, need an 8, roll is 5+6 for 11, hit for 2
(1 SA to Cold, 1 AST to Darkseid and Two-Face)
CP comes back and get a token.
=====================================
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (7/8) with Outsmart and Lunge B-18@@
2) U Despero (10/10) M-7@
3) U The Mist (3/5) M-5@
4) R Monocle (6/6) H-11
5) V Cheetah (7/8) with Lunge O-12
vs
Cheetah: 1 SA, 1 KO
Ultra-Humanite: 1 AST
TMNT99’s Darkseid’s Society
1) V Darkseid (10/10) W-10@
2) R Funky Flashman* (5/5) U-13
* w/ Contingeny Plan (3 Token)
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (5/5) Q-13@
5) R Angle-Man (6/6) W-19
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
Where's the Barrier from Angle Man? Wouldn't that be a Push for him then? I don't see it on the map.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
"Darkseid retreats before my might!" boomed Despero's voice confident over the battlefield.
"Fool! Darkseid hopes his lackeys will soften us up first!" hissed Cheetah into air, knowing Despero and the Humanite could both sense her thoughts. "Cold managed to get a shot off on the Mist once Darkseid made him solid. Now that Angle-Man's weapon is done working on me and he is surprised is dark master is next to him, I suggest we remove another pawn from the board."
"Cheetah! You surprise me! This is a side of you I've never seen!" said the Humanite with a slight chuckle in his voice.
"If we survive this, it won't be the only side of me you'll see." replied the Cheetah in a half snalf, half purr as she began to advance up the stairs toward the Rogue with her Claws out.
===================================================================
1) The Mist will desolify himself and move to O-8.
2) "Cold! I know you can hear my voice! Why do this? All you have ever cared about is money and beating up the Flash, neither of which is here." Came the Humanite's voice through the floating T-sphere floating near the Rogue's head. "Power, you Gorilla Grodd knockoff! Power to finally be able to defeat any speedster and..." "And? Is there a warm, beating heart in that parka? Did he offer you something, Cold?" "HE PROMISED ME LISA BACK, APE!" and with that Cold shot at the sphere with his gun, freezing it in place, and shattering it. He failed to notice Despero's third eye looking right him. A 12 to a 16. 3,6=9 for 4 clixs. 1 SA and a push for Despero.
3) Monocle runs up to L-13 finish him off. A 9 to a 13. 2,6=8 for 1 clix and the KO. 1 SA and 1 KO for Monocle.
4) Free The Mist will Perplex down Funky's Defense by one.
5) "Suprise, Funky! Think I'd forget about those "art" pictures you sold of me when took was I was still just Priscilla Rich? Now I'm back for my pound of flesh. Literally." The Cheetah pops her Claws and begins licking hers lips in anticipation of her revenge. She will Charge up the Stairs to T-14 to Claw Funky. A 10 to a 15 (-1). 1,2=3 for a miss (I knew it!) as her blind fury causes her to miscalculate her leap. "Stop playing with your prey!" came the Humanite's voice.
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (7/8) with Outsmart and Lunge B-18
2) U Despero (9/10) M-7@@
3) U The Mist (2/5) M-5@@
4) R Monocle (6/6) L-13@
5) V Cheetah (7/8) with Lunge T-14
vs
Cheetah: 1 SA, 1 KO
Ultra-Humanite: 1 AST
Despero: 1 SA
Monocle: 1 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (10/10) W-10@
2) R Funky Flashman* (5/5) U-13
* w/ Contingeny Plan (3 Token)
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (6/6) W-19
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
Well, this might be a game changer. Cheetah always does this.
Last edited by theanalogkid; 12/15/2009 at 15:29..
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Icicle/Angle-Man didn't push, he was awarded theDFD for the previous turn. I'll post tonigvht, too difficul try and do a turn from my phone.... but cheetah won't be the focal point of my turn
Angle-Man tries to hit Mist. Av9 (+2) vs dv15 (+1 for hindering), need a 5, roll is 4+5 for 9, 2 clix to Mist and the KO
(1 SA and KO to Iciccle, 1 AST to Two-Face)
Funky perplexes up Darkseid's attack
Darkseid outwits Despero's impervious.
Darkseid tries to hit Despero. Av11 (+1) vs dv17 (+1 for hindering), need a 6, roll is 2+5 for 7, that's 4 clix to Despero, 1 push to Darkseid
(1 SA to Darkseid)
Funky ties to hit Cheetah. Av8 vs dv17, need a 9, roll is 4+6 for 10, 2 clix to Cheetha (figured that was gonna miss.. cool)
(1 SA to Two-Face)
Add 1 to CP
====================================
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (7/8) with Outsmart and Lunge B-18
2) U Despero (5/10) M-7@@
3) U The Mist KOed!
4) R Monocle (6/6) L-13@
5) V Cheetah (5/8) with Lunge T-14@
vs
Cheetah: 1 SA, 1 KO
Ultra-Humanite: 1 AST
Despero: 1 SA
Monocle: 1 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) W-10@@
2) R Funky Flashman* (5/5) U-13@
* w/ Contingeny Plan (1 Token)
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (6/6) W-19@
Darkseid: SA [1] AST [1]
Two-Face: SA [1] AST [2]
Captain Cold: SA [1]
Angle-Man: SA [1] KO [1] DFD [1]
HO: K-10, O-15, N-12
LO: O-16, N-13, N-14
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
So when I Outwitted Funky's Mastermind, all the token's went away. Then you got Mastermind back, and were able to put one Token back on.
Plus, you can never have more than 2 tokens. So it seem to me you need to do the turn over again.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Outwit does not cause a character to "loose" a power, so it just causes the feat to be temporarily suspended. The tokens remain on it but can't be accessed and new ones can't be added until the outwitting ends.
And as per the text of CP, it can have up to 3 tokens
Regards
Melkhor
From the ashes of Paragon City... it rises!
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
So when I Outwitted Funky's Mastermind, all the token's went away. Then you got Mastermind back, and were able to put one Token back on.
Plus, you can never have more than 2 tokens. So it seem to me you need to do the turn over again.
As Melk says, outwit doesn't take the tokens away, and the turn stands..
and even it hadn't, I could have use perplex to up his range +2, and all the attacks would have hit even without CP or perplex.
Hmm, then I was misreading the text of the card. That was the basis of my brashness 3 moves back. When it said lose, I assumed the Outwit counted as such. Thanks for clearing it up, Melk. The sunglasses thing were a bit smug, were they not? It was not done in malice, I thought I has asked that 2 days ago.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Hmm, then I was misreading the text of the card. That was the basis of my brashness 3 moves back. When it said lose, I assumed the Outwit counted as such. Thanks for clearing it up, Melk. The sunglasses thing were a bit smug, were they not? It was not done in malice, I thought I has asked that 2 days ago.
Not trying to be smug.. trying to show that I wasn't trying to be super litigious or to mean in afirming Melk.. like everything's cool in the hood.
I trust in what Melkor's says. The sunglasses thing has always come off as a smug icon to me. If you didn't mean it, I believe you.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
"Despero, report!" came the sound of the Ultra-Humanite's voice.
"Darkseid is engaging us as planned. The Mist is down. The Monocle and Cheetah are ready."
"I am on my way.
===================================================================
1) The Humanite will move to K-15.
2) "I can smell the fear on you, Funky. I wonder what it tastes like?" The Cheetah will quit playing and get down to business. An 11 on a 15 with her Claw on Funky. 6,1=7 for a hit. Claw roll is 1 as this is not funny at all. 1 SA and 1 push for Cheetah.
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (7/8) with Outsmart and Lunge K-15@
2) U Despero (5/10) M-7
3) U The Mist KOed!
4) R Monocle (6/6) L-13
5) V Cheetah (4/8) with Lunge T-14@@
vs
Cheetah: 2 SA, 1 KO
Ultra-Humanite: 1 AST
Despero: 1 SA
Monocle: 1 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) W-10@@
2) R Funky Flashman* (4/5) U-13@
* w/ Contingeny Plan (1 Token)
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (6/6) W-19@
Darkseid: SA [1] AST [1]
Two-Face: SA [1] AST [2]
Captain Cold: SA [1]
Angle-Man: SA [1] KO [1] DFD [1]
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Wow. I remember when I had that glimmer of hope that Cheetah might actually kill her level of points. It amazing how this happenes every game and my opponent never seems to miss. I'm not railing against you, Turtle, just the Dice Gods. Please continue... It's why I have to make the Society cool in the storyposting. The dice don't back them up!
ULTRA-HUMANITE of the SSOSV Clan!
ROCK WARS TRIO WINNER: RUSH!
The advice of Neil Peart:
I will choose a path that's clear, I will choose FREEWILL!
We will pay the price, but we will not count the cost
Outwit Despero's toughness (this should cause him to take a clix due to the BFC at the start of your turn.. which I'll just mark now)
I'll perplex up Icicle's defense with Darkseid
and clear everyone
1 to CP
============================
TheAnalogKid’s Secret Society of Supervillains (home)
1) U Ultra-Humanite (7/8) with Outsmart and Lunge K-15@
2) U Despero (4/10) M-7
3) U The Mist KOed!
4) R Monocle (6/6) L-13
5) V Cheetah (4/8) with Lunge T-14@@
vs
Cheetah: 2 SA, 1 KO
Ultra-Humanite: 1 AST
Despero: 1 SA
Monocle: 1 SA, 1 KO
TMNT99’s Darkseid’s Society
1) V Darkseid (9/10) W-10
2) R Funky Flashman* (4/5) U-13
* w/ Contingeny Plan (2 Token)
3) R Cavalier (0/5) KOKOKO
4) R Captain Cold (0/5) KOKOKO
5) R Angle-Man (6/6) W-19 (+1 def)
Darkseid: SA [1] AST [1]
Two-Face: SA [1] AST [2]
Captain Cold: SA [1]
Angle-Man: SA [1] KO [1] DFD [1]
BFC: Inferno - At the beginning of your turn, deal 1 damage to each friendly character occupying hindering terrain not generated by powers or abilities
Object: Mjolnir - Immobile Object, This Object Can't be Destroyed
Once per game, per character, give a character a power action and roll a d6. This roll cannot be rerolled or modified. On a result of a 6, remove this object from the game and place this object on the character's card. Modify that character's attack and damage values by +2, and that character can use Quake, Energy Explosion, and the Flight Ability. If that character is KOed, place this object in the square that this character last occupied.