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I updated some stats for you - 2 ASTs to Power Girl for opening that wall, and an SA to each of your other ladies (and a KO to SSKid)
3A) Defenders
1) Valkyrie will charge in to M11 to attack Power Girl (no blades). 10 vs 16. A 6 barely hits, dealing 1 after Invuln. SA to Valk.
2) Ghost Rider picks up Daredevil will Transporter M&A. He will attack GL from E14/E13. Due to the BFC, Rider ignores the AV modifier. 9 vs 17. An 11 deals out 3 to Alan. Rider grabs an SA. He ends his move in D14/D15 and places DD in E16.
Free) Howard PPX Binary's Move by +1
3) Binary uses HSS to move to F11 and shoot at Wildcat. 9 vs 15. A (4,2) 6 barely hits for 2 after toughness. SA to Binary. She ends up in J12.
Defenders (home)
1) V Valkyrie 71 pts (9/9) M11 @
2) R Ghost Rider 68 pts (6/6) D14/D15 @
3) U Binary 128 pts (8/8) J12 @
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) G7
6) E Daredevil (SIN) 66 pts (7/7) E16
Total – 400 pts
Valk: 1 SA
Rider: 1 SA
Binary: 1 SA
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (5/7) F14
2) R Green Lantern (OR)* 85 pts (4/7) F15
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (5/5) M12 @
** Stunning Blow 10 pts
4) E Power Girl 105 pts (7/8) L12 @@
5) E Liberty Belle 84 pts (6/7) N12 @@
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
I updated some stats for you - 2 ASTs to Power Girl for opening that wall, and an SA to each of your other ladies (and a KO to SSKid)
Thank you!
3B: JSA
1) Courtney lashes out with a vicious uppercut! AV 9 on DV 18 - big money no whammies! Just short with a (2,5). Push to Courntney.
2) Green Lantern uses the starheart to strike fear into the man who has none! AV 8 on DV 17 (eep). (1,1). Wow ... Green Lantern is not my guy in this game.
3) Wildcat wanders forward pounding a fist into a glove to E14.
Guess I should have brought Dr. Mid-nite out this game And I should have pressed forward like I planned to. Always gotta trust my instincts.
Defenders (home)
1) V Valkyrie 71 pts (9/9) M11 @
2) R Ghost Rider 68 pts (6/6) D14/D15 @
3) U Binary 128 pts (8/8) J12 @
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) G7
6) E Daredevil (SIN) 66 pts (7/7) E16
Total – 400 pts
Valk: 1 SA
Rider: 1 SA
Binary: 1 SA
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (5/7) E14 @
2) R Green Lantern (OR)* 85 pts (3/7) F15 @
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (5/5) M12 @@
** Stunning Blow 10 pts
4) E Power Girl 105 pts (6/8) L12
5) E Liberty Belle 84 pts (6/7) N12
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result[/quote]
HCFL 2012 Champion - Nation X
KO Board: Streaky: 1 Krypto: 1
Quote : Originally Posted by rorschachparadox
Only problem is that Superclone is a unique member. The irrational members never get made uniques, which is why we see so many swarms of them.
1) Binary pushes to use Pulse Wave, unleashing some cosmic energy to disrupt the JSA! 9 vs 16 (Power Girl), 15+HT (16 - SSKid), 18+HT (19- Liberty Belle). A 5 is just a straight up whiff! Push to Binary.
2) Though Matt Murdock doesn't realize it, the wooden baton he wields is his best possible option against Alan Scott. DD will CCE Lantern. 10 vs 15. A 10 knocks Alan out of the fight. SA, KO to Matt.
3) Howard moves up to I4
Free) Howard perplexes up Binary's Defense by +1
Defenders (home)
1) V Valkyrie 71 pts (9/9) M11
2) R Ghost Rider 68 pts (6/6) D14/D15
3) U Binary 128 pts (7/8) J12 @@ (Def ppx +1)
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) I4 @
6) E Daredevil (SIN) 66 pts (7/7) E16 @
Total – 400 pts
Valk: 1 SA
Rider: 1 SA
Binary: 1 SA
Daredevil: 1 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (5/7) E14 @
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (4/5) M12 @@
** Stunning Blow 10 pts
4) E Power Girl 105 pts (6/8) L12
5) E Liberty Belle 84 pts (6/7) N12
Total – 397 pts
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 1 SA
HO: E10, L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Power Girl attacks Valkyrie. AV 8 vs DV 18. OMG ... (4,2). I can see getting Power Girl to her V is going to be tough
2) Wildcat AV 9 on Ghost Rider DV 16. (6,1) hits for 3-2 for 1.
3) Liberty Belle HSSs - running to E13 - just can't quite get that heavy object. Av 9 on DV 15 on the Ghost Rider. (4,1) just missing Johnny blaze.
Not the best turn. Liberty Belle will share her DV with Wildcat. Courtney will hopefully duck.
Defenders (home)
1) V Valkyrie 71 pts (9/9) M11
2) R Ghost Rider 68 pts (5/6) D14/D15
3) U Binary 128 pts (7/8) J12 @@ (Def ppx +1)
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) I4 @
6) E Daredevil (SIN) 66 pts (7/7) E16 @
Total – 400 pts
Valk: 1 SA
Rider: 1 SA
Binary: 1 SA
Daredevil: 1 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (4/7) E14 @@
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (4/5) M12
** Stunning Blow 10 pts
4) E Power Girl 105 pts (6/8) L12 @
5) E Liberty Belle 84 pts (6/7) E13 @
Total – 397 pts
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 1 SA
HO: E10, L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Ghost Rider will attack Belle. 9 vs 18. He misses with a 6!
2) Howard moves to M7, with WP absorbing the push damage.
Free) Howard will ppx up Valk's damage.
3) Valk will attack Power Girl (no blades). 10 vs 16. A 3 misses! (Guess I should've made this my first roll )
Defenders (home)
1) V Valkyrie 71 pts (9/9) M11 @
2) R Ghost Rider 68 pts (5/6) D14/D15 @
3) U Binary 128 pts (7/8) J12
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) M7 @@
6) E Daredevil (SIN) 66 pts (7/7) E16
Total – 400 pts
Valk: 1 SA
Rider: 1 SA
Binary: 1 SA
Daredevil: 1 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (4/7) E14 @@
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (4/5) M12
** Stunning Blow 10 pts
4) E Power Girl 105 pts (6/8) L12 @
5) E Liberty Belle 84 pts (6/7) E13 @
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 1 SA
HO: E10, L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Star-Spangled Kid tries again on Valk. AV 8 vs DV 18. (4,4) for a miss.
2) Liberty Belle pushes, HSSs and picks up the heavy at E10 and runs to I11. She tries to hit Binary with AV 9 vs. DV 16. (3,1). Well. At least the dice are equally unfair! She returns to her sparring partner Wildcat. Updated SA from previous round for Belle,.
Wildcat will borrow from Belle.
Defenders (home)
1) V Valkyrie 71 pts (9/9) M11 @
2) R Ghost Rider 68 pts (5/6) D14/D15 @
3) U Binary 128 pts (7/8) J12
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) M7 @@
6) E Daredevil (SIN) 66 pts (7/7) E16
Total – 400 pts
Valk: 1 SA
Rider: 1 SA
Binary: 1 SA
Daredevil: 1 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (4/7) E14
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (4/5) M12 @
** Stunning Blow 10 pts
4) E Power Girl 105 pts (6/8) L12
5) E Liberty Belle 84 pts (5/7) E13 @@
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 2 SA
HO: L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Daredevil will shoot at Wildcat, tossing a baton his way. 10 vs 17. Miss with a 5, and Belle gets the DFD!
2) Rider will L/C to E11/G10, putting DD into stealth at E12. Rider pushes.
3) Binary HSS to L11 to punch SSKid. 9 vs 15. Miss with a 3! Binary will end up in L10
Free) Howard PPX up Valk's Damage by +1
4) Valk pushes to attack SSKid (no blades). 10 vs 15. A 10 hits, senses is a 2, and the Kid is down. SA, KO, push to Valk, AST to Howard.
Defenders (home)
1) V Valkyrie 71 pts (8/9) M11 @@
2) R Ghost Rider 68 pts (4/6) E11/G10 @@
3) U Binary 128 pts (7/8) L10 @
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) M7
6) E Daredevil (SIN) 66 pts (7/7) E12 @
Total – 400 pts
Valk: 2 SA, 1 KO
Rider: 1 SA
Binary: 1 SA
Howard: 1 AST
Daredevil: 1 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (4/7) E14
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (4/5) M12 @
** Stunning Blow 10 pts
4) E Power Girl 105 pts (6/8) L12
5) E Liberty Belle 84 pts (5/7) E13 @@
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 2 SA, 1 DFD
HO: L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Power Girl swings on Valkyrie. AV 8 on DV 17. Swing and a miss with a (4,1).
2) Wildcat marches forward to D13.
Defenders (home)
1) V Valkyrie 71 pts (8/9) M11 @@
2) R Ghost Rider 68 pts (4/6) E11/G10 @@
3) U Binary 128 pts (7/8) L10 @
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) M7
6) E Daredevil (SIN) 66 pts (7/7) E12 @
Total – 400 pts
Valk: 2 SA, 1 KO
Rider: 1 SA
Binary: 1 SA
Howard: 1 AST
Daredevil: 1 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (4/7) D13 @
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts (4/5) M12
** Stunning Blow 10 pts
4) E Power Girl 105 pts (6/8) L12 @
5) E Liberty Belle 84 pts (5/7) E13
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 2 SA, 1 DFD
HO: L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Daredevil pushes to CCE Belle. 10 vs 17. A (4,6) 10 doles out 3 clicks after reducers. SA, push to DD.
2) Howard moves to K9
Free) Howard ppx Binary's damage by +1
3) Binary pushes to HSS (not carrying anyone). She zips to I12 to shoot Power Girl. A 7 is just enough to hit for (3+ppx-toughness) 3 clicks. Binary ends up in D11 with 1 more SA and one less click from the push. Howard nets an AST.
Defenders (home)
1) V Valkyrie 71 pts (8/9) M11
2) R Ghost Rider 68 pts (4/6) E11/G10
3) U Binary 128 pts (6/8) D11 @@
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) K9 @
6) E Daredevil (SIN) 66 pts (6/7) E12 @@
Total – 400 pts
Valk: 2 SA, 1 KO
Rider: 1 SA
Binary: 2 SA
Howard: 2 AST
Daredevil: 2 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (4/7) D13 @
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts KOKOKO
** Stunning Blow 10 pts
4) E Power Girl 105 pts (3/8) L12 @
5) E Liberty Belle 84 pts (2/7) E13
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 2 SA, 1 DFD
HO: L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Power Girl swings at Valkyrie. I could use a bit of luck right now! (3,3). No dice.
2) Liberty Belle on DD. (2,2). Geez.
3) Wildcat pushes on DD. (5,1). Ugh!
Should have killed Howard the Duck early on. Had a shot at him with LB and passed for GR. Should have taken the shot.
JSA borrowing DV's for what it is worth.
Defenders (home)
1) V Valkyrie 71 pts (8/9) M11
2) R Ghost Rider 68 pts (4/6) E11/G10
3) U Binary 128 pts (6/8) D11 @@
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) K9 @
6) E Daredevil (SIN) 66 pts (6/7) E12 @@
Total – 400 pts
Valk: 2 SA, 1 KO
Rider: 1 SA
Binary: 2 SA
Howard: 2 AST
Daredevil: 2 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (4/7) D13 @@
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts KOKOKO
** Stunning Blow 10 pts
4) E Power Girl 105 pts (2/8) L12 @@
5) E Liberty Belle 84 pts (2/7) E13 @
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 2 SA, 1 DFD
HO: L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
Yeah, I've had hot dice against your formidable DVs, and your dice have been not quite so stellar. Maybe you're getting it out of your system now, though, and they'll heat up when the games start counting!
8A) Defenders
1) Rider will transporter M&A to C13/D12 to punch the 'cat. 8 vs 16. A 5 misses. He'll hang out there to schmooze with the JSA.
Free) Howard perplexes up Valk's damage
2) Valk swings at Power Girl. 9 vs 14. A 7 hits for just enough to KO. SA, KO to Valk and an AST for the Duck.
Defenders (home)
1) V Valkyrie 71 pts (8/9) M11 @
2) R Ghost Rider 68 pts (4/6) C13/D12 @
3) U Binary 128 pts (6/8) D11 @@
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) K9 @
6) E Daredevil (SIN) 66 pts (6/7) E12 @@
Total – 400 pts
Valk: 3 SA, 2 KO
Rider: 1 SA
Binary: 2 SA
Howard: 3 AST
Daredevil: 2 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (3/7) D13 @@
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts KOKOKO
** Stunning Blow 10 pts
4) E Power Girl 105 pts KOKOKO
5) E Liberty Belle 84 pts (2/7) E13 @
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 2 SA, 1 DFD
HO: L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) V Valkyrie 71 pts (8/9) M11 @
2) R Ghost Rider 68 pts (4/6) C13/D12 @
3) U Binary 128 pts (6/8) D11 @@
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) K9 @
6) E Daredevil (SIN) 66 pts (6/7) E12 @@
Total – 400 pts
Valk: 3 SA, 2 KO
Rider: 1 SA
Binary: 2 SA
Howard: 3 AST
Daredevil: 2 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (3/7) D13
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts KOKOKO
** Stunning Blow 10 pts
4) E Power Girl 105 pts KOKOKO
5) E Liberty Belle 84 pts (2/7) E13
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 2 SA, 1 DFD
HO: L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Daredevil tries to Incap Wildcat. 9 vs a borrowed 16. Misses with a 3!
2) Ghost Rider pushes to punch Wildcat 8 vs 16. An 11 hits for 2. SA, push to Rider.
3) Binary flies to L10
Defenders (home)
1) V Valkyrie 71 pts (8/9) M11
2) R Ghost Rider 68 pts (3/6) C13/D12 @@
3) U Binary 128 pts (6/8) L10 @
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) K9
6) E Daredevil (SIN) 66 pts (6/7) E12 @
Total – 400 pts
Valk: 3 SA, 2 KO
Rider: 2 SA
Binary: 2 SA
Howard: 3 AST
Daredevil: 2 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (1/7) D13
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts KOKOKO
** Stunning Blow 10 pts
4) E Power Girl 105 pts KOKOKO
5) E Liberty Belle 84 pts (2/7) E13
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 2 SA, 1 DFD
HO: L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result
1) Wildcat AV 8 on Daredevil DV 16 with flurry. (1,4) miss and (5,6) hit! And ... Supersenses is 5. Darn. Glad I drafted the E, upgrading Wildcat may never happen at this rate
2) Liberty Belle AV 8 on DV 16 and Supersenses. (6,6)! Go Belle! Belle du Jour - let me read your secret diary! Supersenses - 3! Wow ... I hit! OMG I hit! LOL 3 dmg.
Defenders (home)
1) V Valkyrie 71 pts (8/9) M11
2) R Ghost Rider 68 pts (3/6) C13/D12 @@
3) U Binary 128 pts (6/8) L10 @
4) E Moon Knight* 27 pts KO
* Unstoppable 5 pts
5) Howard the Duck 35 pts (4/5) K9
6) E Daredevil (SIN) 66 pts (3/7) E12 @
Total – 400 pts
Valk: 3 SA, 2 KO
Rider: 2 SA
Binary: 2 SA
Howard: 3 AST
Daredevil: 2 SA, 1 KO
vs
Justice Society of America (visitor)
1) R Wildcat 54 pts (1/7) D13 @
2) R Green Lantern (OR)* 85 pts KOKOKO
* Stunning Blow 10 pts
3) E Star-Spangled Kid** 49 pts KOKOKO
** Stunning Blow 10 pts
4) E Power Girl 105 pts KOKOKO
5) E Liberty Belle 84 pts (2/7) E13 @
Total – 397 pts
Wildcat: 1 SA
SSKid: 1 SA, 1 KO
Power Girl: 2 AST
Belle: 3 SA, 1 DFD
HO: L10, G19
LO: I8, E18, L14
BFC: Communication Breakdown (Attack Values)
Before the beginning of the games's first turn, the player playing Communication Breakdown choose one combat value; that combat value cannot be modified during the game. When rolling a six-sided die for Leadership, subtract 1 from the result